Here it is. The (for now) final version for the Outdoor Events.
Apart from bugfixes, the most notable addition in this version is the new MCM.
In order to ensure compatibility with certai...
2023-05-05 18:10:53 +0000 UTC
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So, after a lot of cleanup and even more bugfixing, here we are again with a major version Update for PA.
Due to the split into two separate esm´s for Zaz/Standalone, this thing has become...
2023-05-01 17:23:03 +0000 UTC
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So, after the Last poll got canceled, here we are with a new one.
The two leading options l...
2023-04-27 16:27:35 +0000 UTC
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Hey guys, As I already announced in the Direct messages to you, The Recent ooopsie has been overcome and I´m able to continue creating new content.
I´m still busy cleaning up the fallout o...
2023-04-26 20:42:25 +0000 UTC
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The next update for the Outdoor event pack. hopefully the last one before the complete version.
As the title says, it includes Falkreath and Whiterun as possible execution locations.
It al...
2023-04-18 17:00:59 +0000 UTC
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Just another one of these post where I let all of you lovely people know where we currently stand and how we will progress From here.
So, I´m still busy with adding the remaining locations f...
2023-04-18 12:32:57 +0000 UTC
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Is it Christmas already? No, but you still get 2 uploads within a single day!
A small update to the recently started Outdoor Event Pack, which adds Windhelm as a functioning location for Han...
2023-04-07 06:04:31 +0000 UTC
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Ok folks, here we are. Thanks to your quick and Detailed Feedback on the Discord, I was able to Identify And Fix all obvious issues And Can now Present to you the Finished and (hopefully) stable ve...
2023-04-06 23:55:04 +0000 UTC
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Not quite as quick as expected, but close Enough (At least I hope)
The new Version of PA with included schmex Event is here.
So, to summarise, The thing is now completely standalone. Which...
2023-04-03 23:32:31 +0000 UTC
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Just a short status update.
Those who are on the Discord or remember the last poll will be aware that in between new sub-events and location for the hanging events, I´m currently working on ...
2023-03-29 21:12:36 +0000 UTC
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Alright Ladies and Gents, here we are, the Initial Release For the New Event.
As mentioned in a previous post, this will be an iterative effort with more additions and sub-events as time goes on...
2023-03-18 16:30:26 +0000 UTC
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So, the bad news first (sorry).
the initial version for the hanging events is not in the state I want it to be, so I´d rather push that back a week than wasting a lot of your time dealing with ...
2023-03-12 20:29:38 +0000 UTC
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Just a quick Dev-update.
So, Windhelm in particular is always a bit difficult to deal with when it comes to events outside the city. Due to its location, there's just not much usable space o...
2023-03-08 23:31:06 +0000 UTC
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Since I haven't gotten any major complaints about this thing, I guess its safe enough to let it loose onto the wider public. But since an actual public Release would require me to set up a proper m...
2023-03-05 16:26:57 +0000 UTC
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I´m making good progress with the current events. I finished a new animation and some script-additions for the gallow which allow them to be placed without the Pole/wallmount and support predefine...
2023-02-26 20:11:10 +0000 UTC
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I just thought it might be nice to do another one of these rare public posts to let the wider world now how things currently stand and what I´m working on. So here we go.
Since the Last publ...
2023-02-26 20:02:19 +0000 UTC
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No surprises with the Results this time, but lets go through the results and implications, just to bring everyone onto the same page.
The second most voted for option was to start with Bad En...
2023-02-18 09:56:25 +0000 UTC
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As announced, I´ve spent the last week on some much needed maintenance for Existing content.
The most overdue one was the implementation of the "safe Decap" method for the riften Guilloutin...
2023-02-18 09:13:37 +0000 UTC
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Its been a while since we had one of these, so here we go.
One smaller point before we go to the options:
Multiple people have pointed out how its a bit weird that there's no simple sexy-t...
2023-02-14 14:28:52 +0000 UTC
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Edit: included the nee scripts in the upload this time (sorry). It should now work.
Almost on time (just as usual), I present to you the Latest addition to my deadly arsenal of Devices, the ...
2023-02-13 06:06:18 +0000 UTC
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Just a quick Update on the state of affairs.
First of, progress on the currently in the works Gravity Impaler is going well.
There were some alignment issues with the spike and the victims...
2023-02-08 14:42:51 +0000 UTC
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Just A quick update on the Next project.
Usually I would open up a new poll here and let you decide, but we have a bit of a special situation at the moment, so w have to make a small excepti...
2023-01-22 12:29:28 +0000 UTC
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Edit: I actually included the sword this time.
If you already had it, that means you ignored the installation instructions. shame on you.
I´m not gonna lie, this was a though one...
2023-01-20 13:01:58 +0000 UTC
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This is the Last Update to the spit-roast before it goes public.
The treestump has been removed as option from the spawn-spell for now in order to have a clean release. Will be re-added in the n...
2023-01-13 17:40:33 +0000 UTC
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There have been some noteworthy developments recently which might be interesting to you, so strap in.
3 days ago, I posted an announcement on the Discord server, reaching out to animat...
2023-01-12 01:43:16 +0000 UTC
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To complement the recent update to Deadly furnitures, I´ve also made the corresponding changes to the Vampire Feast in order to prevent the red skin issue after the End of the Event. Which means t...
2023-01-10 03:45:49 +0000 UTC
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Edit: Attached the correct file this time. Described changes should now actually be there. sorry for the inconvenience.
Today I bring you a bunch of important Bugfixes, most importantly a fi...
2023-01-04 01:49:25 +0000 UTC
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While I´m not exactly a youtuber or any other type of internet personality, I still wanted to do a little recap of the last year and give an outlook on whats in store for the Next one, so brace fo...
2023-01-02 20:17:47 +0000 UTC
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while its not as finished as I wanted it to be, I cant let you go without anything for Christmas, So here you go.
Turns out that making smooth looking animations with 3 actors (especially if ...
2022-12-23 17:08:57 +0000 UTC
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Because this issue has popped up more than once, I just wanted to get this quick PSA out.
If you get an error message which goes something like: "This Event Requires Pama Deadly Furnitures V...
2022-12-21 02:53:15 +0000 UTC
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