This was a bunch of fun to go through and plaster a bunch of situations around. If I were to do this again from scratch, the room would be screwed up in a completely different way!
This serie...
2019-01-02 09:07:37 +0000 UTC
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To think all this time that it's been model problems I've been fighting and not animating ones.
I'll take pictures of my process for hand IK on this one. Get warmed up for making tutorials.
2018-12-31 21:24:37 +0000 UTC
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I'd have something to post if I wasn't so focused on the current work. Heck, I was out shopping for family yesterday since I forgot to do that with my nose deep into figuring out armatures, mesh jo...
2018-12-25 17:20:33 +0000 UTC
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12/20/18: The Hard Way
Turns out studying a bunch on rigify and more was also wasted time. Yay!
It doesn't support my scaling needs.
But I did learn about automatic armature weight groups....
2018-11-28 07:22:34 +0000 UTC
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Take a break?
Nah.
Maybe a day.
Edit: As if a final strike, my pc now won't get past the booting screen. I'm really glad I got this video out before this happened!
Edit: PC just booted...
2018-11-20 08:38:55 +0000 UTC
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After a few rigging disasters, I'm looking into Rigify to see if it can be a shortcut for future stuff.
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Smash Bros has made me a bit sluggish today. Will probably be working...
2018-11-19 22:16:47 +0000 UTC
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I can't stream today, so I tested a few forum theories out.
It turns out that scaling the model in Blender from any other size after importing it will break the cloth physics collision all the way o...
2018-11-16 18:19:33 +0000 UTC
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I don't know how to be more thankful other than to make so much more videos! You guys have helped me a ton with buying assets off the UE4 marketplace and the current Fall sale is about to boost the sh...
2018-11-12 06:41:16 +0000 UTC
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NEW new theory. People are saying on forums that scaling up a model during export is causing UE4 to read the original size for the collision capsules. This means that what I'm doing IS there but it's ...
2018-10-29 20:30:05 +0000 UTC
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SURPRISE! I spent the rest of my night getting the shots for this done. Still much more lighting changes per scene, physics, cars, other character animations to go!
I'm trying to get the full thing...
2018-10-23 07:33:19 +0000 UTC
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I'm still working on all the camera shots in UE4. I figured you guys would want to see the most updated parts of the video despite being in Blender.
2018-10-22 22:00:06 +0000 UTC
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-----10/26/18: Something went right today
(Not able to work today after picking up my sis at 1am from the airport. Zero energy, but I snuck this in tonight)
So after getting the physics to loo...
2018-10-11 20:26:03 +0000 UTC
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I think I JUST figured out how to get her spikes and back shell into the animation. I gotta parent it in UE4, not Blender.
At least I figured out how to attach items like lights to the cars as well...
2018-10-10 03:02:29 +0000 UTC
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My goal is just to get physics figured out for the video in Blender today. If done early, then get a bunch of stuff put into UE4.
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90% Means the main animation of the main character i...
2018-10-08 20:11:25 +0000 UTC
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I solved the feet problem with the Bowsette armature/skeleton where it would randomly rotate with the body during steps.
Unfortunately, it messed up all the rotations throughout the vid.
Not the loca...
2018-10-06 03:17:33 +0000 UTC
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2018-09-30 22:57:12 +0000 UTC
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10/4/18: Rampage
Been a bit since the last update, but I had to get the upper body caught up to the lower half through the scene.
2018-09-25 20:45:08 +0000 UTC
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This one will focus on doing a 360 video. So it will have to take place in 1 spot or 2. Gonna leave a hint of an idea I got for the character too. If you have any suggestions for your pick, go right a...
2018-09-22 00:40:35 +0000 UTC
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9/21/18: Having to Push Through

Fixed armature on the left side, old on the right.
Here you can see t...
2018-09-11 20:18:58 +0000 UTC
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Welp, I took out the movie poster option for high tiers. I just can't put in the effort I want to for that when there's so much to animate. Plus, I think you guys prefer for me to get the REAL work do...
2018-09-09 16:42:05 +0000 UTC
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9/5/18: Run, Rin, Run
This day was a nice time of getting back on track for the Neko vid.
It decided to remind me, "Hey, remember how hard this is to animate? Your next tasks are things you neve...
2018-09-06 20:59:50 +0000 UTC
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This is what I sent my sound editor just now!
Screen shake will be there on release
2018-09-04 04:01:46 +0000 UTC
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Firstly, I've been working my ass off on this and Pyra is completely done with animation in Blender.
All work now resides in Unreal Engine and video editing which I'll get to tomorrow.
2018-08-29 06:08:42 +0000 UTC
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Near the end of part 2!
2018-08-25 00:07:59 +0000 UTC
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Time for another speedrun Animation.
I'll let you guys chose the character and I'll do the situation that I need to practice.
There will be growth & destruction testing with Ap...
2018-08-22 08:55:38 +0000 UTC
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{Can't post it as public due to Patreon scanning those kind of posts and suspending those who break some rule they made up last month)
Fixes and additions:
Miku breast twitching. every single ...
2018-08-14 07:13:00 +0000 UTC
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Despite a lot of things slowing me down, I guess I wasn't past flailing at all.
Most of the time was spent animating Rin to match the feet movement.
There's plenty to fix, including the imag...
2018-08-12 22:36:47 +0000 UTC
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8/20/18: Catch Up
Had a really rough windows update come in. Couldn't get my pc to boot correctly for awhile.
2018-08-04 04:21:15 +0000 UTC
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2 Days.
1 for animating Rin opening the door and the other for all of Neko's current movements. On top of that, I did an animation speedrun for Youtube this week in 2 days. It kinda puts things into...
2018-08-04 04:04:56 +0000 UTC
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I'll admit that I fell asleep right after posting to youtube.
I can't stream today, but I will learn how to install Nvidia Blast or Apex correctly. Super important for proper destruction....
2018-08-01 15:04:15 +0000 UTC
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