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Herokero

Herokero

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Herokero posts

Update 3/28/23: Plannings, Doings, and Ramblings

Yodels! It's me again!

I've been busy hunting applying bugfixes to a number of things--nothing as gamebreaking as the circumstances of the initial 0.7 build, but stuff that certainly should b...

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FEF, build 0.7.0.1

EDIT: initial release was very VERY buggy, turns out!

I have since made a bugfix build, as there were issues across all three phases.  I recommend starting fresh again, just in case. &nb...

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To you, who have supported me through the dark

Hey there everyone!

...

*crickets*

...Fuck.

Let me preface this, although it should be obvious with the forthcoming post, that FEF content build 0.7 is out!  Info on th...

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Update 10/20/22: The Ham! (walkthrough)

Hey! I started a new job this month, and it's been a bit of an adjustment.  But it's a better job than my last one, so... I can't complain, even if the hours are less favourable!

This ti...

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Update 9/26/22: Building Phase 3

Yo! Build 0.6 (and change) seem to have been a successful launch without too many gamebreaking bugs (although I've been alerted to an exploit with charity that I need to look at), so now I begin my...

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Update 9/19/22: At last, 0.6!

Ugh, man... I am so sorry for the silence!

What meant to be a quick one-week thing (traveling cross-country for family reasons) became an utter, exhausting, soul-draining little experience. View Post

update 8/13/22: build 0.57 alpha

Hey! Absolute apologies here.

Since my last update, things got a bit out of hand in my real life circumstances.

A sudden family emergency interrupted my planned schedule, and I was unab...

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Update 7/28/22: Some Interruptions, but...

Hey, guess who's recurring anxiety got in the way of posting updates?

It was me! Er, mine.

Sorry, a combination of applying for jobs + COVID scare (that ended up not being covid, but a ...

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Update 7/5/22: Downtown Beach pt.2 -- Enemies!

So much for having daily updates... Still, I'm not too upset with having some stuff every few days.

In addition to the slab of beef from the last update-- maybe I'll split the difference, and...

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Update 7/2/22: Downtown Beach, pt. 1

Long mentioned a while back, I showed off a beach map. And recently, I showed off a beach enemy, the Lifeguard... So, let's talk about the Downtown Beach, shall we?

Downtown Beach will be acc...

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Update 6/29/22: Quest Journal Functionality

This update will cover the general behavior of the quest journal, or rather, how I'll use it.

I'll use a Phase One quest as an example here!

In the main menu, there'll be a new category...

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Update 6/28/22: ~PAIN~

Ugh

UGH!

Before I say anything else, let me apologize: I will not, unfortunately, be making my planned release date for the newest build.  Long story short, because of a combinatio...

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Update 5/20/22: Dungeons, Enemies/NPCs, and [REDACTED]

Hello! Sorry, as ever, it's been a bit. Life really loves finding a way to get in the way, to paraphrase a certain chaos theory... guy from a certain dinosaur park-themed film.

Phase 2 contin...

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Update 4/30/22: Villains, Pt. 1/Asset Discussion

Howdy! Sorry for the quiet, started an exercise routine recently (ironic, I know) and the lifestyle change really threw me for a loop. Kept meaning to post an update, but I'd be busy making art, th...

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Update4/12/22: Onwards!

Hey there! It's been... Eight(?) days since 0.5 was released, and less since a slightly patched version came out fixing some of the MYRIAD bugs that occurred in my rush and crunch to meet a semi-ar...

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update 4/4/22: ZERO-POINT-FIVE -ONE-TWO is OUT

https://forum.weightgaming.com/t/fattie...

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Update 3/14/22: New Enemies 3 & New Mechanic

Gah, meant to have an update sooner, but work's been hell. Thankfully, I'm off the rest of the month, which I intend to use to maximize working on the upcoming release. Sorry for the silence!

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Update 2/27?8?/22: New Enemies 2

The area between the City map and the Suburbs, in the previous versions, were a weird multi-map corridor with a single fork leading to a minor event. I'm scrapping that and replacing it with a new,...

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Update 2/26/22, Part 1: New Enemies 1

Hey! Sorry, I ended up missing last week's update, family visited, throwing off my schedule.

First, some of the new enemies! The originals from v0.1 were done in a real basic MS Paint style, ...

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Update 2/13/22: Revisions!

As a consequence of my more fleshed-out combat ambitions, I've had to think about how I want to implement that information into the game. In the earlier builds, I had a little evented "tutorial boo...

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Update 2/2/22: FEF February!

Blarghhhhh. Meant to have another post out before the end of the month, but I've been sick with some kinda persistent thing again. Not covid, thankfully, but something nasty enough to need regular ...

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Update: 1/16/22: The Great Skill Overhaul

Hey there! It's a bit late, but... Happy New Year! Here's to progress--in life, in happiness, and in me making this game! Given my plans/designs/expectations, the game won't be finished by the year...

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Whaddya mean I missed Christmas??!!!?

Well.

Um.

I really meant to have this out before Christmas, but I ended up getting roped into visiting family, which is really good and I'm happy to have done it, but it completely thre...

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Update-gaiden: 12/13/21

Gah, when'd it become December? December 13?!

Because I'm clearly *very good* at being organized, I've tried my damnedest to slap together a little christmas 'game' for, ah, Christmas. Ideall...

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Update 11/30/21: Sprite Madness

Yooo, holidays! On the one hand, it's great to have some time off... on the other hand, you gotta spend *time* with your *family*, ewwwwwww... haha.

I missed another week--maybe I should aim ...

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Update 11/14/21

Eesh, sorry about missing last week! Real-life stuff got in the way a bunch, and I haven't had the opportunity to work on making more assets. Not anything big like enemy art, anyway. I've also been...

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Update 11/2/21

Man, bugtesting is hard.

Like, *hard*.

I've been busy this past week helping bugtest a friend's game, and it's given me a new perspective/appreciation for the, well, bug tests. And peop...

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Follow-up-date 10/26/21

Now that 0.4's out, time to work on 0.5! *Groan*

Well, maybe not 0.5. Maybe 0.45? I dunno. Basically, I'd like the next content patch to come sooner, but beats me what to number it.

Any...

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Update 10/26/21: Build 0.415 released!

Hey! Odds are you've seen this already, but if you haven't... Version 0.4 of Fatties Eating Fatties is out! Adding some more (sloppy) gameplay to the existing 0.3 build, 0.4 features some basic dun...

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Update 10/18/21

Ver 0.4 is 'completed', and being tested!

This patch will end up being combat heavy, which is unfortunate because I... am not good at balancing that. At all.

HOWEVER

A lot of the ...

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