SakeTami
SprintingCucumbers

SprintingCucumbers

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SprintingCucumbers posts

Version 0.2.1 Release

Ok, here's the first of the weekly polishing releases. This time, I've focused on enabling some basic party content and a few of the polishing features I've mentioned in the past. Next week, I'm go...

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Devlog #10 (Update on the small ones)

I'm pushing to get a polishing update out tonight (in about 14 hours from this post. This would be the first of the promised small weekly content updates. These are all intended to add in features ...

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Access to Discord

We're setting up a Discord server, and before making it fully public, we figured why not give the invitation out to you guys. It's a place to provide input, feedback, complain about my release sche...

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Version 0.2 Release

Ok, it's now or never, right? I have a hundred things to clean up in this, but that will happen in the weeks to come. Like, shit, I totally bit off more than I could chew, let me tell you.

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Devlog #9 (So Close)

First of all, I'm planning to put the next version out on Friday. So, about 48 hours from now. It's possible that some unforeseen bug will delay that by a day, but not really any more than that. View Post

Devlog #8 (Mostly a progress report)

First off, I saw a request for the recent update, and I think it's probably super time that it goes out to the lower tiers of patrons, since I've been so long between updates. So once this post goe...

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Progress Report

First, my time will be very limited for the duration of the Covid-19 outbreak. With all the kids at home and no possibility of any daycare or babysitters, I simply don't have the time I used to. An...

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Version 0.1.9 Release

This is the last update before we get into the v0.2 content (which is an actual game...). With the virus shit going around, I'm not really sure how long the next one will take. I'll do my best to g...

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Devlog #7 (Palace, Battle System, Inventory)

First of all, with everything going on in the world, my schedule is fucked. No one in my family is ill or dead or any of that, so it could certainly be worse, but I have three kids, so having the s...

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Version 0.1.8.1 Release (Hotfix)

Since releasing the 0.1.7 update to the public, some bugs have come to my attention, so this hotfix is to correct those bugs, as well as implement some fixes I was working on for the mirror screen ...

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Devlog #6 (Gods and Bess)

So for the next few weeks, I'll be focusing on filling in content inside the new profession systems. I'm hoping for one week per location, so this week is the temple, then next week, the guild, the...

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Version 0.1.7 Release

This version will go public when the next version hits (middle of next week is likely).

It was a long time coming, but there was also a lot of things that needed to happen to get all of this ...

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Devlog #5 (Jobs and Lani)

So this next release is the beginning of actually fleshing out the game. I do still have some more environments to build, but I finally have a chance to get into some of the nitty-gritty.

Yes...

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Extra Non-Canon Renders

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Version 0.1.5.1 Patron Release

Update: Hotfix added to correct a problem with the experimental save function. The download links have been changed to the new corrected version.

Public release in one week.

This i...

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Dev Log #4 (The Market & Shrine)

So I'm almost done with all of the initial town-building. The final set of story clues is being rendered as I type this, and it should be finished in time for a release this afternoon (that would b...

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Version 0.1.4 Patron Release

Public release in one week.

Finally have it. My animation was too ambitious, I think (hence the delay). It's still not what I want, so I'll probably need to remake it eventually, but it's sti...

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Dev Log #3 (Animations and Clothes)

This is a really quick one. So, I make animations for every scene that contains multiple images. Mostly, this is in order to accurately simulate cloth movement (for example, Lani's push-up scene is...

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Dev Log #2 (Flora's Potions and Sundries)

Uuuuuugh. Holidays, man. Nuts. I've now finished family things for the next few weeks (anniversary is coming next month...). My twins had their third birthday on the 11th. Honestly, birthdays shoul...

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Milestones and Status (updated March 6)

Current released version: v01.9
Next version: v0.2
Next milestone: v0.2

Quick update: I'm going to make an entirely new post detailing the next version

...

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Dev Log #1 (Flora)

So I'm working on the next two clues (the Potion Shop and the Fountain) for the next version (which will be v0.1.5). These clue sequences are intended to introduce the world, the main story, some r...

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Behind the Scenes Production Stuff

Since this project is still young, I don't actually have a lot to show my valuable patrons, but here's something, at least.

So, if you've played through the first chapter of the game (through...

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First Post!

Rewind has been in various forms of development for just over six months. When I write that, it feels like a hell of a long time, but most of that has been self-improvement time for me; getting fam...

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