Development Update 19.09.2025
Hello everyone, welcome to this week's progress report.
Level:
Our work has been concentrated primarily on the landscape, developing the final materials, textu...
Hello everyone, welcome to this week's progress report.
Level:
Our work has been concentrated primarily on the landscape, developing the final materials, textu...
Hey everyone,
This has been quite an unusual week for us. On Tuesday morning, there was an arson attack on a critical element of the power-grid infrastructure here in Berlin which resulted in...
2025-09-12 09:39:05 +0000 UTC View Post
Hello everyone, welcome to this week's progress report.
Level:
Our work on adding foliage details to some parts of the canyon continues and is progressing well. We are a...
Hello everyone, welcome to this week's progress report.
Level:
During the last week, we have worked on the initial lighting setup for locations such as Lake Vi...
Welcome all!
Here is the release of the 10$ build for August. Enjoy :)
We invite you to read the changelogs
Welcome all!
Here is the release of the public build for August. Enjoy :)
We invite you to read the changelog
Welcome to the August build release!
This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, foc...
2025-08-22 08:43:29 +0000 UTC View PostWelcome all!
Here is the release of the Member Testing build for August. Enjoy :)
We invite you to read the changelogs
2025-08-15 09:44:27 +0000 UTC
View Post
Welcome to the August test build!
This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, focusi...
2025-08-15 08:59:12 +0000 UTC View Post
Hello everyone, welcome to this week's progress report.
Level:
This week, we continued refining our landscape shader, giving us greater control over how...
Hello everyone, welcome to this week's progress report.
Level:
During the last week, the Environment team focused on improving the landscape material and its w...
Hello Wild Life Community!
Back in March, we shared our ambitious plans leading towards the full release of Wild Life. We promised to revisit and refine our roadmap this July, diving deeper i...
2025-07-25 09:51:58 +0000 UTC View Post
Hello everyone, welcome to this week's progress report.
Level:
This week, the Environment Team focused on improving the landscape material by adding features l...
Hello everyone, welcome to this week's progress report.
Level:
During this week, we continued to work on performance and VRAM utilization. We also star...
Hello everyone, welcome to this week's progress report.
Level:
During this week, Tech Art primarily worked on cleanup and performance of the Story Mode to impr...
Welcome all!
Here is the release of the 10$ build for June. Enjoy :)
We invite you to read the changelogs
Welcome all!
Here is the release of the public build for June. Enjoy :)
We invite you to read the changelogs
2025-06-27 16:32:01 +0000 UTC
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Welcome to the June build
Our progress continues with a whole lot of new props being finished for the game which are also added to the sandbox now. There are over 500 new props that you can s...
2025-06-27 15:59:27 +0000 UTC View PostWelcome all!
Here is the release of the Member Testing build for June. Enjoy :)
We invite you to read the changelogs2025-06-20 09:07:55 +0000 UTC
View Post
Welcome to the June test build
Our progress continues with a whole lot of new props being finished for the game which are also added to the sandbox now. There are over 500 new props tha...
2025-06-20 08:21:42 +0000 UTC View Post
Hello everyone, welcome to this week's progress report.
Level:
Our level team has been focusing firmly on progressing the blockout of the Pearl Village,...
Hello everyone, welcome to this week's progress report.
Level:
We have been reviewing all props this week, evaluating which of them are ready to be implemented...
Hello everyone, welcome to this week's progress report.
Level:
This week, we continued our work in the Pillar Region, placing large-scale roots to give ...
Hello everyone, welcome to this week's progress report.
Level:
This week, we continued refining Adûn with additional detail work—focusing on defensive struc...
Hello everyone, welcome to this week's progress report.
Level:
Our Environment team has made great progress placing the updated tree blockouts in the pillar re...
Hello everyone, welcome to this week's progress report.
Level:
Our level team has been quite busy making a first-pass lighting setup for the Adûn area as well...
Hello everyone, welcome to this week's progress report.
Level:
Our level team was busy on many fronts this week, we are continuing the Adûn A-blockout, as wel...
Hello everyone, welcome to this week's progress report.
Level:
Our level team is continuing work on the A-blockout for Adûn while also implementing more props...
Hello everyone, welcome to this week's progress report.
As we are approaching the long Easter-weekend, much of our team has been taking a few extra vacation days to visit family and get...
2025-04-17 17:03:36 +0000 UTC View Post
Welcome all!
Here is the release of the 10$ build for April. Enjoy :)
We invite you to read the changelogs <...