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Summer 2024 Baileywiki and Ripper - 3D Mapping Contest is Here!

Calling all mapmakers! We're back again, from now until Monday, July 1st, Baileywiki 3D module is available to all Patreon tiers, including the $3 Channel Supporter tier! This is up to 79% off the normal price. This also includes Ripper's 3D Canvas module for free!

Do you have to enter the contest to get the discount? No! This is just a great excuse to get all our great 3D stuff for super cheap.

And what's more, you can win an entire year of premium Patreon access to BOTH Baileywiki and Ripper if you submit at least one 3D scene up until the deadline... even scenes submitted since the start of the year can count! 

Intrigued? Here's more...


Dates: Wednesday 15th May 2024 - Monday 1st July 2024

Platform: Foundry, using theripper93's 3D Canvas module

Prizes: Three winners will receive a years' subscription to both Baileywiki and Theripper93, with winners to be decided in the first half of July.

The three categories are:

  • Prize #1: Best Single Scene

  • Prize #2: Best Body of Work

  • Prize #3: Best Use of the Clipping Shader

How to enter:

Create a map (or multiple maps) in 3D Canvas, and then share it to the Community Map Browser by right clicking on the scene and selecting 'Share'. vTitle and describe it as you like, and use your Discord or Patreon username in the Author field.

Judging Criteria

Maps submitted to the Mapmaking Competition will be judged based on the following criterion:

  • Overall Creativity - Are the available assets leveraged in creative/unique ways?

  • Overall Playability/Tactical Interest - Are the maps easy to play on, and do they make good use of the available three dimensions?

  • Creative Use of Effects and Shaders - Is the library of shaders and VFX available in 3D Canvas being put to good use in a way that enhances the scene?

  • Innovative Use of Active Tile Triggers - Is the tile trigger system/automation used in an interesting and creative way to improve the map?

  • Overall Scene Performance - Is the scene performant? Have the tools available in 3D Canvas been used to ensure that you don't need a beast of a PC to run the scene?

View Post

Get Ready! Premiere of The Familiars Season 2 - This Sunday

Hey Baileywiki community, it's coming! We're debuting our first actual play game on the Baileywiki channel this Sunday at 730pm US Pacific.

We'll also be giving out a free Baileywiki Annual Subscription to one lucky participant in the live chat so don't be shy!

Click the 'Notify Me' button above, and join me, the Baileywiki crew, and the Familiars cast in the live chat this Sunday.

Huzzah!

xoxo,

Baileywiki

View Post

Baileywiki May 2024 Release! New Foundry Brushes, Settlement Decor, 3D Maps, Dungeondraft Assets

Time for some empire-building! The May 2024 release is here, and we've got some extra special news for you: as of today, most of the Baileywiki tiles have been added to the Mass Edit browser. Yep, thousands of searchable tiles along with thousands of prefabs.

This is all to show off the new Brush interface in Mass Edit. Aedif has been working hard this month (frankly, who can keep up?), and it's paid off with the ability to brush in assets (just like Dungeondraft's 'scatter' tool), but with added bells and whistles, like adding TMFX filters, recoloring, and more.

Take a look at the tutorial on how to leverage it!

FOUNDRY BASIC TIERS

The 2D release is all about cities and settlements. With new Lawns and Gardens, you can maximize all that space around and under buildings to make your streets look rich and varied, and with the new Spawner tiles, you can create streets of all configurations and angles with a single drop-in tile. You also have a slew of new Towers and Tower Prefabs that make any city look complete, and all kinds of signs, trees, streetlamps, signal fires, bonfires, and more.

FOUNDRY ADVANCED TIERS

Feast your eyes on the village from Efant with three variants that will work in any campaign, and the new dwarven forge series from Sevro that you have to see to believe. And Violet continues to build out the ultimate School of Magic.. your players may actually learn something if they can survive it. As for new props, Swift caught a bout of the 'Vid, so new props will be coming probably next week.

DUNGEONDRAFT

For our Dungeondraft users, you're getting all the good stuff that went into this months release, including a massive expansion of vegetation and other assets that went into the Yards and Gardens.


Getting Started with Baileywiki Playlist
 (new Prefabs tutorial!)

Complete Change Log

CHANGE LOG THIS MONTH:

##5.3.24 Cities, Settlements, Yards, and Gardens

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MASS EDIT - v1.66.0
~~~~~~~~~~~~~~~~~~

  • Added More Baileywiki Content: Mass Edit browser now includes 90% of Baileywiki tile and terrains, >6,000 searchable tile and tile sets

  • New Brush Interface 

  • New Favorites Tab 

  • New thumbnail view

  • New import macro (for importing other assets to Mass Edit!)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.2.12
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • Brush: Tree Summer v2

  • BW Mass Import Tiles to Mass Edit

  • TMFX - Adjustment (winter, snowy, frosty) - desaturate

  • TMFX Street Overlay With Filepicker (tagger)

  • TMFX Terrain Overlay With Filepicker (tagger)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v0.5.15
~~~~~~~~~~~~~~~~~~

UPDATED ORGANIZATION:

  • “Baileywiki Modular Scenes” compendium renamed to “Baileywiki 2D Scenes”

    • Folders re-organized and colorized to make navigation easier

    • Now includes scenes from Maps Premium

  • All other 2D “Foundry Basics” modules are now listed as “recommended” modules for Towns. If you encounter the white “warning sign” icons throughout your maps, they are missing tiles. Double check that you have all other 2D Foundry Basics modules installed before submitting a bug report or troubleshooting ticket.

REMASTERED SCENES:

  • “The Town”16+ scenes, has been entirely remastered with new artwork (featuring the new village streets), remastered lighting, and working teleports 

REMASTERED PREFABS:

  • Interactive Bookshelves

    • Text changed to configurable. Config landing launches on spawning with Mass Edit

    • The below prefabs have been combined into “INT Bookshelf - Descriptive MATT”

      • INT Bookshelf - Boring

      • INT Bookshelf - Jokes

      • INT Bookshelf - Novel

  • Interactive Barrels

    • TACTICAL Breaking Decor Barrels have been combined into a new preset, “INT Breaking Decor Barrel MATT”

    • Prefab has configuration to choose barrel contents. Config landing launches on spawning with Mass Edit

  • Wall Gate Prefabs

    • CITY, FORT, and TOWN Gates have been updated to properly use MATT

NEW SCENES:

  • 00 Release - Towers

  • 00 Release - Yard and Gardins

  • City Street 01

  • City Street 02

  • City Street 03

  • City Street 04 Park (Snowy)

  • City Street 04 Park

  • City Street 05 Hole

  • City Street 06

  • City Street 07 Palace Castle Church Approach

  • City Template - Empty

  • City Template - Statue, Church, Restaurant, Printing Press, Merchants

  • City Template - Tavern, Weapons, Home

  • The Castle Gardens

  • Village Street

PREFABS:

These are created with Token Attacher and have a ‘control token’ that can be moved around the scene.

  • 00 FACADE Tower RANDOM Colorable Multi MATT

  • 00 Grassy Transition Urban Random

  • 00 Pennant Flags Multi 3x

  • ANIMATED Torch Wall Metal by Gorgon ALL DAY

  • ANIMATED Torch Wall Wood by Gorgon ALL DAY

  • Bonfire 01 Signal Fire Multi MATT

  • Bonfire 02 Signal Fire Multi MATT

  • Brazier Covered MATT Multi

  • Brazier Uncovered MATT Multi

  • Brazier Wall 01 MATT Multi

  • BW Sign 01 - 05 Hanging

  • BW Sign 01 - 05 Sandwich Board

  • Random Arrow Tower (DblRght Click to Randomize) MATT

  • Sign Hanging Multi MATT (overhead)

  • Sign Sandwich Board Multi MATT

  • BW Sign Symbols (Apothecary, Armor, Bakery, etc) - 15 

  • BW Stone Ruins Wall Defensive Multi Ivy

  • FACADE Tower 01 - 10 Colorable Multi MATT

  • Lantern 01 MATT Multi

  • Lantern 02 MATT Multi

  • Pennant Flags Blue by Gorgon

  • Pennant Flags Green by Gorgon

  • Pennant Flags Red by Gorgon

  • Pennant Flags Yellow by Gorgon

  • Street Lamppost 01 - 09 Multi

  • Tile Set Stone Ruins Wall

  • Torch Wall Grotesque Hand MATT Multi Always On

  • Torch Wall Metal MATT Multi Always On

  • Torch Wall Skull MATT Always On

  • TOWER 5x5 Circle S4 Arrow Flag Levels Multi Colorable

  • TOWER 5x5 Circle S4 Lighthouse Levels Colorable

  • TOWER 5x5 Circle S5 Arrow Balcony Flag Levels Multi Colorable

  • TOWER 5x5 Square S4 Bell Tower MATT

  • TOWER 5x5 Square S5 Arrow Balcony Flag Levels Multi Colorable

  • TOWER 5x5 Square S5 Arrow Balcony Flag Levels Multi

  • TOWER 5x5 Square S5 Arrow Crenels Levels Multi

  • TOWER 7x7 Square S7 Balcony Levels Multi Colorable

  • Tower Facade Roof Tile Only Colorable MATT Multi

  • Tower Flag Multi 20 ft elevation Animated

  • Yard and Garden 1x 01 - 13 Full Prefab

  • Yard and Garden 2x 01 - 10 Full Prefab

DYNAMIC TILES AND TILE SETS:

These have special functionality (Multi, MATT, TMFX, etc) or they contain many tiles in one asset that can be randomized with Mass Edit brush tools.

  • BW Stone Ruins Pillar All

  • BW Stone Ruins Rubble All

  • BW Stone Ruins Statues All

  • BW Stone Ruins Walls All

  • BW Stone Ruins Portal Multi (Door, Archway, Windows, Arrow Slit)

  • Stone Ruins Statues All

  • Stone Ruins Wall Ivy with Door Multi

  • Tree Canopy Colorable - Autumn  TMFX

  • Tree Canopy Colorable - Feywild TMFX

  • Tree Canopy Colorable - Summer TMFX

  • Tree Canopy Type 1 Random

  • Tree Canopy Type 2 Random

  • Unlimited Terrain Spawner - City Streets

  • Vendor Multi MATT Random Rotation v2

  • Vendor Multi MATT Random v2

  • Well Multi Colorable

  • Candle Cluster Melted MATT Multi

  • Pergola Overhead Multi

  • Pillar Ivy Multi

  • Planter Circle Multi

  • Planter Long Multi

  • Planter Shaped Multi

  • Yards and Gardens Random v2 All

  • Yards and Gardens Random v2

REGULAR TILES

  • BW City Street Bush Planter 01 - 06

  • BW Furniture Wood Bench 01 - 09

  • BW Furniture Wood Desk 01 - 03

  • BW Furniture Wood Table Rectangle 01

  • BW Garden Yard Topper IVY 01 - 03

  • BW Garden Yard Topper Pillar 01

  • BW Garden Yard Topper Pillar 02

  • BW Plant Hedge 01 - 15 Soft Leaf

  • BW Plant Tree 01 - 07 (colorable and non-colorable)

  • BW Stone Stair 01 - 04

  • BW Stone Well 10 - 18

  • BW Stone Well Bucket

  • BW Street Tileable 01 Clean

  • BW Street Tileable 01B Clean

  • BW Street Tileable 02 Dirty

  • BW Street Tileable 02B Dirty

  • BW Street Tileable 03 Frosty

  • BW Street Tileable 03B Frosty

  • BW Street Tileable 04 Snowy

  • BW Street Tileable 05 Rural

  • BW Street Tileable 05B Rural

  • BW Street Tileable 06B Desert

  • BW Tower TOP 001 - 010 Colorable

  • BW Trapdoor 001 - 005

  • BW Trapdoor Frame

  • BW Treetop 100 - 103

  • BW Wagon Wheel 01 - 10

  • BW Wagon Wheel Part 01

  • BW Wood Pergola 06 IVY

  • BW Wood Pergola 07 IVY

  • BW Wood Pergola 08 IVY

  • BW Wood Pergola 08 Overhead

  • BW Wood Pergola Cage 01 - 05

  • Grassy Pathway 01 - 04

  • Grassy Transition Urban 01 - 09

  • Ivy Hedge Row of Bushes 01 - 03

  • Tower Archway 1X Noshadow

  • Tower Archway 1x.png

  • Tower Arrow Slit 1X

  • Tower C05x05 Arrows X4

  • Tower C05x05 Doors X1

  • Tower C05x05 Doors X2 Rightangle

  • Tower C05x05 Doors X2 Straight

  • Tower C05x05 Doors X3 Arrow X1

  • Tower C05x05 Doors X3 Window X1

  • Tower C05x05 Noportals

  • Tower C05x05 Windows X4

  • Tower C07x07 Arrows X4

  • Tower C07x07 Doors X1

  • Tower C07x07 Doors X2 Rightangle

  • Tower C07x07 Doors X2 Straight

  • Tower C07x07 Doors X3 Arrow X1

  • Tower C07x07 Doors X3 Window X1

  • Tower C07x07 Noportals

  • Tower C07x07 Windows X4

  • Tower Door 1X B

  • Tower Door 1X C

  • Tower Door 1X

  • Tower Door Metal 1x.png

  • Tower Door Metal 3X

  • Tower S05x05 Arrows X4

  • Tower S05x05 Doors X1

  • Tower S05x05 Doors X2 Rightangle

  • Tower S05x05 Doors X2 Straight

  • Tower S05x05 Doors X3 Arrow X1

  • Tower S05x05 Doors X3 Window X1

  • Tower S05x05 Noportals

  • Tower S05x05 Windows X4

  • Tower S07x07 Arrows X4

  • Tower S07x07 Doors X1

  • Tower S07x07 Doors X2 Rightangle

  • Tower S07x07 Doors X2 Straight

  • Tower S07x07 Doors X3 Arrow X1

  • Tower S07x07 Doors X3 Window X1

  • Tower S07x07 Noportals

  • Tower S07x07 Windows X4

  • Tower Stairs Stone Curved Down

  • Tower Stairs Stone Curved UP

  • Tower Stiars Stone Curved Down

  • Tower Stiars Stone Curved UP

  • Tower TOP Crenels C05x05 Nodoor

  • Tower TOP Crenels C05x05

  • Tower TOP Crenels C05x05b Nodoor

  • Tower TOP Crenels C05x05b

  • Tower TOP Crenels C05x05c Nodoor

  • Tower TOP Crenels C05x05c

  • Tower TOP Crenels C07x07 Nodoor

  • Tower TOP Crenels C07x07

  • Tower TOP Crenels C07x07b Nodoor

  • Tower TOP Crenels C07x07b

  • Tower TOP Crenels S05x05 Nodoor

  • Tower TOP Crenels S05x05

  • Tower TOP Crenels S07x07 Nodoor

  • Tower TOP Crenels S07x07

  • Tower Window 1X B

  • Tower Window 1X

  • Tower Window 2X B

  • Tower Window 2X C

  • Tower Window 2X

  • Yard and Garden 1x 01 - 13 

  • Yard and Garden 2x 01 - 10 

~~~~~~~~~~~~~~~~~~
OTHER BW MODULES
~~~~~~~~~~~~~~~~~~

VERSIONS

  • Baileywiki Maps Premium: v0.5.11

  • Baileywiki Cabal Dungeon: v0.2.6

  • Baileywiki Modular City

    • District 01: 0.2.7

    • District 02: 0.2.1

    • District 03: 0.2.1

    • District 04: 0.2.4

    • District 05: 0.2.5

UPDATES

  • Maps Premium scenes compendium integrated with Baileywiki Maps Towns

    • All scenes in the updated “Baileywiki 2D Scenes” compendium

  • Module requirements and recommendations updated

    • All require Towns, do not require each other

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.14
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • 01 - Riverside Village (Winter)

  • 02 - Riverside Village (Spring)

  • 03 - Riverside Village (Desolate)

  • 04 - Dwarven Entrance

  • 05 - Dwarven Stronghold (Lava)

  • 06 - Dwarven Stronghold (Dark)

  • 07 - Dwarven Forge (Lava)

  • 08 - Dwarven Forge (Dark)

  • 09 - 03. Hallway 3D

  • 10 - 04. Enchantment Room

DUNGEONDRAFT CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE 01 ARTIFICIAL - v 0.0.8
~~~~~~~~~~~~~~~~~~

OBJECTS:

  • Baskets (46)

  • Pergola (5) 

  • Stone Wells (8)

  • Ceramic Pots (3)

  • Stone Stairs (4)

  • Wood Benches (9)

  • Merchant/Vendors (13)

  • Signs: Sandwich Board (5)

  • Signs: Hanging (5) 

  • Signs: Symbols (15)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE 04 NATURE - v 0.0.2
~~~~~~~~~~~~~~~~~~

OBJECTS:

  • Planters (15)

  • Trees (7)

  • Garden Yard Topper Ivy (4)

  • Hedges (8)

  • Plants - Soft Leaf (77)

  • Plants - Flowered (18)

  • Plants - Potted (5)

  • Plants - Trees (7) plus colorable

  • Plants - Hard Leaf (34)

  • Plants - Fern (18)

  • Plants - Big Leaf (70)

  • Plants - Ivy (25)

View Post

Baileywiki April 2024 Release - Circus, Carnivals, Festivals and Fairs!

Step right up, folks! It's April 2024 and the circus is here! But also carnivals, fairs, and festivals. Our Foundry Basic (aka, 2D release) has you covered... including your covered wagons. We feature a trainload of new prefabs and presets that leverage the Mass Edit browser, and also many new scenes ready to play out of the box or customize as you like.

Our Dungeondraft content is under the big tent as well, with all of the assets that went into this month's release, and our Advanced Tiers (aka, 3D tiers) get easily the best assets and scenes that we've released to date.

Don't forget this special Token Attacher Fork if you want to try the fancy new prefab preview (rotate and scale) functions): https://github.com/Aedif/token-attacher/releases/download/4.5.15.1/module.json

And check out the new Mass Edit Prefab Tutorial to understand everything about Baileywiki prefabs!: https://youtu.be/2Gke_VVBjiU

Getting Started with Baileywiki Playlist (new Prefabs tutorial!)

Complete Change Log

FULL CHANGE LOG:

##4.3.24 Circus and Carnival 

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.2.11
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • Overlay Artificial Ropes (2)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v0.5.14
~~~~~~~~~~~~~~~~~~

NEW AUDIO:

  • Ambiences

    • Michael Ghelfi Studios: setessa market loop

  • SFX

    • Evil Laugh 1 and 2

    • Big Bell

    • Boxing Bell (3)

    • Trampoline Cartoon (4)

    • Trampoline Realistic (19)

NEW PREFABS (VIA MASS EDIT):

  • Campsite MATT Random Wagon, Campfire, Barrels, Working Tents

  • Carnival Game Booth 01 Manual Multi

  • Circus Feature - Center Circles

  • Circus Feature - Jousting Wall

  • Circus Feature - Stage 1 Colorable

  • Circus Feature - Stage 2

  • Circus Feature - Trapeze Overhead

  • Circus Feature -Cage Multi Overhead

  • Circus Tent 01 Empty Colorable Overhead Multi MATT

  • Circus Tent 02 Empty Colorable Overhead Multi MATT

  • Circus Tent 03 Empty Tintable Overhead Multi MATT

  • Circus Tent 04 Empty Colorable Overhead Multi MATT

  • Circus Tent 05 Empty Colorable Overhead Multi MATT

  • Circus Tent 06 Empty Colorable Overhead

  • Circus Tent 07 Large Colorable Overhead

  • Circus Tent 08 Tavern Colorable Overhead MATT

  • Circus Tent 09 Storage Colorable Overhead

  • Circus Tent 10 Tavern Colorable Overhead

  • Circus Tent 11 Webs Colorable Overhead

  • Circus Tent 12 Cages Animals Colorable Overhead

  • Circus Tent 13 Hall of Mirrors Colorable Overhead Maze

  • Circus Tent 14 Theater Stage Colorable Overhead

  • Circus Tent 15 Fortuneteller Colorable Overhead

  • Covered Wagon 01 Large MATT Multi Colorable

  • Covered Wagon 02 Large MATT Multi Colorable

  • Covered Wagon 03 Large MATT Colorable

  • Covered Wagon 04 Large MATT Colorable

  • Covered Wagon 05 Large MATT Colorable

  • Covered Wagon 06 Large Merchant Vendor MATT Colorable

  • Covered Wagon 07 Small Merchant Vendor MATT Colorable

  • Merchant Game Booth 01 MATT Multi

  • Merchant Vendor Booth 01 MATT Multi

  • Merchant Vendor Tent Manual Multi

  • Merchant Vendor Tent MATT Multi

  • Tent Camping 01 Overhead

  • Tent Camping 01b Overhead Colorable

  • Tent Camping 02 Overhead

  • Tent Camping Tribal 01 1x Overhead

  • Tent Camping Tribal 02 1x Overhead

  • Tent Camping Tribal 03 2x Overhead

  • Tent Camping Tribal 04 3x Overhead

  • Train 01 Circus Wagon

  • Train 02 Circus Wagon

  • Train 03 Circus Wagon

  • Wagon 01 Artificer Mechanical

  • Wagon 02 Fortune Teller

  • Wagon 03 Junker Scavanger

  • Wagon 04 Barrels

  • Wagon Circus 01

  • Wagon Circus 02

  • Wagon Circus 03

NEW PRESETS (TILES) - VIA MASS EDIT

  • Bistro Table and Chairs Multi Colorable

  • Bushes Random Autumn Brush

  • Bushes Random Dry Brush

  • Bushes Random Green Brush

  • Cage Metal Random

  • Circus Ball Multi

  • Circus Basket Swords Snake Multi Overhead

  • Circus Box Swords Multi Overhead

  • Circus Strength Test MATT

  • Circus Trampoline MATT

  • Clown Statue Random Multi Colorable

  • Covered Furniture Sheets Cloth Fabric Multi

  • Curtain Tile Set (colorable)

  • Pillar Wood Random

  • Random Barrel MATT TMFX

  • Random Barrel Painted MATT TMFX

  • Random Canopy with Rotation

  • Random Canopy

  • Random Colorful Canopy

  • Roof Circle Overhead Multi Colorable

  • Roof Circle Overhead Multi

  • Rug Cloth Rough Multi

  • Rug Fancy Circle Multi Colorable

  • Rug Fancy Multi Colorable

  • Rug Fur Multi

  • Rug Mat Basic Multi

  • Rug Mat Wicker Multi

  • Rug Rainbow Multi

  • Table Picnic Wood Multi Components

  • Table Picnic Wood Multi

  • Tile Set Wood Pillar Topper TMFX Overhead

AUDIO:

  • Ambient Full Scene Market 1

NEW TILES:

  • Hay Piles (11)

  • Merchant Vendors (19)

  • Merchant Booths (14)

  • Carnival Bears (7)

  • Merchant Shelves (2)

  • Awnings (34)

  • Barrels (18)

  • Cages (9)

  • Tables and Seating (13)

  • Tents (Tribal) (8)

  • Tents (Camping) (7)

  • Toppers (8)

  • Canopies (25)

  • Rugs (55) - Mats, Fur, Ornate 

  • Wagon Covers (17)

  • Ropes and Nets (7)

NEW SCENES:

  • 00 Release - Cages, Ropes, Nets, Seating, Pillars, Toppers

  • 00 Release - Circus Carnival and Fair Tents

  • 00 Release - Wagons, Merchants, Decor

  • Campsite

  • Candle Alley v2

  • Carnival Creature Features

  • Carnival Grounds Simple

  • Circus Big Tent

  • City Streets and Platforms v2

  • Fair Grounds - Empty Template

  • Fair Grounds - Hall of Mirrors, Fortuneteller

  • Fair Grounds - Tavern and Trapeze

  • Fair Grounds - The Solstice Spike

  • Fair Haunted

  • Festival 00 Full Map

  • Festival 01 Merchant Stalls

  • Festival 02 Stage

  • Festival 03 Beer Garden

  • Festival 04 Merchants

  • Festival 05 Big Tent

  • Festival 06 Tent Village

  • Festival 07 Circus Cultists

  • Merchant Fair Expo

  • Merchant Fair

FIXED/UPDATED:

  • Fixed issue where some users were unable to access scenes from March 2024 Release

  • Updated scripts to no longer give warnings related to the old token attacher actor conversion process

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MAPS PREMIUM - v0.5.10
~~~~~~~~~~~~~~~~~~

NEW BACKGROUNDS:

  • Various festival and grass backgrounds (17)

FIXED/UPDATED:

  • Updated scripts to no longer give warnings related to the old token attacher actor conversion process

  • Updated Scenes Compendium color-coding to increase read-ability

~~~~~~~~~~~~~~~~~~
BAILEYWIKI DISTRICT 01 - v0.2.6
~~~~~~~~~~~~~~~~~~

NEW TILES:

  • Colorful Awnings (4)

  • Colorful Barrels (8)

  • Colorful Canopies (17)

  • Carnival Items

    • Bw_bleachers_stands_wood_01

    • Bw_bleachers_stands_wood_02

    • Bw_carnival_ball  (4)

    • Bw_carnival_bears (6)

    • Bw_carnival_ring (5)

    • Bw_carnival_stage (2)

    • Bw_carnival_trapeze_net

    • Bw_carnival_trapeze_swing

    • Bw_carnival_trapeze_tower (2)

  • Circus

    • Trampoline

    • Magic Box Swords

    • Magic Box 

    • Strength Test

    • Strength Test Hammer

    • Woven Basket (4)

  • Clowns (5) + colorable

  • Curtains (7), colorable

  • Tables and Seating

    • Bistro Tables (4), colorable

    • Bistro Chairs (4)

  • Tents (32)

  • Trains and Wagons (12)

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.13
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • 01 - Bandit Shakedown

  • 02 - Bandit Hideout 

  • 03 - A Night on the Road

  • 04 - Coaching Inn - Interior - 2nd Floor (Lodgings)

  • 05 - The Masked Church

  • 06 - Gorge Fortress

  • 07 - Gryphon Roost (Day)

  • 08 - Gryphon Roost (Night)

  • 09 - The Great Span

  • 10 - The Great Span (Ruined)

  • 11 - 01. Study Room

  • 12 - 02. Bathroom

  • 13 - 05. Potions Room

NEW MODELS:

A collection of 126 props comprised of full structures, structure pieces (walls, walkways, stairs etc) and decor pieces (furniture, clutter, decorations etc) with a ‘primitive settlement’ theme - thatched shacks and unrefined wooden walls. All props come with a normal variant and a snowy/icy ‘snow’ variant.

  • Structures

    • Apr24-shack-01 - 8 props (normal/ruined)

    • Apr24-shack-02 - 4 props (walls/roofs)

    • Apr24-shack-03 - 2 props 

    • Apr24-shack-04 - 2 props 

    • Apr24-shack-05 - 2 props 

    • Apr24-shack-raised - 2 props 

  • Structure Pieces

    • Apr24-awning-01-03 - 6 props 

    • Apr24-door-01 - 2 props 

    • Apr24-fence-01-03 - 6 props 

    • Apr24-platform-01-05 - 10 props (shape variants)

    • apr24-roof-edge/end - 4 props 

    • apr24-stairs-01/02 - 4 props 

    • apr24-stonewall-01/02 - 4 props 

    • Apr24-wall-wood-01-03 - 6 props

  • Furniture

    • apr24-bedroll-01/02 - 4 props

    • Apr24-bench-01 - 2 props

    • Apr24-curtain-01-05 - 10 props

    • Apr24-hammock-01 - 2 props

    • Apr24-stool

    • Apr24-table

  • Decor

    • Apr24-bear-statue - 2 props

    • Apr24-branch-03-09 - 14 props

    • Apr24-brick-01-03 - 6 props

    • Apr24-jug-01

    • Apr24-knife

    • Apr24-lantern-01 - 2 props

    • Apr24-plank-01-02 - 4 props

    • Apr24-ribs-01-03 - 6 props

    • Apr24-rope - 2 props

    • apr24 -skull - 2 props

    • Apr24-spine - 2 props

    • Apr24-torch

FIXED/UPDATED:

  • Updated scripts to no longer give warnings related to the old token attacher actor conversion process

  • Fixed issue where some users were unable to access prefabs via Mass Edit

~~~~~~~~~~~~~~~~~~
BAILEYWIKI LANDING PAGES - v 0.2.6
~~~~~~~~~~~~~~~~~~

FIXED/UPDATED:

  • Updated scripts to no longer give warnings related to the old token attacher actor conversion process

  • Fixed issue where some users were unable to access prefabs via Mass Edit

  • Fixed issue with A Anggaran Dasar font not loading properly

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.22
~~~~~~~~~~~~~~~~~~

  • OBJECTS:

    • Circus

      • Juggling Pins (10)

      • Barbell (2)

      • Dumbbells (4)

      • Ball (2)

      • Trampoline (2)

      • Magic Box (4)

      • Strength Tester (3)

      • Tamer Chair (2)

    • Cages and Enclosures (18)

    • Storage

      • Baskets (11)

    • Creatures (2)

    • Modular Weapons (8)

    • Modular Tools (6)

    • Straw and Hay (11)

  • UPDATED/REMASTERED:

    • Stone Chests (16)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE 01 ARTIFICIAL - v 0.0.7
~~~~~~~~~~~~~~~~~~

  • OBJECTS:

    • Awnings (30)

    • Barrels (18)

    • Cages (8)

    • Canopies (25)

    • Curtains (12)

    • Ropes and Nets (5)

    • Rugs (55) - Mats, Ornate, Fur

    • Tables and Seating 

      • Benches (6)

      • Picnic Tables (6)

    • Tents (34)

    • Toppers (8)

    • Vendors (35)

    • Wagon Covers (17)

  • PATHS:

    • Curtains (5)

    • Rope (1)

    • Awnings (4)

  • PATTERNS:

    • Nets (2)

  • WALLS:

    • Curtains (4)



~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE 08 Carnival and Circus - v 1
~~~~~~~~~~~~~~~~~~

  • OBJECTS:

    • Awnings (4) - colorful

    • Barrels (8) - colorful

    • Canopies (18) - colorful

    • Carnival Items (22) 

    • Clowns (5) 

    • Curtains (7) - colorable

    • Bistro Tables (4)

    • Bistro Chairs (4)

    • Tents (13)

    • Trains and Wagons (12)

    • Wagon Covers (12)

View Post

Baileywiki March 2024 Release! Ruins, Mimics, and Effigies

Let's ruin everything. This month's Foundry Basic release features hundreds of new assets for assembling Ruins. Flexible, resizable, recolorable, and ready to deploy in any biome or dungeon, the new Ruins assets cover everything from ruined walls and stairs, to ruined statues and more. 

We also give you some slobbering new mimics with automated spawners, and totems and effigies to achieve that perfect threatening-shiek motif.  

Don't miss the new Michael Ghelfi studios ambient audios perfect for any dungeon. 

Foundry Advanced tiers get a slew of new natural props in addition to some of the best maps to date, courtesy of the new 3D design team made of our most talented community map designers.  

You ALSO get a new and improved landing page template. This one takes advantage of Monk's new actions to let your players interact with the landing page independently of each other!

Dungeondraft users get all of the core artwork that went into this release and the original Dungeondraft design files that everything was made in.  

As usual, see this month's change log below, and view the full change log to see everything you get with the rest of the library.  

“Ride now, ride now, ride! Ride for ruin, and the world’s ending!”, Théoden of Rohan

New Getting Started with Baileywiki Playlist

Complete Change Log

##3.3.24 Ruins

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.2.8
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • Change Image With Filepicker (tagger)
  • TMFX Overlay With Filepicker
  • TMFX Terrain Overlay With Filepicker (tagger)
  • MATT Filepicker Path to Value
  • MATT Temp Image from Extra Image by Variable

UPDATED MACROS:

  • MATT Targeted Scrolling TMFX Controls

UPDATED SCRIPTS:

  • Moulinette index auto-setup expanded to include proper paths for forge users automatically

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v0.5.11
~~~~~~~~~~~~~~~~~~

NEW AUDIO

Michael Ghelfi Studios Ambience: basic-dungeon-loop.ogg, basic-dungeon-living-loop.ogg

SFX: latch01.ogg

NEW SCENES

  • 00 Release Ruins Walls
  • City of the Dead Center (empty)
  • City of the Dead Center (occupied) (Copy)
  • City of the Dead Center (occupied)
  • City of the Dead Magic Altar
  • City of the Dead Necropolis
  • City of the Dead Old Road
  • City of the Dead Ruin
  • City of the Dead Ruins Chasm
  • City of the Dead Shrine of Contests
  • City of the Dead Stone Ruin 01
  • City of the Dead Stone Ruin 02 (blank)
  • City of the Dead Stone Ruin 02
  • Ruin (Desert)
  • Ruin (Forest)
  • Ruin (Jungle)
  • Ruin (Mountain) - Overlook
  • Ruin (Snowy)

NEW PREFABS

  • Stone Ruins Rooms
    • Stone Ruins Room 001 - 021
  • Stone Ruins Components
    • Stone Ruins Floor Rectangle Multi
    • Stone Ruins Floor Square Multi
    • Stone Ruins Pillar Multi
    • Stone Ruins Walls Large Multi
    • TILE SET Stone Ruins Bridge
    • TILE SET Stone Ruins Pillars
    • TILE SET Stone Ruins Portals and Toppers 01 (overhead)
    • TILE SET Stone Ruins Portals and Toppers 02 (overhead)
    • TILE SET Stone Ruins Rubble
    • TILE SET Stone Ruins Stairs
    • TILE SET Stone Ruins Statues
    • TILE SET Stone Ruins Walls Collapsed
    • TILE SET Stone Ruins Walls
  • Decor
    • TILE SET Awnings Colorable
    • TILE SET Totems and Effigies
  • Creatures
    • Mimic Tentacled (Spawner) MATT
    • Mimic Tentacled
    • Mimic Toothed (Spawner) - MATT
    • Mimic Toothed

UPDATED/FIXED

  • Removed extra perceptive walls (multiple doors on top of each other) from some maps:
    • The Villa
    • The Manor Inn (and versions)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MAPS PREMIUM - v0.5.8
~~~~~~~~~~~~~~~~~~

UPDATED/FIXED

  • Updated walling and levels drawings on Galleon/Airship maps and prefabs
  • Ships have been updated to use the “Rideable” module for mounting/riding instead of MATT + Token Attacher
    • Ship prefabs now have an “info” active tile that gives info for the rideable module, important settings to check, and default key bindings for mounting/unmounting
  • Updated ship control tokens and actor sheets to prevent errant re-sizing
  • Removed extra perceptive walls (multiple doors on top of each other) from some maps:
    • The Keep
    • The Keep Infested
    • Mansion Modular - MATT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI DISTRICT 04 - RUINS - v0.2.3
~~~~~~~~~~~~~~~~~~

TILES TO SUPPORT RELEASE

  • Ruins-rooms: 22 tiles
  • Ruins-walls: 140 tiles
  • Ruins-pillars: 77 tiles
  • Ruins-toppers: 37 tiles
  • Ruins-rubble: 57 tiles
  • Ruins-statues: 75 tiles
  • Ruins-wall-collapsed: 13 tiles
  • Ruins-floor: 13 tiles
  • Ruins-bridge: 3 tiles
  • Ruins-stairs: 11 tiles
  • Ruins-patterns: 7 tiles (tileable)

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.10
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • 01 - Roadside Lodge
  • 02 - Roadside Lodge (Night)
  • 03 - Coaching Inn - Exterior
  • 04 - Coaching Inn - Exterior (Day)
  • 05 - Coaching Inn - Exterior (Winter)
  • 06 - Coaching Inn - Exterior (Day) (Winter)
  • 07 - Coaching Inn - Interior
  • 08 - Coaching Inn - Interior (Unfurnished)
  • 09 - The Hunter’s Lodge
  • 10 - The Hunter’s Lodge (No Hideout)
  • 11 - Pirate Cave
  • 12 - Astral Sea
  • 13 - Astral Sea (Blue)

NEW MODELS:

Approximately 400 props comprising ~250 rocks and ~150 trees. They are located in /baileywiki-3d/models/props-natural/rocks-boulders-stones/mar24-set/ and /baileywiki-3d/models/props-natural/trees/mar24-set/ respectively:

  • Rocks
    • mar24-cliff-05-snow.glb
    • mar24-cliff-06.glb
    • mar24-cliff-06-desert.glb
    • mar24-cliff-06-snow.glb
    • mar24-cliff-07.glb
    • mar24-cliff-07-desert.glb
    • mar24-cliff-07-snow.glb
    • mar24-cliff-08.glb
    • mar24-cliff-08-desert.glb
    • mar24-cliff-08-snow.glb
    • mar24-cliff-09.glb
    • mar24-cliff-09-desert.glb
    • mar24-cliff-09-snow.glb
    • mar24-cliff-10.glb
    • mar24-cliff-10-desert.glb
    • mar24-cliff-10-snow.glb
    • mar24-cliff-11.glb
    • mar24-cliff-11-desert.glb
    • mar24-cliff-11-snow.glb
    • mar24-cliff-12.glb
    • mar24-cliff-12-desert.glb
    • mar24-cliff-12-snow.glb
    • mar24-cliff-13.glb
    • mar24-cliff-13-desert.glb
    • mar24-cliff-13-snow.glb
    • mar24-cliff-14.glb
    • mar24-cliff-14-desert.glb
    • mar24-cliff-14-snow.glb
    • mar24-cliff-15.glb
    • mar24-cliff-15-desert.glb
    • mar24-cliff-15-snow.glb
    • mar24-cliff-16.glb
    • mar24-cliff-16-desert.glb
    • mar24-cliff-16-snow.glb
    • mar24-cliff-17.glb
    • mar24-cliff-17-desert.glb
    • mar24-cliff-17-snow.glb
    • mar24-cliff-18.glb
    • mar24-cliff-18-desert.glb
    • mar24-cliff-18-snow.glb
    • mar24-cliff-19.glb
    • mar24-cliff-19-desert.glb
    • mar24-cliff-19-snow.glb
    • mar24-cliff-20.glb
    • mar24-cliff-20-desert.glb
    • mar24-cliff-20-snow.glb
    • mar24-cliffstone-02-01.glb
    • mar24-cliffstone-02-02.glb
    • mar24-cliffstone-02-03.glb
    • mar24-cliffstone-02-04.glb
    • mar24-cracked-mud-01.glb
    • mar24-cracked-mud-02.glb
    • mar24-cracked-mud-03.glb
    • mar24-cracked-mud-04.glb
    • mar24-cracked-mud-05.glb
    • mar24-dirtedge-01-a.glb
    • mar24-dirtedge-01-a-2.glb
    • mar24-dirtedge-01-a-grass.glb
    • mar24-dirtedge-01-a-grass-1.glb
    • mar24-dirtedge-01-a-roots.glb
    • mar24-dirtedge-01-b.glb
    • mar24-dirtedge-01-b-2.glb
    • mar24-dirtedge-01-b-grass.glb
    • mar24-dirtedge-01-b-grass-1.glb
    • mar24-dirtedge-01-b-roots.glb
    • mar24-dirtedge-01-c.glb
    • mar24-dirtedge-01-c-2.glb
    • mar24-dirtedge-01-c-grass.glb
    • mar24-dirtedge-01-c-grass-1.glb
    • mar24-dirtedge-01-c-roots.glb
    • mar24-dirtedge-01-l-1.glb
    • mar24-dirtedge-01-l-grass.glb
    • mar24-dirtedge-03.glb
    • mar24-dirtedge-03-1.glb
    • mar24-dirtedge-curve-in-1.glb
    • mar24-dirtedge-curve-in-grass.glb
    • mar24-dirtedge-curve-in-root.glb
    • mar24-dirtedge-curve-out.glb
    • mar24-dirtedge-curve-out-2.glb
    • mar24-dirtedge-curve-out-grass.glb
    • mar24-dirtedge-curve-out-roots.glb
    • mar24-dirtedge-smstone-02-n.glb
    • mar24-dirtedge-smstone-03-n.glb
    • mar24-dirtedge-smstone-04-n.glb
    • mar24-edge-smstone-01-1.glb
    • mar24-ground-clutter.glb
    • mar24-ground-clutter-a.glb
    • mar24-ground-clutter-a-desert.glb
    • mar24-ground-clutter-a-snow.glb
    • mar24-ground-clutter-b.glb
    • mar24-ground-clutter-b-desert.glb
    • mar24-ground-clutter-b-snow.glb
    • mar24-ground-clutter-c.glb
    • mar24-ground-clutter-c-desert.glb
    • mar24-ground-clutter-c-snow.glb
    • mar24-ground-clutter-desert.glb
    • mar24-ground-clutter-snow.glb
    • mar24-groundrock-01-a.glb
    • mar24-groundrock-01-b.glb
    • mar24-groundrock-01-c.glb
    • mar24-groundrock-01-d.glb
    • mar24-groundrock-01-e.glb
    • mar24-groundrock-01-f.glb
    • mar24-groundrock-01-g.glb
    • mar24-groundrock-01-h.glb
    • mar24-groundrock-01-i.glb
    • mar24-groundrock-01-j.glb
    • mar24-groundrock-01-k.glb
    • mar24-largerock-02-01.glb
    • mar24-largerock-02-02.glb
    • mar24-largerock-02-03.glb
    • mar24-largerock-03-01.glb
    • mar24-largerock-03-02.glb
    • mar24-largerock-03-03.glb
    • mar24-largerock-03-04.glb
    • mar24-largerock-03-05.glb
    • mar24-largerock-03-06.glb
    • mar24-rock-craggy.glb
    • mar24-rock-craggy-a.glb
    • mar24-rock-craggy-a-desert.glb
    • mar24-rock-craggy-a-snow.glb
    • mar24-rock-craggy-b.glb
    • mar24-rock-craggy-b-desert.glb
    • mar24-rock-craggy-b-snow.glb
    • mar24-rock-craggy-c.glb
    • mar24-rock-craggy-c-desert.glb
    • mar24-rock-craggy-c-snow.glb
    • mar24-rock-craggy-d.glb
    • mar24-rock-craggy-d-desert.glb
    • mar24-rock-craggy-desert.glb
    • mar24-rock-craggy-d-snow.glb
    • mar24-rock-craggy-snow.glb
    • mar24-rock-fragment.glb
    • mar24-rock-fragment-d-desert.glb
    • mar24-rock-fragment-desert.glb
    • mar24-rock-fragment-d-snow.glb
    • mar24-rock-fragment-e.glb
    • mar24-rock-fragment-e-desert.glb
    • mar24-rock-fragment-e-snow.glb
    • mar24-rock-fragment-f.glb
    • mar24-rock-fragment-f-desert.glb
    • mar24-rock-fragment-f-snow.glb
    • mar24-rock-fragment-g.glb
    • mar24-rock-fragment-g-desert.glb
    • mar24-rock-fragment-g-snow.glb
    • mar24-rock-fragment-h.glb
    • mar24-rock-fragment-h-desert.glb
    • mar24-rock-fragment-h-snow.glb
    • mar24-rock-fragment-i.glb
    • mar24-rock-fragment-i-desert.glb
    • mar24-rock-fragment-i-snow.glb
    • mar24-rock-fragment-j.glb
    • mar24-rock-fragment-j-snow.glb
    • mar24-rock-fragment-k.glb
    • mar24-rock-fragment-k-desert.glb
    • mar24-rock-fragment-k-snow.glb
    • mar24-rock-fragment-snow.glb
    • mar24-rock-low.glb
    • mar24-rock-low-1.glb
    • mar24-rock-low-3.glb
    • mar24-rock-low-a.glb
    • mar24-rock-low-a-desert.glb
    • mar24-rock-low-a-snow.glb
    • mar24-rock-low-b.glb
    • mar24-rock-low-b-desert.glb
    • mar24-rock-low-c.glb
    • mar24-rock-low-c-desert.glb
    • mar24-rock-low-c-snow.glb
    • mar24-rock-low-d.glb
    • mar24-rock-low-d-desert.glb
    • mar24-rock-narrow.glb
    • mar24-rock-narrow-2.glb
    • mar24-rock-narrow-2-a.glb
    • mar24-rock-narrow-2-a-desert.glb
    • mar24-rock-narrow-2-a-snow.glb
    • mar24-rock-narrow-2-b.glb
    • mar24-rock-narrow-2-b-desert.glb
    • mar24-rock-narrow-2-b-snow.glb
    • mar24-rock-narrow-2-desert.glb
    • mar24-rock-narrow-2-snow.glb
    • mar24-rock-narrow-a.glb
    • mar24-rock-narrow-a-desert.glb
    • mar24-rock-narrow-a-snow.glb
    • mar24-rock-narrow-b.glb
    • mar24-rock-narrow-b-desert.glb
    • mar24-rock-narrow-b-snow.glb
    • mar24-rock-narrow-desert.glb
    • mar24-rock-narrow-snow.glb
    • mar24-stone-01.glb
    • mar24-stone-01-snow.glb
    • mar24-stone-02.glb
    • mar24-stone-02-snow.glb
    • mar24-stone-03.glb
    • mar24-stone-03-snow.glb
    • mar24-stone-04.glb
    • mar24-stone-04-snow.glb
    • mar24-stone-05.glb
    • mar24-stone-05-snow.glb
    • mar24-stone-06.glb
    • mar24-stone-06-snow.glb
    • mar24-stone-07.glb
    • mar24-stone-07-snow.glb
    • mar24-stone-08.glb
    • mar24-stone-08-snow.glb
    • mar24-stone-09.glb
    • mar24-stone-09-snow.glb
    • mar24-stone-10.glb
    • mar24-stone-10-snow.glb
    • mar24-stone-11.glb
    • mar24-stone-11-snow.glb
    • mar24-stone-12.glb
    • mar24-stone-12-snow.glb
    • mar24-stone-clutter-01.glb
    • mar24-stone-clutter-01-snow.glb
    • mar24-stone-clutter-02.glb
    • mar24-stone-clutter-02-snow.glb
    • mar24-stone-clutter-03.glb
    • mar24-stone-clutter-03-snow.glb
    • mar24-stone-clutter-04.glb
    • mar24-stone-clutter-04-snow.glb
    • mar24-stone-clutter-05.glb
    • mar24-stone-clutter-05-snow.glb
    • mar24-stone-clutter-06.glb
    • mar24-stone-clutter-06-snow.glb
    • mar24-stone-clutter-07.glb
    • mar24-stone-clutter-07-snow.glb
    • mar24-cliff-01.glb
    • mar24-cliff-01-desert.glb
    • mar24-cliff-01-snow.glb
    • mar24-cliff-02.glb
    • mar24-cliff-02-desert.glb
    • mar24-cliff-02-snow.glb
    • mar24-cliff-03.glb
    • mar24-cliff-03-desert.glb
    • mar24-cliff-03-snow.glb
    • mar24-cliff-04.glb
    • mar24-cliff-04-desert.glb
    • mar24-cliff-04-snow.glb
    • mar24-cliff-05.glb
    • mar24-cliff-05-desert.glb
  • Trees
    • mar24-Tree-14.glb
    • mar24-Tree-15.glb
    • mar24-Tree-16.glb
    • mar24-Tree-17.glb
    • mar24-Tree-18.glb
    • mar24-tree-Birch-01.glb
    • mar24-tree-Birch-02.glb
    • mar24-tree-Birch-03.glb
    • mar24-tree-Birch-04.glb
    • mar24-tree-Birch-05.glb
    • mar24-tree-Birch-06.glb
    • mar24-tree-Birch-07.glb
    • mar24-tree-Birch-08.glb
    • mar24-tree-Birch-09.glb
    • mar24-tree-Birch-10.glb
    • mar24-tree-Birch-11.glb
    • mar24-tree-Birch-12.glb
    • mar24-tree-Birch-13.glb
    • mar24-tree-Birch-14.glb
    • mar24-tree-Birch-15.glb
    • mar24-tree-Birch-16.glb
    • mar24-tree-Birch-17.glb
    • mar24-tree-Birch-18.glb
    • mar24-tree-conifer-01.glb
    • mar24-tree-conifer-02.glb
    • mar24-tree-conifer-03.glb
    • mar24-tree-conifer-04.glb
    • mar24-tree-conifer-05.glb
    • mar24-tree-conifer-06.glb
    • mar24-tree-conifer-07.glb
    • mar24-tree-conifer-08.glb
    • mar24-tree-conifer-09.glb
    • mar24-tree-conifer-10.glb
    • mar24-tree-conifer-11.glb
    • mar24-tree-conifer-12.glb
    • mar24-tree-conifer-13.glb
    • mar24-tree-conifer-14.glb
    • mar24-tree-conifer-15.glb
    • mar24-tree-conifer-16.glb
    • mar24-tree-conifer-17.glb
    • mar24-tree-conifer-18.glb
    • mar24-tree-conifer-19.glb
    • mar24-tree-conifer-20.glb
    • mar24-tree-conifer-21.glb
    • mar24-tree-dead-01.glb
    • mar24-tree-dead-02.glb
    • mar24-tree-dead-03.glb
    • mar24-tree-dead-04.glb
    • mar24-tree-dead-05.glb
    • mar24-tree-dead-06.glb
    • mar24-tree-dead-07.glb
    • mar24-tree-dead-08.glb
    • mar24-tree-dead-09.glb
    • mar24-tree-dead-10.glb
    • mar24-tree-dead-11.glb
    • mar24-tree-dead-12.glb
    • mar24-tree-dead-13.glb
    • mar24-tree-dead-14.glb
    • mar24-tree-dead-15.glb
    • mar24-tree-dead-16.glb
    • mar24-tree-dead-17.glb
    • mar24-tree-dead-18.glb
    • mar24-tree-dead-19.glb
    • mar24-tree-dead-20.glb
    • mar24-tree-dead-21.glb
    • mar24-tree-dead-22.glb
    • mar24-tree-dead-23.glb
    • mar24-tree-deciduous-01.glb
    • mar24-tree-deciduous-02.glb
    • mar24-tree-deciduous-03.glb
    • mar24-tree-deciduous-04.glb
    • mar24-tree-deciduous-05.glb
    • mar24-tree-deciduous-06.glb
    • mar24-tree-deciduous-07.glb
    • mar24-tree-deciduous-08.glb
    • mar24-tree-deciduous-09.glb
    • mar24-tree-deciduous-10.glb
    • mar24-tree-deciduous-11.glb
    • mar24-tree-deciduous-12.glb
    • mar24-tree-deciduous-13.glb
    • mar24-tree-deciduous-14.glb
    • mar24-tree-deciduous-15.glb
    • mar24-tree-deciduous-16.glb
    • mar24-tree-deciduous-17.glb
    • mar24-tree-deciduous-18.glb
    • mar24-tree-deciduous-19.glb
    • mar24-tree-deciduous-20.glb
    • mar24-tree-deciduous-21.glb
    • mar24-tree-deciduous-22.glb
    • mar24-tree-deciduous-23.glb
    • mar24-tree-deciduous-24.glb
    • mar24-tree-deciduous-25.glb
    • mar24-tree-deciduous-26.glb
    • mar24-tree-deciduous-27.glb
    • mar24-tree-deciduous-28.glb
    • mar24-tree-deciduous-29.glb
    • mar24-tree-deciduous-30.glb
    • mar24-tree-deciduous-31.glb
    • mar24-tree-deciduous-32.glb
    • mar24-tree-deciduous-33.glb
    • mar24-tree-deciduous-34.glb
    • mar24-tree-deciduous-35.glb
    • mar24-tree-deciduous-36.glb
    • mar24-tree-deciduous-37.glb
    • mar24-tree-deciduous-38.glb
    • mar24-tree-deciduous-39.glb
    • mar24-tree-Oak-01.glb
    • mar24-tree-Oak-02.glb
    • mar24-tree-Oak-03.glb
    • mar24-tree-Oak-04.glb
    • mar24-tree-Oak-05.glb
    • mar24-tree-Oak-06.glb
    • mar24-tree-Oak-07.glb
    • mar24-tree-Oak-08.glb
    • mar24-tree-Oak-09.glb
    • mar24-tree-Oak-10.glb
    • mar24-tree-Oak-11.glb
    • mar24-tree-Oak-12.glb
    • mar24-tree-Oak-13.glb
    • mar24-tree-Oak-14.glb
    • mar24-tree-Oak-15.glb
    • mar24-tree-Oak-16.glb
    • mar24-tree-Oak-17.glb
    • mar24-tree-Oak-18.glb
    • mar24-tree-Oak-19.glb
    • mar24-tree-Oak-20.glb
    • mar24-tree-Oak-21.glb
    • mar24-tree-Oak-22.glb
    • mar24-tree-Oak-23.glb
    • mar24-tree-Oak-24.glb
    • mar24-tree-Oak-25.glb
    • mar24-tree-Oak-26.glb
    • mar24-tree-Palm-01.glb
    • mar24-tree-Palm-02.glb
    • mar24-tree-Palm-03.glb
    • mar24-tree-Palm-04.glb
    • mar24-tree-Palm-05.glb
    • mar24-tree-Palm-06.glb
    • mar24-tree-Palm-07.glb
    • mar24-tree-Palm-08.glb
    • mar24-tree-Palm-09.glb
    • mar24-Tree-01.glb
    • mar24-Tree-02.glb
    • mar24-Tree-03.glb
    • mar24-Tree-04.glb
    • mar24-Tree-05.glb
    • mar24-Tree-06.glb
    • mar24-Tree-07.glb
    • mar24-Tree-08.glb
    • mar24-Tree-09.glb
    • mar24-Tree-10.glb
    • mar24-Tree-11.glb
    • mar24-Tree-12.glb
    • mar24-Tree-13.glb

~~~~~~~~~~~~~~~~~~
BAILEYWIKI LANDING PAGES - v 0.2.4
~~~~~~~~~~~~~~~~~~

Created new “Complex 2.0” landing pages that allow for user-independent changes and access on the pages. One user/player can access journals while another accesses characters etc.

NEW CUSTOM FONTS

  • A Anggaran Dasar
  • Barrbar
  • Bookinsanity
  • DungeonDropCase
  • Great Vibes
  • Hanford Script
  • MrEaves
  • Precious
  • ScalySans
  • ScalySansCaps
  • Terrible Cursive
  • Testimonia
  • Anglo Text
  • LoversQuarrel
  • Montserrat
  • Play

NEW SCENES

  • RELEASE - Custom Fonts
  • LP Celestial City - Complex 2.0
  • LP City Gates - Complex 2.0
  • LP Scrolling Map - Complex 2.0
  • TEMPLATE Blank - Complex 2.0

UPDATED/REMASTERED

  • Master Control Tool (Complex 2.0)

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.21
~~~~~~~~~~~~~~~~~~

NEW OBJECTS

  • [BW] Creatures - 42
  • [BW] Totems and Effigies - 76

UPDATED/REMASTERED OBJECTS

  • [BW] Storage - 96 (does not include “creatures” that are also in storage)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE TEXTURES 07 RUINS - v 1
~~~~~~~~~~~~~~~~~~

NEW OBJECTS (346 total)

  • [BW] Stone Ruins Bridge - 3 objects
  • [BW] Stone Ruins Floor - 13 objects
  • [BW] Stone Ruins Pillars - 72 objects
  • [BW] Stone Ruins Rubble - 57 objects
  • [BW] Stone Ruins Stairs - 11 objects
  • [BW] Stone Ruins Toppers - 37 objects
  • [BW] Stone Ruins Wall Collapsed - 13 objects
  • [BW] Stone Ruins Walls - 140 objects

NEW PATHS

  • Bw_stone_ruins_wall_01_path

NEW PATTERNS:

  • Bw_stone_floor_rectangular_tileable_01
  • Bw_stone_floor_rectangular_tileable_01b
  • Bw_stone_floor_rectangular_tileable_02
  • Bw_stone_floor_rectangular_tileable_02b
  • Bw_stone_floor_tileable_01
  • Bw_stone_floor_tileable_02
  • Bw_stone_floor_tileable_03
  • Bw_stone_floor_rectangular_tileable_01_colorable
  • Bw_stone_floor_rectangular_tileable_01b_colorable
  • Bw_stone_floor_tileable_01_colorable

NEW TERRAINS:

  • Bw_stone_floor_rectangular_tileable_01
  • Bw_stone_floor_rectangular_tileable_01b
  • Bw_stone_floor_rectangular_tileable_02
  • Bw_stone_floor_rectangular_tileable_02b
  • Bw_stone_floor_tileable_01
  • Bw_stone_floor_tileable_02
  • Bw_stone_floor_tileable_03

View Post

Baileywiki Feb 2024 Release - Natural Caves, Stone, and Ruins, 3D Macro Props, Dungeondraft Assets

This month's release opens up all kinds of opportunities for you map makers. While considering some of the subterranean scenes of BG3, like the Whispering Depths (spider lair) and the Undercity Ruins, I realized the possibility of using tiles to create interesting elevations, rocky paths, weathered stairs, and leaving the negative space around those tiles to shape gaping chasms. The results are pretty satisfying. And it turns out, it's usable above ground and below.

Foundry Basic

Our 2D release features all of these new Cave assets and an intro to upcoming Ruins assets. Check out the tutorial to see how I use various kinds of animations to bring these scenes to life. The ready-to-play maps are usable in any campaign, with plenty of variations to serve but also infinitely customizable to make your own variations. We also add in skeletons and webs just to give you more to decorate with.

Foundry Advanced

These tiers get an expansion of whole castle and dungeon pieces (like so many great towers!) that make it easier than ever to drop a castle anywhere you want. And the new 3D occlusion modes let you explore these with ease! But that's not all, our 3D design team, bolstered by our most recent contest winners feature some amazing new scenes by Violet and Sevro, and of course, Swift.

Dungeondraft

And Dungeondraft tiers get all of the elements that went into this release. Hundreds of new assets including the caves, rocks, new paths, gems, crystals, and geodes, plus skeletons, mimics, tons of new awnings, and even tents.

Come on in and play!

New Getting Started with Baileywiki Playlist

Complete Change Log


##2.3.24 Caves and Natural Rock

FREE AND BASIC FOUNDRY CONTENT

224 new tiles (mostly in Dungeons, but also some in Premium and Towns)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.2.7
~~~~~~~~~~~~~~~~~~

New Macros:

  • TMFX Tree Leaves 1 Subtle
  • TMFX Tree Leaves 2 Strong
  • TMFX Tree Leaves 3 Stormy

Remastered Macros:

  • Overlay Webs
  • Change Selected Roof Styles
    • Will skip to the “next version” if there are less than 9 versions of the selected roof(s)

Mass Edit Prefab Categories and Folders:

  • Tiles
    • BW Monks Active Tiles
      • Random Creature Sounds (Cave)
    • BW Token Magic FX / Animations:
      • Rotating Fog

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v0.5.10
~~~~~~~~~~~~~~~~~~

IMPORTANT COMPENDIUM REORGANIZATION NOTES:

  • The “Baileywiki Maps Towns Scenes” compendium has been renamed to “Baileywiki Modular Scenes” and all scenes from the “Baileywiki Cabal Dungeon Scenes” and “Baileywiki Modular City Scenes” compendiums have been moved to it. The Cabal Dungeon and Modular City scenes compendiums have been removed from their respective modules.
  • The “BW Prefabs 04 - Modular Buildings” and “BW Prefabs 05 - Other Sets” actors compendiums have been combined into the new “BW Prefabs 04 - Modular Sets” compendium

NEW AUDIO:
modules/baileywiki-maps-premium-towns/sounds/sound-fx

  • Michael Ghelfi SFX
    • Great-ancient-yell
    • Kikimora
    • Ravens-loop
    • sleeping-dragon
  • Baileywiki SFX
    • Bats
    • distant-thunder

NEW TILES

  • 183 new “cave” tiles in: modules/baileywiki-maps-premium-towns/maps/wilderness/caves/*
  • 27 tileable grass and grass/dirt terrains in: modules/baileywiki-maps-premium-towns/maps/wilderness/grass
  • 4 new webs found in:  modules/baileywiki-maps-premium-towns/maps/townsquare/damage-tiles/tiles-new/*

NEW SCENES:

  • 00 Release - Cave Rooms 1
  • 00 Release - Cave Rooms 2
  • 00 Release - Ruins
  • 00 Release - Skeletons
  • Ancient Ruins (Elvish Camp)
  • Ancient Ruins (Goblin Settlement)
  • Ancient Ruins
  • Ancient Stronghold
  • Broken Altar Shrine
  • Cave System
  • Large Cave System
  • Ruins 01 - Entrance
  • Ruins 02 - Choke Point
  • Ruins 03 - Subterranean
  • Secret Entrance
  • Switchbacks
  • Temple Entrance (Arcane)
  • Temple Entrance (Lava)
  • Temple Entrance (Ocean)
  • The Gauntlet (Arcane)
  • The Gauntlet (Lava)

NEW PREFABS:

  • Cave Rooms
    • Cave Hallway 01
    • Cave Hallway 01b
    • Cave Hallway 02
    • Cave Hallway 02b
    • Cave Hallway 03
    • Cave Hallway 03b
    • Cave Hallway 04
    • Cave Hallway 04b
    • Cave Hallway 05
    • Cave Hallway 05b
    • Cave System Room 01
    • Cave System Room 02
    • Cave System Room 03
    • Cave System Room 04
  • Cave Decor
    • Cave Ruins Stone Elevation Multi
    • Cave Stone Pillars Multi
    • Cave Stone Platform with Stairs Ruins
    • Cave Stone Platforms Multi
    • TILE SET Cave Stone Ledges Toppers
    • TILE SET Cave Stone Mouth Large
    • TILE SET Cave Stone Portals Beams Bridge Overhead Multi
    • TILE SET Cave Stone Rubble Dirt
    • TILE SET Cave Stone Toppers (Copy)
    • TILE SET Cave Stone Toppers
    • TILE SET Webs Overhead
  • Cave Ruins
    • Cave Ruins 02
    • Cave Ruins 03
    • Cave Ruins 04
    • Cave Ruins 05
    • Cave Ruins 06
    • Cave Ruins 07 Colorable Multi
    • Cave Ruins 07
    • Cave Ruins 08 Jail Prison
    • Cave Ruins 09
    • Cave Ruins 10
    • Cave Ruins 11
    • Cave Ruins 12
    • Cave Ruins 13
    • Cave Ruins 14
  • Skeletons
    • Skeleton - Hanging MATT MULTI
    • Skeleton on Brackets MATT MULTI
    • Skeleton on Post/Brackets MATT MULTI
    • Skeleton on Post01 MATT MULTI
    • Skeleton on Post02 MATT MULTI
    • Skeleton - Sitting
    • TILEPACK Skeletons

FIXED AND UPDATED

SCENES

  • Manor Alley scenes
    • Fixed issues with outdated MATT actions on decor swaps
    • Fixed issues with MATT teleports being inefficient and prone to breaking
  • Misc Scenes
    • Fixed issue where some tile images were pointed to a “holy” subfolder instead of a “nature” subfolder
    • Fixed issue where some active tile images were pointed to old .png files that were removed instead of .webp files
    • Affected Scenes:
      • Magic Tower level 01 - Entrance
      • The Villa
      • Sewer Seaside
    • Please report any other instances of missing tiles due to the wrong file extension or the wrong subfolder

PREFABS

  • CONTROL Smoke
    • Fixed issue with outdated MATT actions

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MAPS PREMIUM - v0.5.7
~~~~~~~~~~~~~~~~~~

Tiles to support the release

FIXED AND UPDATED

SCENES

  • Set drawings with GM instructions on several scenes  to hidden, even if in scene padding
    • Text in padded areas is still visible to players
  • Endless Road
    • Updated start and stop MATT tiles
  • Keep - Multilevel and Infested Keep - Multilevel
    • Adjusted terrain tiles to always show at the correct z-order even when switching images via MATT controls

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CABAL DUNGEON - v0.2.5
~~~~~~~~~~~~~~~~~~

MOVED SCENES COMPENDIUM TO TOWNS MODULE!

See Towns change notes

~~~~~~~~~~~~~~~~~~
BAILEYWIKI DISTRICT 01 - v0.2.5
~~~~~~~~~~~~~~~~~~

MOVED SCENES COMPENDIUM TO TOWNS MODULE!

See Towns change notes

~~~~~~~~~~~~~~~~~~
BAILEYWIKI DISTRICT 04 - RUINS - v0.2.2
~~~~~~~~~~~~~~~~~~

  • 36 tiles to support the release

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.8
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • 01 - Crossover Dungeon
  • 02 - Crossover Dungeon (Unfurnished)
  • 03 - Landslide Castle
  • 04 - Landslide Castle (Night)
  • 05 - Hillside Ruins
  • 06 - Hillside Ruin (Night)
  • 07 - Roc Canyon
  • 08 - Roc Canyon (Sandstorm)
  • 09 - Volcano

NEW MODELS:

225 props comprising a refinement and expansion of the ‘Weathered Tileset’ dungeon tiles system, found in the ‘v2’ folders, consisting of three versions (Pristine, Cracked and Mossy) of the following:

  • Walls
    • V2-1x1-wall-low-corner
    • V2-1x1-wall-low-curved
    • V2-1x1-wall-low-diagonal-01
    • V2-1x1-wall-low-edge
    • V2-1x1-wall-low-straight
    • V2-1x1-wall-med-corner
    • V2-1x1-wall-med-curved
    • V2-1x1-wall-med-diagonal-01
    • V2-1x1-wall-med-edge
    • V2-1x1-wall-med-straight
    • V2-1x1-wall-tall-coner
    • V2-1x1-wall-tall-curved
    • V2-1x1-wall-tall-diagonal-01
    • V2-1x1-wall-tall-edge
    • V2-1x1-wall-tall-straight
    • V2-2x2-wall-low-corner
    • V2-2x2-wall-low-curved
    • V2-2x2-wall-low-diagonal-01
    • V2-2x2-wall-low-diagonal-02
    • V2-2x2-wall-low-straight
    • V2-2x2-wall-med-corner
    • V2-2x2-wall-med-curved
    • V2-2x2-wall-med-diagonal-01
    • V2-2x2-wall-med-diagonal-02
    • V2-2x2-wall-med-straight
    • V2-2x2-wall-tall-coner
    • V2-2x2-wall-tall-curved
    • V2-2x2-wall-tall-diagonal-01
    • V2-2x2-wall-tall-diagonal-02
    • V2-2x2-wall-tall-straight
  • Doors
    • V2-archway-large
    • V2-archway
    • V2-dooframe-bars
    • V2-door-bars
    • V2-door-large-left
    • V2-door-large-right
    • V2-door
    • V2-doorframe-large
    • V2-doorframe
  • Stairs
    • V2-1x-stairs-01
    • V2-1x-stairs-02
    • V2-1x-stairs-03
    • V2-1x-stairs-04
    • V2-1x-stairs-corridor-01
    • V2-1x-stairs-corridor-02
    • V2-1x-stairs-corridor-03
    • V2-1x-stairs-corridor-04
    • V2-1x-stairs-railing-01
    • V2-1x-stairs-railing-02
    • V2-1x-stairs-railing-03
    • V2-1x-stairs-railing-04
    • V2-2x-stairs-01
    • V2-2x-stairs-02
    • V2-2x-stairs-03
    • V2-2x-stairs-04
    • V2-2x-stairs-corridor-01
    • V2-2x-stairs-corridor-02
    • V2-2x-stairs-corridor-03
    • V2-2x-stairs-corridor-04
    • V2-2x-stairs-railing-01
    • V2-2x-stairs-railing-02
    • V2-2x-stairs-railing-03
    • V2-2x-stairs-railing-04
    • V2-stairs-spiral-corridor-left
    • V2-stairs-spiral-corridor-right
    • V2-stairs-spiral-left
    • V2-stairs-spiral-railing-left
    • V2-stairs-spiral-railing-right
    • V2-stairs-spiral-right
  • Pillars
    • V2-pillar-stone-low
    • V2-pillar-stone-med
    • V2-pillar-stone-tall
    • V2-pillar-wood-low
    • V2-pillar-wood-med
    • V2-pillar-wood-tall

43 props comprising a refinement and expansion of the ‘Ancient Castle’ tileset found in the ‘structures’ folder within the tileset’s folder, consisting of:

  • Fortress walls
    • V2-ancient-fortress-wall-8sided-tower-end
    • V2-ancient-fortress-wall-8sided-tower-side
    • V2-ancient-fortress-wall-20ft-damaged
    • V2-ancient-fortress-wall-40ft-damaged
    • V2-ancient-fortress-wall-buttress
    • V2-ancient-fortress-wall-corner
    • V2-ancient-fortress-wall-gate-20ft
    • V2-ancient-fortress-wall-round-tower-end
    • V2-ancient-fortress-wall-round-tower-side
    • V2-ancient-fortress-wall-ruined-01
    • V2-ancient-fortress-wall-ruined-02
    • V2-ancient-fortress-wall-ruined-03
    • V2-ancient-fortress-wall-ruined-04
    • V2-ancient-fortress-wall-stair-01
    • V2-ancient-fortress-wall-stair-02
    • V2-ancient-fortress-wall-stairway-access
    • V2-ancient-fortress-wall-tjunction
  • Round towers
    • V2-ancient-tower-round-01
    • V2-ancient-tower-round-02
    • V2-ancient-tower-round-03
    • V2-ancient-tower-round-04
    • V2-ancient-tower-round-ruined-01
    • V2-ancient-tower-round-ruined-02
  • Square Towers
    • V2-ancient-gatehouse
    • V2-ancient-tower-rounded-large
    • V2-ancient-tower-rounded
    • V2-ancient-tower-square-01
    • V2-ancient-tower-square-02
    • V2-ancient-tower-square-03
    • V2-ancient-tower-square-ruined-01
    • V2-ancient-tower-square-ruined-02
    • V2-ancient-tower-square-ruined-03
    • V2-ancient-tower-square-ruined-04
  • 8-sided Towers
    • V2-ancient-tower-8side-01-doors-roof
    • V2-ancient-tower-8side-01-doors
    • V2-ancient-tower-8side-01-roof
    • V2-ancient-tower-8side-01-ruined
    • V2-ancient-tower-8side-01
    • V2-ancient-tower-8side-02-doors-roof
    • V2-ancient-tower-8side-02-doors
    • V2-ancient-tower-8side-02-roof
    • V2-ancient-tower-8side-02-ruined
    • V2-ancient-tower-8side-02

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.20
~~~~~~~~~~~~~~~~~~

175 NEW OBJECT ASSETS

  • Skeletons
    • Wood Post
      • 4 versions of skeletons (equipment and pose)
      • Colorable and static
    • Metal Post
      • 2 versions of posts
      • 4 versions of skeletons (equipment and pose)
      • Colorable and static
    • Bracket
      • 4 versions of skeletons (equipment and pose)
      • Colorable and static
    • Hanging
      • 4 versions of skeletons (equipment and pose)
      • Colorable and static
    • Sitting
      • Colorable and static
    • TAGS
      • [BW] Bone
      • [BW] Clutter
      • [BW] Skeletons and Corpses
  • Cave Faces
    • 4 new faces (vertical)
      • 2 versions (normal and mossy)
      • Colorable and static
    • TAGS
      • [BW] Cave Pieces
      • [BW] Kitbash Mats Stone
      • [BW] Rocks
  • Mimic
    • Chest Mimic 03
      • 2 colorable versions, 1 static
    • TAGS
      • [BW] Modular Traps and Levers
      • [BW] Storage
    • 9 shapes
      • 3 patterns: plain, striped, pattern (0Xa, 0Xb, 0Xc)
      • Ripped and standard
      • Colorable and static
    • TAGS
      • [BW] Awnings and Subroofs
      • [BW] Kitbash Mats Cloth
  • Tent
    • 1 large oval design
      • 2 patterns: plain, striped (0Xa, 0Xb)
      • Walls, Roof, and complete
      • Colorable and static
    • TAGS
      • [BW] Kitbash Mats Cloth
      • [BW] Structures

~~~~~~~~~~~~~~~~~~
[BW] BASE 00 - Basics - v 0.0.2
~~~~~~~~~~~~~~~~~~

NEW ASSETS

  • New Patterns:
    • Dirt 03 Tileable
    • Grass 03 Tileable
  • New Terrains:
    • Dirt 03 Tileable
    • Grass 03 Tileable

~~~~~~~~~~~~~~~~~~
[BW] BASE 01 - Artificial - v 0.0.6
~~~~~~~~~~~~~~~~~~

NEW PATH:

  • Platform Wood Bridge Natural 01
  • BW Tent 02
  • BW Tent 02 Base
  • BW Tent 08
  • BW Tent 08 Base

~~~~~~~~~~~~~~~~~~
[BW] BASE 02 - Paths and Stone - v 0.0.2
~~~~~~~~~~~~~~~~~~

235 New Assets

NEW OBJECTS:

  • Stone Stairs Natural (15)
  • Moss (colorable) (14)
  • Stone Rubble (31)
  • Stone Croppings (90)
  • Stone Large Caves (4)
  • Stone Small Caves (3)
  • Stone Ruins (16)
  • Stone Toppers (12)
  • Stone Ledges (7)
  • Stone Cave Pillars (4)
  • Stone Cave Platforms (6)
  • Stone Cave Rooms/Hallways (10)

NEW PATHS:

  • Dirt 01 Edge
  • Dirt 01 Edge Shadow
  • Dirt 01 Full
  • Grass 01 Edge

~~~~~~~~~~~~~~~~~~
[BW] BASE 06 - Gems Crystals Geodes - v 0.0.1
~~~~~~~~~~~~~~~~~~

NEW OBJECTS:

  • 42 Colorable Gems, Crystals and Geodes

~~~~~~~~~~~~~~~~~~
[BW] RICH 00 - Grass & Vegetation - v 0.0.2
~~~~~~~~~~~~~~~~~~

NEW ASSETS

  • 27 Tileable Terrains
  • 27 Tileable Patterns (note, these are oriented different than the terrains to support blending)



View Post

Baileywiki Jan 2024 Release - The Bioship, Industrial Expansion, Regional Maps, 3D Painting, and Dungeondraft Assets

It's January 2024, and we're riding the astral plains. From bioships to Mad Max, we've got a whole new set of metallic assets to play with.

Take a look at our tutorial on the new Mass Edit Prefabs functionality to see what else you get

Foundry Basic tiers get three new dungeon themes, all based on metallic/industrial themes, new audio, new "biological" overlays, and lots of new scenes to play,

Foundry Advanced tiers get a double-header starting with Landing Pages module updates featuring the new Regional Maps assets, and also some epic new 3D tools and scenes, which now let you paint textures!

And Dungeondraft tiers get all of the elements that went into this release. Hundreds of new assets.

Complete Change Log

##1.3.24 Industrial Release Expansion, 3D Expansion

FREE AND BASIC FOUNDRY CONTENT

224 new tiles (mostly in Dungeons, but also some in Premium and Towns)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.2.6
~~~~~~~~~~~~~~~~~~

REMASTERED OVERLAY MACROS

Remastered and simplified most overlay macros. Instead of using multiple macros, now a single overlay will randomize across 3 filter IDs. Just keep spamming it to try it out. Some randomization values and fields were adjusted/optimized as well. You can always use TMFX Mass Edit macro to adjust the results.  Recommend deleting all “Macrowheel” macros and replacing with new from the compendium.

NEW MACROS:

  • overlay-biological-sinew (used to make the Bioship “biological” version)
  • Random Maps (Landing Pages)
    • Random Map (Worn)
      • Overlay effect adding a random, blank map in the “worn” style with parchment like land features and blue water features.
      • MATT-Targeted version used by Random Map Configuration Tool
      • FREE version uses fewer variants
    • Random Map (Paper)
      • Overlay effect adding a random, blank map in the “paper” style with paper/vellum style land and water features.
      • MATT-Targeted version used by Random Map Configuration Tool
  • Vignette Add
    • Effect adding a vignette to a tile, setup to replace itself, preventing over-darkening.
    • MATT-Targeted version used by Random Map Configuration Tool
  • Vignette Remove
    • Effect to remove a vignette from a tile. Only removes the specific “bwVignette” effect, if you make a custom vignette effect with a different id, you will need to create a different removal macro.
    • MATT-Targeted version used by Random Map Configuration Tool

NEW COMPENDIUM!! “Baileywiki Mass Edit Prefabs”

This new compendium utilizes Mass Edit’s Prefab feature to establish a library of helpful ‘preset” configurations for tiles, sounds, lights, and more. See Youtube tutorial for the basics.

You can find this compendium in the “Utility Pieces” sub-folder of the Baileywiki Content folder in your compendiums tab.

Mass Edit Prefab Categories and Folders:

  • Tiles
    • BW Monks Active Tiles
    • BW Overlay FX
    • BW Token Magic FX
    • BW Levels
    • BW Landing Page Elements
  • Drawings
    • BW Regional Maps
    • BW Levels
  • Walls
    • BW Special Walls
  • Lighting
    • BW Scene Lighting
  • Ambient Sounds
    • BW Full Scene Ambience

FIXED/UPDATED

  • TMFX “Splash” type filters no longer use alpha incorrectly
    • Snow Cover, Blood Soaked, etc.
  • All .png icons changed to .webp for consistency and space savings
    • Some imported macros will need their icons manually updated, or just re-import them.
    • Svg icons unchanged
  • Module Dependency Updates (all modules)
    • Changed the way dependencies are specified in the manifests to be more robust if a module’s main download link changes.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v0.5.9
~~~~~~~~~~~~~~~~~~

NEW AUDIO:

  • 1 new Michael Ghelfi loop (bioship)
  • 5 new biological sound FX (gurgling liquid and flesh sounds)

NEW SCENES:

  • 00 RELEASE Organic Metal
  • 00 RELEASE Polished Metal Dungeon
  • 00 RELEASE Spiked Metal
  • Bioship Crashed
  • Bioship Interior Biological Embrio Development
  • Bioship Interior Biological
  • Bioship Interior Metal Embrio Development
  • Bioship Interior Metal
  • Bioship Landed
  • Celestial Temple Redeemed
  • Celestial Temple Ruined
  • Cultist Lair, Fighting Pit, and Jail
  • Prison Cells
  • The Shrine at Gehm Suhr

NEW PREFABS:

  • Transparent Stairs (8 new tiles, search “transparent”)
    • Stair Transparent Angled Multi
    • Stair Transparent Straight Multi
  • Dungeon Metal Spiked and Bladed
    • Rooms
      • Dungeon Metal Spikes Hallway 01
      • Dungeon Metal Spikes Hallway 02
      • Dungeon Metal Spikes Hallway 03
      • Dungeon Metal Spikes Room 001
      • Dungeon Metal Spikes Room 04
      • Dungeon Metal Spikes Room 05 Multi
      • Dungeon Metal Spikes Room 06 Multi
      • Dungeon Metal Spikes Room Cage Cell 01 Multi
      • Dungeon Metal Spikes Room Cage Cell 02 Multi
      • Dungeon Metal Spikes Room Cage Cell 03
    • Decor
      • Decor Dungeon Metal Spikes Rings (Multi)
      • Decor Metal Blades (Overhead)
      • Decor Metal Spikes Jail Cell
      • Dungeon Metal Spikes Pillar Multi
      • TILE SET Dungeon Metal Spikes Multi
      • TILE SET Dungeon Metal Spikes Toppers
  • Dungeon Metal Organic
    • Rooms
      • Dungeon Metal Organic Room 001
      • Dungeon Metal Organic Room 002
      • Dungeon Metal Organic Room 002b
      • Dungeon Metal Organic Room 003
      • Dungeon Metal Organic Room 003b
      • Dungeon Metal Organic Room 004
    • Decor
      • brine pool
      • doors
      • organic metal decor
      • pillar
      • tank
      • Tank alt
      • tile set organic metal
  • Dungeon Metal Polished
    • Rooms
      • Dungeon Metal Polished Hallway 001
      • Dungeon Metal Polished Hallway 002
      • Dungeon Metal Polished Hallway 002b
      • Dungeon Metal Polished Hallway 003
      • Dungeon Metal Polished Hallway 004
      • Dungeon Metal Polished Hallway 004b
      • Dungeon Metal Polished Hallway 005
      • Dungeon Metal Polished Room 001
    • Decor
      • pillar
      • polished metal altar
      • polished metal doors
      • polished metal toppers
      • polished metal toppers
      • Room

FIXED/UPDATED

  • Removed test actors from scenes
    • Please report any scenes with extra test actors on the discord
  • Updated tile images on scenes
    • Please report any scenes with broken images on the discord (note that images from other modules ie: city district X, dungeon, etc. are not broken, they require the other modules to be installed)
  • Updated TMFX overlays on some scenes to restore animated FX
  • Removed an errant wall on The Town Smithy scene

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MAPS PREMIUM - v0.5.6
~~~~~~~~~~~~~~~~~~

New Tiles Added to support the release.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CABAL DUNGEON - v0.2.4
~~~~~~~~~~~~~~~~~~

New Tiles Added to support the release.

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.7
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • ‘Forest Crossroads’ - A road moving through a forest that forks off in four directions, with slightly elevated terrain towards the edges of the map.
    • ‘Forest Crossroads (Summer)’
    • ‘Forest Crossroads (Autumn)’
    • ‘Forest Crossroads (Spring)’
    • ‘Forest Crossroads (Winter)’
  • Forest River Crossing - A large map with a single road traveling through it lengthways, with a river crossing via a bridge in the middle.
    • ‘Forest River Crossing (Summer)’
    • ‘Forest River Crossing (Autumn)’
    • ‘Forest River Crossing (Spring)’
    • ‘Forest River Crossing (Winter)’
  • ‘Forest Path’ - A straight road through a forest with terrain on either side that raises and then lowers away from the road (ie, the road could also be used as a river)
    • ‘Forest Path (Summer)’
    • ‘Forest Path (Autumn)’
    • ‘Forest Path (Spring)’
    • ‘Forest Path (Winter)’
  • ‘Underdark Encounter’ - The map from the 3D Design with Me video featuring an ascent up an ancient structure in a vast cavern
  • ‘Field of Stars’ - A very stylish ‘Boss Arena’ map in the middle of an endless ocean overlooked by a great statue.
  • ‘Desert Market (Day)’ - A cothon-shaped covered market in the center of a small settlement in the desert
  • ‘Desert Market (Night)’ - As above, but with a night environment as well as some unusually coloured lights.
  • ‘Dragon Cave’ - A stylised mountainside/cavernside map with glowing rocks and floating embers, potentially useful as either a boss encounter map or as a landing page scene.

NEW MODELS:

A new set of trees with a ‘Seasonal’ theme to them, comprised of:

  • Large Trees (Summer) - Large oaken trees with leaves in a midtone green
    • Summer-tree-large-01
    • Summer-tree-large-02
    • Summer-tree-large-03
    • Summer-tree-large-04
  • Birch Trees (Summer) - Smaller birch trees with leaves in a midtone green
    • Summer-tree-birch-01
    • Summer-tree-birch-02
    • Summer-tree-birch-03
    • Summer-tree-birch-04
    • Summer-tree-birch-05
  • Large Trees (Spring) - Large oaken trees with very bright green leaves
    • Spring-tree-large-01
    • Spring-tree-large-02
    • Spring-tree-large-03
    • Spring-tree-large-04
  • Birch Trees (Spring) - Smaller birch trees with very bright green leaves
    • Spring-tree-birch-01
    • Spring-tree-birch-02
    • Spring-tree-birch-03
    • Spring-tree-birch-04
    • Spring-tree-birch-05
  • Large Trees (Autumn) - Large oaken trees still full of leaves, but orange-brown
    • Autumn-tree-large-01
    • Autumn-tree-large-02
    • Autumn-tree-large-03
    • Autumn-tree-large-04
  • Birch Trees (Autumn) - Smaller birch trees likewise fully leaf’d, but orange-brown.
    • Autumn-tree-birch-01
    • Autumn-tree-birch-02
    • Autumn-tree-birch-03
    • Autumn-tree-birch-04
    • Autumn-tree-birch-05
  • Large Trees (Winter) - Large oaken trees with their leaves entirely missing
    • Winter-tree-large-01
    • Winter-tree-large-02
    • Winter-tree-large-03
    • Winter-tree-large-04
  • Birch Trees (Winter) - Smaller birch trees with their leaves entirely missing
    • Winter-tree-birch-01
    • Winter-tree-birch-02
    • Winter-tree-birch-03
    • Winter-tree-birch-04
    • Winter-tree-birch-05

A set of rocks for detailing work and terrain pieces, comprised of:

  • ‘Rock Formations’ - A set of vertical columnar rocks that can be used either as decoration as they are, or scaled up massively and used as terrain pieces (e.g. cliffs)
    • Seasonal-rocks-formation-01
    • Seasonal-rocks-formation-02
    • Seasonal-rocks-formation-03
    • Seasonal-rocks-formation-04
  • ‘Small Rocks’ - A set of smaller rocks for detail-work, great for filling in gaps between other rocks
    • Seasonal-rocks-small-01
    • Seasonal-rocks-small-02
    • Seasonal-rocks-small-03
    • Seasonal-rocks-small-04
  • ‘Runic Rocks’ - A pair of runic rocks that have a different rune on either side, so 4 runes total
    • Seasonal-rocks-rune-01
    • Seasonal-rocks-rune-02
  • ‘Rounded Rocks’ - A set of much more weathered rocks, appropriate for use in scenes with lots of water flow.
    • Seasonal-rocks-rounded-01
    • Seasonal-rocks-rounded-02
    • Seasonal-rocks-rounded-03

A set of map clutter for extra detail work, comprised of:

  • Seasonal-set-barrel
  • Seasonal-set-bench
  • Seasonal-set-fence-01
  • Seasonal-set-fence-02
  • Seasonal-set-fence-03
  • Seasonal-set-docks

FIXED/UPDATED

  • Regenerated thumbnails for archive scenes

~~~~~~~~~~~~~~~~~~
BAILEYWIKI LANDING PAGES - v 0.2.3
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • 00 RELEASE Tiles and Presets
  • Endless Map - Onoth
  • Endless Map - Template

NEW ASSETS:

  • overlay-map-blank-X
    • 6 maps
    • “Paper” and “worn” versions”
    • Used in Random Map macros in Nuts and Bolts
  • Map Element Tiles
    • 30 new tiles for making regional/continental/world style maps
      • 4 Mountains/Mountain Ranges
      • 6 Trees/Tree Clumps
      • 4 Castles
      • 1 Portal
      • 11 cities/towns
      • 4 walled cities/towns
    • Courtesy of Atypikk Mazenc
    • tiles/decor/map-elements/atypikk-mazenc

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.19
~~~~~~~~~~~~~~~~~~

NEW ASSETS

140 new assets

  • Insect Nests
    • 5 designs, 2 variants, colorable and static
      • 20 total assets
    • TAGS
      • Cave Pieces
      • Nests and Lairs
  • Rock Faces
    • 5 Designs, colorable, static, and mossy
      • 15 total assets
    • TAGS
      • Cave Pieces
      • Rocks
      • Kitbash Mats Stone
  • Webs
    • 19 webs
    • 8 cocoons (+5 small versions)
      • 14 total assets
    • TAGS
      • Webs
      • Cave Pieces
      • Nests and Lairs
  • Metal Webs
    • 5 designs, colorable and static
      • 10 total assets
    • Webs
    • Cave Pieces
    • Nests and Lairs
    • Kitbash Mats Metal
  • Water Wheel
    • 1 Design, 3 components, static and colorable
      • 5 total assets
    • TAGS
      • Laboratory
      • Structures
      • Kitbash Mats Metal
  • Pipes
    • 15 designs, 2 extra components, static, colorable, and rusted versions
      • 51 total assets
    • TAGS
      • Pipes
      • Laboratory
      • Kitbash Mats Metal
  • Tree Branches
    • 3 Designs, static and colorable
      • 6 total assets
    • TAGS
      • Trees
      • Plants

OBJECT TAGS UPDATED:

  • Cave Pieces (NEW!)
  • Nests and Lairs (NEW!)
  • Webs (NEW!)
  • Structures
  • Kitbash Mats Metal
  • Kitbash Mats Stone
  • Kitbash Mats Wood
  • Rocks
  • Plants
  • Trees
  • Pipes
  • Laboratory

NEW PATTERNS

  • Metal grate (2)
  • Faces Stone (1)

REMASTERED ASSETS

  • Wood Chest 01
    • Static and colorable
    • closed and open
  • Wood Chest 06
    • Static and colorable
    • Regular and damaged
    • Closed and Open
  • Wood Crate 03
    • Static and colorable
    • Regular and damaged
    • Closed and Open

~~~~~~~~~~~~~~~~~~
[BW] BASE 05 - Artificial- v 0.0.5
~~~~~~~~~~~~~~~~~~

See new Dungeondraft File for this month for the Inventory levels. Use EssentialUtils mod to see more about each asset and where it lives.

276 New Assets

OBJECT TAGS UPDATED:

  • Metal Chains and Scrap
  • Metal Decor
  • Metal Floors
  • Metal Organic
  • Metal Pieces
  • Metal Pillars
  • Metal Platforms
  • Metal Polished
  • Metal Spikes
  • Metal Toppers
  • Stone Pieces

NEW PATHS:

  • Metal Spikes (19)

~~~~~~~~~~~~~~~~~~
[BW] BASE 05 - Industrial - v 0.0.2
~~~~~~~~~~~~~~~~~~

76 New Assets

OBJECT TAGS UPDATED:

  • Metal Decor
  • Metal Organic
  • Metal Pillars
  • Metal Pipes and Valves
  • Metal Platforms
  • Metal Polished
  • Metal Toppers

NEW PATHS:

  • Metal Polished (5)

NEW WALLS:

  • Metal Walls (4)

NEW PATTERNS:

  • Metal Polished (2)

View Post

Baileywiki Dec 2023 Release!! The Gears of Industry

The December 2023 Baileywiki release is out, and it's metal. The "Industrial" assets are here to make your steampunk, clockwork, and sewer fantasies all hot and steamy, literally.  Also a great fit for sci-fi or dystopian storylines.

Watch our recent tutorial on The Ultimate DND5e Automation Suite if you want to see more of these scenes.

Foundry Basic tiers get 11 new scenes, dozens of new prefabs, hundreds of new tiles, and even Michael Ghelfi Studio sound loops and some new steam and machine sound FX.

Foundry Advanced tiers get new dungeon-building assets from Swift, new scenes, and lots of cool, detailed shelves full of potions and magic thingamajigs.

And Dungeondraft tiers get the raw assets that went into the Industrial release, giving you plenty of new, high-detailed assets to design and kitbash your own creations. You've got hundreds of new assets including walls, paths, and patterns!

Complete Change Log

##12.4.23 Industrial Release and 3D Large Prop Expansion

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
ALL MODULES
~~~~~~~~~~~~~~~~~~

We’ve removed the dependency for the Compendium Folders module from all modules. This was already done for most of them, but a few hadn’t been updated yet.

Note that if you’re not on DnD 5e, you’ll still need the Compendium Folders module to be able to migrate the CF backups into V11 folders, since Token Attacher’s conversion script doesn’t support v11 folders at the moment.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v0.5.8
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • Inventory Scenes
    • 00 Release - Clockwork Statues
    • 00 Release - Industrial Decor
    • 00 Release - Rooms Clockwork Industrial
    • 00 Release - Rooms Sewers Industrial
    • 00 Release - Siege Weapons
  • Playable / Sample Scenes
    • Airship Dock
    • City Water Works (Sewer)
    • Crash Landing (MATT-enabled)
    • Guild Hideout (Sewers)
    • Industrial Complex
    • Infernal Crossing
    • Infernal Dungeon Boss Fight
    • Laboratory
    • Sewer Boss
    • Surrounded
    • The Titan

NEW PREFABS:

  • Clockwork Statues
    • DUNGEON Clockwork Statues Multi (12 statues)
  • Industrial Catwalks and Platforms
    • DUNGEON Tile Set Metal Catwalk
    • Tile Set: Industrial Platforms
  • Industrial Metal Décor
    • DUNGEON Decor Center Industrial Machines Multi
    • DUNGEON Decor Gears (tile scroll animated)
    • DUNGEON Decor Industrial Pillars
    • DUNGEON Decor Industrial Platforms Multi
    • DUNGEON Decor Metal Bowl
    • DUNGEON DECOR Pillar Top - Stone and Metal Spike (overhead tile)
    • Plot Hook: Arcane Engine
    • TILE SET Dungeon Decor Industrial Machines
    • Tile Set: Industrial Doors and Portals (overhead tiles)
    • Tile Set: Industrial Toppers with Platforms
    • Tile Set: Industrial Toppers with Tops Only (Overhead Tiles)
    • Tile Set: Industrial Toppers with Walls
  • Industrial Metal Rooms
    • DUNGEON Metal Room 001 Clockwork
    • DUNGEON Metal Room 001 Sewer
    • DUNGEON Metal Room 002 Clockwork
    • DUNGEON Metal Room 002 Sewer
    • DUNGEON Metal Room 003 Clockwork
    • DUNGEON Metal Room 003 Sewer
    • DUNGEON Metal Room 004 Clockwork
    • DUNGEON Metal Room 004 Sewer
    • DUNGEON Metal Room 005 Clockwork
    • DUNGEON Metal Room 005 Sewer
    • DUNGEON Metal Room 006 Clockwork
    • DUNGEON Metal Room 006 Sewer
    • DUNGEON Metal Room 007 Clockwork
    • DUNGEON Metal Room 007 Sewer
    • DUNGEON Metal Room 007 Workroom Maintenance
  • SIEGE WEAPONS
    • Siege Weapon Ballista MATT Multi
    • Siege Weapon Cannon 01a MATT Multi
    • Siege Weapon Cannon 01b MATT Multi
    • Siege Weapon Cannon 02 MATT Multi
    • Siege Weapon Cannon 03 MATT Multi
    • Siege Weapon Cannon 04 MATT Multi
    • Siege Weapon Cannon 05 MATT Multi
    • Siege Weapons Ballista - Tile Pack
    • Siege Weapons Cannon - Tile Pack
    • Siege Weapons Cannon Damaged - Tile Pack

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MAPS PREMIUM - v0.5.5
~~~~~~~~~~~~~~~~~~

New Tiles Added to support the release.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CABAL DUNGEON - v0.2.3
~~~~~~~~~~~~~~~~~~

New Tiles Added to support the release.

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.6
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • ‘Alchemist’s Lair’ - A small classic-style dungeon featuring an alchemy lab guarded by a barracks, with an inner chamber behind a hidden door and an even more hidden chamber behind a secret door. The map was made using the new style of prefabs so it is much easier to edit and expand, and there’s a version of the map (titled ‘Blank’) that is unfurnished with even lighting to make doing so easier..
  • ‘Village Alchemist’ - A rural area featuring a dirt road running between a pair of buildings, the larger of which is a house that has been converted into an alchemist’s store. The original intend was for this to be a location that the party is intentionally visiting, however it also works as a simple backdrop for an encounter in a rural area.
  • ‘Village Alchemist (Night)’ - Following on from the idea of using different lighting arrangements to change the entire mood of a piece, the night version is dimly moonlit on the exterior and brightly lit on the interiors - this can be useful for setting encounters inside the buildings, or just as a backdrop as the light bleeds through the windows.
  • ‘Forest Ruins’ Another map in a classic style in that it features a central point of interest surrounded by uneven forested terrain. The point of interest in this case is an ancient two-storey building that has almost entirely collapsed, however a portion of the upper floor survives supported by pillars, so it could be used as a (somewhat) safe spot.
  • ‘Forest Ruins (day)’ - Assuming the party survived the night, a daytime version may lend itself to similar uses as the night version, however with the central ruin it could also be used as a base of operations for a party.
  • ‘Arena’ - A large square arena featuring traps and obstacles in the center, crowded seats surrounding the arena above, and several different areas underneath the stands to act as resting areas for the gladiators, or cages to hold fighting animals.
  • ‘Sky Sanctuary’ - A stylish ‘floating islands’ type map surrounding a conspicuous tree surrounded by weaponry. This map could be used for an exotic or unusual encounter, but it could also work rather well as a 3D Landing Page, for example with the party arranged on the central tree island and then landing page elements (journals, inventories, maps etc) surrounding them.

NEW MODELS:

  • “Alchemist” set of 42 furniture objects, an arrangement of pieces decorated with the kinds of things you’d find in an alchemy lab - books, flasks, bottles, alchemical equipment. They are all single-tile props and so should be highly efficient and more convenient/easier to use - arranged into groups of:
  • ’Cabinets’: 12 shelving units/cabinets of three different types individually decorated with various pieces of relevant clutter.
  • ‘Tables’: Seven tables and two cabinets and a lectern decorated in a less organised fashion to make them look more like they are in active use - open books, quills, stacks of paper next to scales etc.
  • ‘Shelves’ - Four wall-mounted sets of shelves likewise decorated to look more ‘in-use’ than the cabinets.
  • ‘Clutter’: Two types of barrel and three types of pottery arranged individually and in pre-arranged collections so that they can be quickly and easily scattered around an environment.
  • ‘Seating’ - Two benches and two chairs, one pair carved and elegant, the other rustic and blocky

PREFABS:

These prefabs are similar to last months’ in that they are infact single “solid” tiles, so they should be much more easy and snappy to use which should make mapmaking more of a creative process and less of a technical one. We’d quite like to get feedback from our patrons regarding these to get an idea of how well received they are - if it turns out we’re correct and these are much better to use then we’ll be expanding and converting prefabs into this new style. This months’ collection consists of:

  • ‘Corridors’ - 19 Map pieces that we’re categorising as ‘corridors’, some very archetypal 2x, 3x and 5x wide corridors of varying lengths, a 2x t-junction and cross, and a set of flexible ‘junction’ pieces designed to be paired with wall pieces and door pieces to make junctions facing in any direction - or even turn junctions into rooms themselves. For example, take ‘junction-3wide-5x5’, attach a corridor to one opening, ‘junction-3wide-cap’ to two openings and ‘doorway-3wide’ to one opening to make a corridor junction with two entrances/exits.
  • ‘Rooms’ - 8 map pieces that are categorised as ‘simple rooms’ (a simple square with one, two, three or four entrances) and larger rooms that are more complex and have 2-3 entrances. These we are likewise looking for feedback on - they are less flexible than prefabs made of smaller pieces, but the ease of use and the fact that they can be easily be used with things like projectors is a big advantage.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI LANDING PAGES - v 0.2.2
~~~~~~~~~~~~~~~~~~

Updates/Fixes

  • Fixed Issue with “LP Blank - Journals” scene where Journal tiles were set to hidden and inactive by default
  • Updated folder organization
    • 02 Past Releases
    • Templates
    • Sample Landing Pages

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.18
~~~~~~~~~~~~~~~~~~

NEW OBJECTS

  • TAG: [BW] Siege Weapons (also Colorable)
    • Cannons (5)
      • Plus destroyed versions
      • Plus alternate metal versions
    • Cannon Bases (5)
      • Plus destroyed versions
    • Cannon Accessories
      • Sight
        • 2 metal versions
        • Plus destroyed versions
      • Overheated Damage Overlays
        • For use with destroyed versions of cannons
    • Cannon Assemblies - Cannon + Base (5)
      • Plus destroyed versions
      • Plus alternate metal versions

~~~~~~~~~~~~~~~~~~
[BW] BASE 05 - Industrial - v 0.0.1
~~~~~~~~~~~~~~~~~~

NEW PACK!

NEW OBJECTS:

  • Clockwork Toppers (2)
  • Clockwork Circles (17)
  • Clockwork Pillars (4)
  • Clockwork Rectangles (11)
  • Clockwork Shapes (5)
  • Clockworks Squares (11)
  • Clockwork Gears (10)
  • Clockwork Kitbashed (26) - includes more toppers
  • Clockwork Statues (13) - includes colorable versions
  • Metal Dungeon Toppers (2)
  • Metal Pipes and Valves (126)
  • Pipes Kitbashed (13)
  • Metal Platforms (21) plus 14 colorable platform shadows

NEW WALLS:

  • Metal Wall

NEW PATHS:

  • Pipes (4)
  • Platform Edges (2)
  • Platforms (3)
  • Wood (1)

NEW PATTERNS:

  • Metal Platforms (3)
  • Clockwork Pattern
  • Metal Scrap overlay
  • Pipe Overlays (2)

~~~~~~~~~~~~~~~~~~
[BW] RICH 09 Infernal - v 0.0.1
~~~~~~~~~~~~~~~~~~
NEW PACK!

NEW TILEABLE TERRAINS AND TEXTURES:

  • Lava (3)
  • Lava Rocky (3)
  • Rocky (19)

TILEABLE TERRAINS AND TEXTURES FROM BASE 03: SPECIAL AND FX

  • Fire (2)
  • Lava (4)

View Post

Baileywiki and Ripper - 3D Mapping Contest is Live!

Calling all mapmakers! Back by popular demand, from now until December 31, Baileywiki 3D module is available to all Patreon tiers, including the $3 Channel Supporter tier! This is up to 79% off the normal price. This also includes Ripper's 3D Canvas module for free!

And what's more, you can win an entire year of premium Patreon access to BOTH Baileywiki and Ripper if you submit at least one 3D scene in the month of January. 

And if that ain't 'nuf, we're scouting for a talented 3D mapper to do ongoing work with us.

Intrigued? Here's more...


DEADLINE

All submissions by Sunday, December 31st will be considered.

WHAT DO YOU DO?

Watch the video above.  Subscribe to either Baileywiki or Ripper or both to get access to 3D props and materials.

Create a map (or multiple maps) in 3D Canvas, and then share it to the Community Map Browser by right clicking on the scene and selecting 'Share'. Title and describe it as you like, and use your Discord or Patreon username in the Author field.


HOW DO YOU WIN?

Both Ripper and Baileywiki will be giving out 2 annual subscriptions (each) to two individual winners. That's 4 total annual subs for those playing at home. There will likely be smaller prizes, too (to be announced)

We need to identify you to give you the prize. If you're not submitting scenes under your Discord name, please fill this out. Or just fill it out anyway! [Submission Form]

Prize #1: Best Scene. Do you think you can build the best scene in 3D? One scene will rule them all!

Prize #2: Best Body of Work. Can you crank out a bunch of good scenes? This prize goes to the most prolific of you while still maintaining quality and playability.

JUDGING CRITERIA?

  • Overall Creativity. Can you leverage the available assets in unique ways?
  • Overall Playability. Can you take advantage of three dimensions to create tactically interesting maps?
  • Performance. Effects and props are fun, but can you scene be played in a live game without melting GPUs?
  • Creative Use of Shaders and Particle FX: Can you put the power of 3DC to work with well-placed and creative effects?
  • Creative Use of Monk's Active Tiles: We like automation and fun. How can you use MATT to take a scene to the next level? Just to make a dependency for the scene.
  • Popularity: It's not a popularity contest! But it also is. What does the community think of your scenes as measured by ratings?

RULES:

You can ONLY submit scenes with Ripper or Baileywiki assets. These are optimized, licensed properly, and able to be played. We won't accept scenes with 3rd party assets for this go-around.

We will only consider submissions to the sharing platform from Nov 16 to Dec 31, 2023. 

3rd Party Modules: We will accept Monk's Active Tile triggers as well as anything from Ripper's pantheon of modules. But requiring modules for your map to work may disqualify you. 

INSPIRATION:

  • Recreate your favorite 2D scenes in 3D
  • Build a scene around a particular prop you find interesting.
  • Play with particle effects and shaders. You'll find inspiration from them!
  • Take advantage of 3D space, like elevation, to create interesting

aps


BAILEYWIKI PATREONS CAN GET 3D CANVAS HERE:

https://www.patreon.com/posts/71182773

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Baileywiki November 2023 Release - Dungeons, Dungeons, Dungeons!

It's November! And this month we are expanding our Dungeon content across all tiers starting with some breakthrough 2D design assets for Foundry Basic tiers, including statues and stone components, themed dungeon styles like Angelic, Dark/Demonic/Gothic, Ancient/Stone, and a Mesoamerican-inspired Temple theme, including flexible ready-to-play scenes, connectable room prefabs, and decor items.

Advanced Tiers gets an entire new dungeon tile/model system that includes massive 3D props that bolt together to make multi-floor 3D dungeons in seconds. The pre-made scenes from Swift and Violet are ready to go right now for your next epic boss fight, and don't miss the actual play session where we show you exactly what 3D combat looks like these days. Spoiler: it's the best VTT combat on the market.

And, of course, the Dungeondraft tiers get the assets that went into this month's release along with an expansion of the Snowy Rich Textures pack.

Enjoy!

Complete Change Log

##11.3.23 Dungeon Styles, Statues, 3D Dungeon Set, Dungeondraft Assets, Snowy Terrains, Ballista

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v0.5.6
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • 00 Release Dungeon Props
  • 00 Release Dungeon Rooms
  • 00 Release Statues
  • 01 Release Dungeon Ancient (Purple)
  • 01 Release Dungeon Ancient
  • 01 Release Dungeon Angelic
  • 01 Release Dungeon Demonic
  • 01 Release Dungeon Temple
  • Altar of the Chained God
  • Ancient Temple 001
  • Pantheon of the Gods
  • Snowy Cave Entrance
  • Snowy Forest Trail Ruins 001
  • Snowy Forest Trail Stables
  • Snowy Frozen River Outpost
  • Subterranean Lair
  • The Caretaker's Cabin
  • The Crucible of the Paladin
  • The Dawn Father's Beckon

NEW PREFABS:

  • DUNGEON DECORDUNGEON Decor Door Portal Stone Multi
    DUNGEON Decor Ornate Bowls Multi
    DUNGEON Decor Ornate Pillars Multi
    DUNGEON Decor Ornate Shapes Multi
    DUNGEON Decor Ornate Toppers
    DUNGEON Decor STone Bowls Multi
    DUNGEON Decor Stone Pillars Multi
    DUNGEON Decor Stone Shapes Multi
    DUNGEON Decor Stone Toppers
    DUNGEON Decor Temple Pillars Multi
    DUNGEON Decor Temple Toppers
  • DUNGEON ROOMSDUNGEON Ancient Room 001 Colored TMFX
    DUNGEON Ancient Room 001 TMFX
    DUNGEON Ancient Room 002 Pit Multi
    DUNGEON Ornate Angelic Hallway 002
    DUNGEON Ornate Angelic Hallway 003
    DUNGEON Ornate Angelic Hallway 004
    DUNGEON Ornate Angelic Hallway 005
    DUNGEON Ornate Angelic Room 001 TMFX Multi
    DUNGEON Ornate Gothic Hallway 002 Multi TMFX
    DUNGEON Ornate Gothic Hallway 002 Multi
    DUNGEON Ornate Gothic Hallway 004 Multi
    DUNGEON Ornate Gothic Room 001 TMFX Multi
    DUNGEON Temple Hallway 002
    DUNGEON Temple Hallway 003
    DUNGEON Temple Hallway 004
    DUNGEON Temple Hallway 005
    DUNGEON Temple Room 001 TMFX
  • STATUESStatues Angels Multi
    Statues Demons Gargoyles Gothic Multi
    Statues Druids Multi
    Statues Gods Multi
    Statues Hand
    Statues Humans Multi
    Statues Knights Multi

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BAILEYWIKI CITY District 01 - v0.2.4
~~~~~~~~~~~~~~~~~~

New Tiles Added to support the release.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI Cabal Dungeon - v0.2.4
~~~~~~~~~~~~~~~~~~

New Tiles Added to support the release.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MAPS PREMIUM - v0.5.4
~~~~~~~~~~~~~~~~~~

NEW TERRAINS:

  • snowy-cave-entrance.webp
  • snowy-forest-trail-ruins-001.webp
  • snowy-forest-trail-ruins-002.webp

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.5
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • ‘Underdark Bridge’ - A large bridge-like structure over a seemingly bottomless chasm, with no light anywhere save for the torches on the bridge itself. Off the middle of the bridge is a separate platform which could be the scene of a powerful encounter - or a place of rest for a party traveling through, to or from the underdark.
  • ‘Caldera Bridge’ - The large bridge structure, but above ground - and in the middle of the lava-filled caldera of a gigantic volcano. Nighttime means that there is little light coming from above, but the light from below illuminates the lower portions of the bridge brightly. This is suitable for an aerial battle, or a battle with a giant creature emerging from the lava below.
  • ‘Caldera Bridge (Day)’ - A day version of the bridge featuring much simpler lighting and better performance, making the whole structure and the surrounding caldera visible. While the bridge is still over lava, the daytime lighting gives it a less dramatic air - this may be an interesting transitory scene to use after a climactic battle in the night version, the sun rising as the party are victorious.
  • ‘River Bridge’ A wintry exterior map using the splatmap shader (so the terrain can be customised easily) featuring a large bridge over a steep-walled river. The bridge is double size compared to the default scale, so its 4 squares wide - big enough for a fairly large battle that is still linear in nature.
  • ‘River Bridge (Night)’ - Another demonstration of lighting tweaks, a ready-to-use night version of the river bridge map with a full moon bright enough to cast shadows and a dark blue cast over the whole scene.
  • ‘The Foundry’ - A classic-style dungeon map made mostly using the Dungeons & Interiors tool based on an existing adventure.
  • ‘The Black Lake’ - An underground cavern following along a subterranean river and ending in a large lake. The lake has an underwater segment below with a large amount of vertical space, so this could be used to hold a huge waterborne creature, or a three-dimensional combat encounter underwater.

NEW MODELS:

  • “Elevated Dungeon” tileset, grid-snapping tileset for easy construction of dungeons, especially dungeons with elevation to them. This has been split into six groups:
  • ’Arches and Walls’: 48 props consisting of arches, arch pieces, broken arches, walls, wall pieces, broken walls, and various structural elements.
  • ‘Columns’ - 18 models consisting of various different sizes and shapes of column, some broken columns, and the pieces to create flying buttresses.
  • ‘Core Pieces’ - 27 models that are various types of floor - from standard floor tiles we’ve seen before to full floor ‘blocks’ that can be snapped together to easily create large efficient filled-in areas.
  • ‘Debris, rubble and chunks’: 7 items that are various pieces of fallen masonry, good for scattering around maps for added detail.
  • ‘Railings and Trim’ - 39 models consisting of railings for placing along the side of floor blocks, sloped railings for placing alongside stairs, and various pieces of wall trim that will snap on to the walls in the above segments to add some extra detail to them and let them blend together.
  • ‘Stairs and Platforms’: 22 items including several different types of stairs, and a set of pieces for making raised platforms/plinths in any map, all snapped to the grid.

PREFABS:

These prefabs are working a bit differently to previous ones - they are elements from the above tileset arranged into “rooms” but combined together into single objects, for ease of use and efficiency. These are split into five groups:

  • ‘Corners’ - 13 Map pieces with a 90 degree turn in the ‘path’.
  • ‘Corridors’ - 8 map pieces with a straight path through them.
  • ‘Ends and Entrances’ - Five map pieces that are ideal for use as the entrance or exit from a map, and a piece that can be used as a general ‘dead end’.
  • ‘Platforms’ - Three map pieces involving more open spaces for various size of encounter.
  • ‘T-Junctions’ - Six map pieces involving a T-junction in the path, some quite simple ones and some more complex ones.

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

nov-2023-dungeon-expansion.dungeondraft_map

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BAILEYWIKI ASSETS A - v 0.0.17
~~~~~~~~~~~~~~~~~~

NEW OBJECTS

  • TAG: [BW] Siege Weapons (also Colorable)
    Ballista (4)Plus destroyed versions

    Ballista Components (6)Plus destroyed versions

    Arrows (20)Also under [BW] Projectiles

    Elemental Arrows (4)Also under [BW] Projectiles
  • TAG: [BW] Modular Tools (also Colorable)Knives (8)
    Medical Tools (11)
    Pliers (5)
    Tongs (2)
    Other Tools (4)

~~~~~~~~~~~~~~~~~~
[BW] BASE 01 ARTIFICIAL - v 0.0.3
~~~~~~~~~~~~~~~~~~

NEW OBJECTS:

  • TAG: BW Stone Statues (also Colorable)Angels (8)
    Demon (1)
    Druids (3)
    Gargoyles (5)
    Gods (8)
    Hand (1)
    Human (3)
    Knight (4)
  • TAG: BW Stone PiecesBowl (5), Colorable (1)
    Rectangles (30)
    Round (26)
    Shape (13)
  • TAG: BW Stone PillarsPillars (8)
  • TAG: BW Stone ToppersToppers (7)

NEW WALLS AND PATH:

Stone Wall 07b

~~~~~~~~~~~~~~~~~~
[BW] RICH 04 SNOWY - v 0.0.2
~~~~~~~~~~~~~~~~~~

NEW TILEABLE TERRAINS AND TEXTURES:

  • Forest Snowy (20)
  • Snowy Hills (5)
  • Snowy Ocean (8)
  • Snowy Plains (25)

Snowy Rocky (5)

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Baileywiki Oct 2023 Release - Wood and Stone Settlement Expansion, 3D Scenes, Dungeondraft Ancient Architecture v2 and Feywild

Ok crew! Taking a little inspiration from Baldur's Gate 3, the Basic Tier release includes a bunch of new assets to add "stone and wood" to any map including settlements, dungeons, caves, and wilderness. Add to this a new Feywild release. Your maps will be instantly tactical, detailed and interesting.

Foundry Advanced tiers get some flexible new 3D maps like a cemetery, a cave, and wilderness maps (using the new splat map function), that you can jump right into modifying or playing out of the box.

And finally, Dungeondraft tiers (link here) get a large expansion of stone and wood building components, more decor pieces like cages and lights, and the new Feywild Rich Textures.

Take a look at the full change log, and watch the video above to see everything!

Complete Change Log

##10.3.23 City Settlements Expansion, Fey and Magic, 3D

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.2.4
~~~~~~~~~~~~~~~~~~

NEW MACROS: (NOTE: To make your own custom randomizations macros, use Mass Edit’s premium version)

  • Random Overlay Terrain (Magic Fey) v0.0.1

~~~~~~~~~~~~~~~~~~

BAILEYWIKI PREMIUM MODULE v0.5.3

~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • Fey Clearing
  • Fey Path
  • Fey Road
  • Fey Swamps

CHANGES/FIXES:

  • Simplified TA script to fix issues with the Forge

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v0.5.5
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • 00 Release City Backdrops v2
  • 00 Release City Settlement Prefabs and Materials
  • 00 Release Fey and Magic Endless Terrain
  • 00 Release Treehouse Materials
  • 00 Release Wood and Wood Platforms
  • Archfey Home
  • Battle in the District
  • Courtyard Battle
  • Defended Stockpile
  • Goblin Settlement
  • Mountain Guard Tower
  • Orc Arena
  • Smuggler's Gorge
  • The Blushing Beluga

NEW PREFABS:

  • Building Ancient 001 Library
  • Building Ancient 001 Tavern
  • Building Ancient Stables 01
  • Building Ancient Stables 02
  • Building Ancient Stables 03
  • Building Castle Fortification
  • Building Scaffolding Fortification
  • Building Scaffolding Tower Wood
  • City Decor Stone Chevron Multi
  • City Decor Stone Pillar Round Multi
  • City Decor Stone Pillar Square Multi
  • City Decor Stone Stair Multi
  • City Decor Stone Triangle Multi
  • City Decor Wood Platform Rectangle Multi
  • City Decor Wood Platform Scaffolding Multi
  • City Decor Wood Platform Square Multi
  • TILE SET City Settlement Planks and Platforms
  • TILE SET City Settlement v2a Multi
  • TILE SET City Settlement v2b Multi
  • Treehouse 001
  • Treehouse Decor Wood Natural Multi
  • Treehouse Decor Wood Natural Pillar Multi
  • Treehouse Decor Wood Natural Portal Door Multi
  • Treehouse Decor Wood Natural Stair Multi
  • MATT Combination Puzzle Room

CHANGES/FIXES:

  • Simplified TA script to fix issues with the Forge
  • Fixed issue with some MATT tiles that used the old “cycle images” action

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY District 01 - v0.2.3
~~~~~~~~~~~~~~~~~~

New Tiles Added to support the release.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY District 04 - v0.2.1
~~~~~~~~~~~~~~~~~~

New Tiles Added to support the release.

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.4
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • ‘Rural Junction` and `Rural Junction (Night)’ - A 30x30 country road map centered around an intersection flanked on two sides by cliffs. Two versions of the map; one in the afternoon and one at night, and both versions are using the splatmap shader so they can be made radically different with just a quick texture switch.
  • ‘Tower Lake’ and ‘Tower Lake (Night)’ - A 60x42 map with a lone tower built into the side of a cliff as the centerpiece. The water is a tile, and can either be moved downwards to create a dry basin at the foot of the tower, or raised up to the level of the tower to turn it into a coastal map or a tower on the edge of a very large lake. The night version has some lights on the tower itself to imply that it is occupied, and both maps are using the splatmap shader for customisability.
  • ‘’Ambush Trail’ and ‘Ambush Trail (Night)’ - A classic map for a traveling party, a sharp bend in the road through a narrow pass fit for any sort of surprise encounter. By default there’s already a broken-down cart being used as a roadblock, however this can just be removed and replaced with other elements depending on your particular situation. This map is also using the splatmap shader, some examples for which can be found in the update video.
  • ‘Local Cemetery’ and ‘Local Cemetery (Day)’ - A medium size (30x35) cemetery made using our cemetery tileset, the ‘default’ for this scene is at night with the VFX mist floating around the graves for extra spook factor, however there is also a daytime map with an overcast environment and light rain to give it a dreary vibe. The statue in the center is a token with a stone texture applied so it can be changed to any person, creature or object, however this can be switched out for a tile if it is only going to be used decoratively which will give you a bit more control over its appearance. This map is again using the splatmap shader for flexibility.
  • ‘Glittering Caverns’ - A huge (80x60) map of an entire dungeon floor, consisting of natural caverns and rough-hewn areas littered with various points of interest. As it’s using a classic design style it has branching paths and offshoots off the main path, and has plenty of room for encounters in any of its areas.

NEW TOOLS:

Textures for use with the splatmap shader, they can be found in the baileywiki-3D module under textures/splatmap-textures

  • ‘Ancient-castle-terrain’ textures: These textures are designed to match up with the ‘Ancient Castle’ tileset, and include four textures (grass, dirt, rocky ground, and stone cliff) that can be used to create a variety of terrains.
  • ‘Graveyard-terrain’ textures: These match up with our graveyard tileset, being more stylised than the above - five textures (grass, dirt, grassy dirt, a pathway and tree roots) that would be best used to create ‘spooky’ environments, but can be mixed and matched to fit in anywhere.

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

city-expansion-oct-2023.dungeondraft_map
bw-feywild.dungeondraft_map

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.16
~~~~~~~~~~~~~~~~~~

NEW OBJECTS

  • TAG: [BW] Structures
    • 21 manhole objects (+ colorable versions)
      • 2 holes/tunnels
      • 5 cover designs with 3 versions each: clean, damaged, destroyed
  • TAG: [BW] Pillars
    • 2 objects (+ colorable versions)
  • TAG: [BW] Lighting
    • 49 objects (+ colorable versions)
      • 22 lanterns and lantern modifications
      • 18 torches and torch modifications
      • 9 lamp posts
  • TAG: [BW] Laboratory
    • 10 cages (+ colorable versions)
  • TAG: [BW] Storage
    • 3 shelves (+ colorable versions)

CHANGES

  • Moved all BW Magic Writing paths to a separate pack

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MAGIC WRITING PATHS - v 0.0.1
~~~~~~~~~~~~~~~~~~

  • New Pack
  • Contains the 146 “Magic Writing Paths” formerly in the Assets A pack

~~~~~~~~~~~~~~~~~~
[BW] BASE 01 ARTIFICIAL - v 0.0.2
~~~~~~~~~~~~~~~~~~

NEW OBJECTS:

  • TAG: BW Stone Pieces
    • 45 (Triangle, Circular and Square Blocks)
  • TAG” BW Stone Stair
    • 3 New Stairs
  • TAG: BW Wood Floors
    • 13 Natural Wood
    • 24 Wood Floors
  • TAG: BW Wood Pillars
    • 14 Pieces
  • TAG: BW Wood Planks and Beams
    • 32 Various Planks and Beams
  • TAG: BW Wood Platforms
    • 29 Various Platforms and Scaffolding
  • TAG: BW Wood Stair
    • 16 New Stairs and Bannisters

NEW PATHS:

  • 3 Bark Paths with different transitions

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[BW] RICH 08 FEY AND MAGIC - v 0.0.1
~~~~~~~~~~~~~~~~~~

  • 35 New Fey Textures: Grass, Forest, and Badlands
  • 35 New Fey Patterns: Grass, Forest, and Badlands

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Baileywiki Sept 2023 Release - Cities and Settlements Expansion, 3D Castle Prefabs, Dungeondraft Ancient Architecture and Rich Texture Expansion

It's Sept of 2023, and this release is a large one. For those Foundry Basic subscribers interested in building compelling cities and settlements, we have a new set of city backdrops as well as hundreds of new facade prefabs and reworked "smart" roofs across the entire library. You also get a new "ancient" architectural style which we'll be expanding in the future. Check out the tutorial here.

For Advanced Foundry Patreons, we have a lot of new 3D assets, but specifically castle prefabs that let you assemble your own custom castles with ease. Also some fantastic and creative new scenes from Violet that will fit with many sea-based campaigns. 

And finally, Dungeondraft users get 12 new assets packs, splitting apart the old Rich Textures pack into managable, organized smaller packs, with 4 of them getting new updates including the Ancient architecture assets. You also get new barrels, crates, and sacks, which is a precursor to more clutter prefabs coming next month.

Enjoy!

Complete Change Log

##9.3.23 City Settlements, Ancient Architecture, Facades, Dungeondraft Forests, Grass, and Artificial

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
ALL MODULES
~~~~~~~~~~~~~~~~~~

TECHNICAL UPDATES

  • All modules with compendiums now pre-organize into the “Baileywiki Content” folder.
    • Prefabs, Scenes, and Utility Pieces subfolders
  • All modules with prefab compendiums have an updated Token Attacher import script
    • Allows the import of one compendium at a time for the Towns module
  • All content modules include a recommended modules section on install
    • MATT, Tagger, TMFX, FXMaster, and Tile Scroll
  • Removed Compendium Folders as dependency
    • Removed CF folder backups from non-prefab compendiums
    • Non-5e users may still want this to migrate imported prefab compendiums’ CF Folder backups

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.2.3
~~~~~~~~~~~~~~~~~~

NEW MACROS: (NOTE: To make your own custom randomizations macros, use Mass Edit’s premium version)

  • Change All Awnings (targets awning tag)
  • Change All Roofs (targets facade-roof tag)
  • Colorful Awnings ROYGBIV (targets awning tag)
  • Colorful Roofs ROYGBIV (targets facade-roof tag)
  • Random Roof Color - Browns (targets facade-roof tag)
  • Random Roof Color (targets roof-facade tag)

~~~~~~~~~~~~~~~~~~

BAILEYWIKI PREMIUM MODULE v0.5.2

~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • Against the Wall - Forest Cliffs Clearing
  • Arctic Shoreline - snowy ocean water
  • Arctic Waters - snowy ocean water
  • Broken Land -lava dead fire
  • Cliffside Port - ocean water
  • Desolate Landscape - dead rocky
  • Forest Clearing
  • Green Ridge Path - forest
  • Mountain Path
  • River and Hills
  • Rustic Path - forest
  • Snowy Forest Clearing
  • Tropical Groove - rocky

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v0.5.2
~~~~~~~~~~~~~~~~~~

REMASTERED:

  • 98% of existing buildings, including the 19 city prefabs, have been updated with the new, colorable roof style! This is hundreds of assets.
  • Many smart assets have been fixed/patched with current MATT technology. This means the Magic House and the Manor Tavern Stronghold work again!

NEW PREFABS:

  • Buildings Ancient (Tiles in District 01 Module)
    • C2 Church Ancient
    • Gatehouse Ancient
    • Tower Ancient Battlement MATT
    • Tower Ancient MATT
  • City Buildings
    • 17 New “City” Variants of the Desert Buildings
    • 6 New City Backdrops
    • New City Hallway Tile Set
  • City Decor
    • City Decor Ancient Centerpiece Multi
    • City Decor Ancient Fountain Centerpiece
    • City Decor Ancient Pillar Multi
    • City Decor Ancient Plank Multi
    • City Decor Ancient Ramparts Multi
    • City Decor Canals
  • FACADES:
    • All City Facades remastered and many new ones created. All featuring:
      • Roofs, Chimneys, Smoke, and Lights are all tagged with Tagger to make changes and selecting them easily using Mass Edit.
      • Lights come on random times between .4 and .6 lighting.
      • Facade Roofs can be recolored
      • Right-click for alternative versions
      • Chimneys can be customized, removed, or animated.
    • Special CONTROL prefab for Facades:
      • CONTROL Facade Roofs Smoke Color
  • Facades 1x
    • 33 Single-building Facades
  • Facades 2x
    • 38 Mult-building Facades
  • Facades 3x
    • 13 Multi-building Facades

NEW TILE SETS:

  • TILE SET City Decor Ancient Stairs
  • TILE SET City Decor Ancient Walls
  • TILE SET City Stairs Elevations

NEW TILES:

  • City Floor Tiles. Useful for adding masonry floors to rooms and dungeons. modules/baileywiki-city-district-01/tiles/city-settlement/floors/

NEW SCENES:

  • 00 Release - Ancient Buildings
  • 00 Release - City Rooms
  • 00 Release - City Settlement Backdrops
  • 00 Release - Facades Prefabs 1x a
  • 00 Release - Facades Prefabs 1x b
  • 00 Release - Facades Prefabs 2x a
  • 00 Release - Facades Prefabs 2x b
  • 00 Release - Facades Prefabs 3x
  • Ancient Cemetery
  • Ancient Tower
  • City Settlement 1 - The Colonnade
  • City Settlement 2 - The Old Gate
  • City Settlement 3 - Castle Approach
  • City Settlement 4 - Belltower Square
  • City Settlement 5a - A Quest of Five
  • City Settlement 5b - A Quest of Five (Optimized)
  • Forest Settlement 01
  • Forest Settlement 02
  • Forest Settlement 03
  • Forest Settlement 04

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BAILEYWIKI CITY District 01 - v0.2.2
~~~~~~~~~~~~~~~~~~

  • This pack contains much of the new Tile content for Ancient Architecture and City Settlements

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY Districts 02-05 - v0.2.0 (District 05 v0.2.1)
~~~~~~~~~~~~~~~~~~

  • Updated manifest for Foundry v11
  • Includes technical changes from above

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CABAL DUNGEON - v0.2.1
~~~~~~~~~~~~~~~~~~

  • Includes technical changes from above

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.3
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • ‘Hollow Fort (Night)’ - A “Small” fort (the map is 80x60) in a forested area - what once might have been an outpost of a larger kingdom or the seat of a minor local lord is now vacant, however the workmanship of the stones is such that the defensive walls still stand. This map starts illuminated, with one side of the fort turned into a small camp and the other side turned into a pen for animals.
  • ‘Hollow Fort (Day)’ - If the party have survived the night in the ancient fort then they awaken to a golden sunrise. This map is still illuminated, however switching to lighting mode and deleting all the lights around the fort won’t cause any problems.
  • ‘Submerged Cliff’ - An unassuming group of tropical islets hides a sudden drop in the sea floor, leading to a deep underwater ‘cliff’ area that is a haven for local wildlife - and for the sea hag that has made a cave at the base her lair.
  • ‘Sea Hag’s Lair’ - An underwater map in a tiny cave - not much room to maneuver and full of water, any encounter in this area will be challenging. Switching the map to a ‘full of air’ variant is just a matter of disabling the fog in the scene settings.
  • ‘Waterfall Secret’ - A waterfall diorama map with many pools and falls - and some of the pools hide entrances to underground caves, which can be viewed from the rear. This map could be used standalone, or as a transitional area - the hidden cave leading further underground, or to a secluded cove.
  • ‘Tropical Beach’ - A very straightforward map including a large shallow beach area, the beach itself and a road along a cliffside. The party coming ashore and facing resistance, or the party traveling the road and encountering creatures from the beach would both work great..

NEW MODELS:

  • “Fortress Walls”: Seven wall pieces designed to be snapped together in order to create a variety of shapes for large, well-fortified strongholds..
  • Crenellations: Seven crenellation variants designed to be used with the fortress walls, but they’ll work with any structure as they also snap to the grid.
  • Structural walls: Six walls that will match the ‘thick’ walls from last month and are usable to extend buildings made with them.
  • Floors: A wooden floor, a version with a hole for a ladder, and some floors intended for the curved wall pieces and the circular tower pieces, as well as a half-floor ledge/balcony.
  • Roofs: A straight and curved wall piece, which affix on to a large stone gable.
  • Stairs and ladders: A larger version of the stone stairs that comes with the side trim, some wooden stairs for indoor use, and two lengths of ladder - works great with MATT to teleport tokens up or down them.
  • Octagonal Tower pieces: 10 pieces that can be mixed and matched to create a variety of tower types, including a large foundation made to be sunk into the ground below the bottom floor, and a spiral staircase that fits neatly within a level.
  • Trim: Various pieces of trim used for along the top of walls and floors, or at the corner of buildings in order to add visual interest and cover up ‘gaps’.

PREFABS:

The prefabs compendium has been reorganised - rather than organising by date, they are now organised by category and have been grouped together into matching ‘sets’. Since it is a compendium this will not affect any scenes you have already created.

  • Fortress Pieces - Structures: Five variants of the octagonal tower designed to mesh with the fortress wall pieces (an end piece, a corner, T-junction, X-junction and a tower mounted alongside a straight wall), and a ‘gatehouse’ building made of the ‘thick’ wall pieces to match previous months’ structures, also set up to mesh with the fortress walls.
  • Fortress Pieces - Walls: Five basic wall pieces (short/long, corner/t-junction, and wall w/buttress) and two feature pieces (a gate/archway and a wall with prefab stairs). All walls are 30ft tall, but are set up so that they can be sunk into the ground any distance.
  • City Prefabs - Street Segments: 16 different street segments designed to link up together to create simple city/town layouts - four corners, four end pieces, four t-junctions, two straight pieces a crossroad and a ‘blank’ sidewalk tile. Normally the corners etc would be collapsed into one prefab each, however since the sidewalk and road tiles have directional textures different prefabs were needed for different orientations.
  • City Prefabs - Wall/Ledge segments: Arrangements of the city walls with the ‘extensions’ already attached, so that they can be placed anywhere and simply moved up/down to account for rough terrain etc. Also three ‘ledge’ pieces for making raised sections within cities/towns, or for coastal frontages.
  • City Prefabs - Structures: To go along with the street segments, some ‘block’ prefabs consisting of several buildings have been set up that should be able to fit roughly on a blank sidewalk tile in between two roads - or of course used as the ‘edge’ of a city where the back side doesn’t matter. Also included is the prefab of the stable and of the building with an interior/building with a tavern interior that were previously difficult to find.

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

city-sept-2023.dungeondraft_map

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.15
~~~~~~~~~~~~~~~~~~

NEW OBJECTS - 276 Total

Chests - 136 objects total

  • [BW] Storage and [BW] Kitbash Mats X tags
  • 6 Wood designs - 96 objects total
    • 2 stages: open and closed
    • 2 versions: clean and damaged
    • 2 components: lid and base
    • Colorable and static
    • Gold filled version (static only) - 6 objects
  • 2 Stone Designs - 32 objects total
    • 2 stages: open and closed
    • 2 versions: clean and damaged
    • 2 components: lid and base
    • Colorable and static
    • Gold filled version (static only) - 2 objects

Barrels - 44 objects total

  • [BW] Storage and [BW] Kitbash Mats Wood
  • Complete barrels - 14 objects total
    • 2 upright: clean and damaged
    • 5 on side: clean, damaged, and destroyed. 2 designs
    • Colorable and static
  • Empty barrels - 12 objects total
    • 2 designs
    • 3 versions: clean, damaged, destroyed
    • Colorable and Static
  • Barrel lids - 18 objects total
    • 3 designs
    • 3 versions: clean, damaged, and destroyed
    • Colorable and Static

Sacks - 28 objects total

  • [BW] Storage and [BW] Kitbash Mats Cloth
  • 6 designs
  • 2 versions: clean and ripped
  • 3 “filled” versions with coal, potatoes, and grain
  • Colorable and static

Crates - 10 objects total

  • [BW] Storage and [BW] Kitbash Mats Wood
  • 3 Components: composite, lid, interior
  • 2 versions: clean and damaged
  • Colorable and static

Shelves - 68 objects total

  • [BW] Storage and [BW] Kitbash Mats Wood
  • 1 Set of Shelves with 3 design variants
  • 1 floating shelf with 3 design variants
  • 3 versions: clean, damaged, and broken
  • Static and Colorable

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE ASSETS (“LEGACY”) - v 0.0.5
~~~~~~~~~~~~~~~~~~

NOTE: This pack is retired. Retain it to make old maps work, but otherwise, it is replaced by a series of new, individual packs. These new packs will make it easier to use and organize the new Rich Textures.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE ASSETS (“LEGACY”) - v 0.0.5
~~~~~~~~~~~~~~~~~~

NEW/REORGANIZED PACKS:

[BW] Base Textures 00 - Basic

[BW] Base Textures 01 - Artificial

  • Made all roof patterns neutral in color so they could be colored easier
  • Added “ancient” architecture pieces
  • Add new Object tags “Stone…” with over 100 new elements
  • Added many new floor textures and patterns
  • Added new city wall “walls”
  • Added new Portals, including doors and windows

[BW] Base Textures 02 - Paths and Stone

[BW] Base Textures 03 - Special FX

[BW] Base Textures 04 - Natural

[BW] Rich Textures 00 - Grass & Vegetation

  • Added 22 new textures and patterns

[BW] Rich Textures 01 - Forest & Swamp

  • Added 38 new textures and patterns

[BW] Rich Textures 02 - Rocky

  • Added 23 new textures and patterns

[BW] Rich Textures 03 - Hills

[BW] Rich Textures 04 - Snowy

[BW] Rich Textures 05 - Oceans & Water

[BW] Rich Textures 06 - Desert & Badlands

[BW] Rich Textures 07 - Settlements

View Post

Baileywiki August 2023 Release - Desert Settlements, 3D Adventure Maps, Rich Texture Dungeondraft and New Assets

August has arrived, and we're leaning into the heat. Foundry Basic tiers get a huge expansion of desert settlements, which features a new system of backdrops that I think you're going to love. It makes urban/city creation a breeze. It includes hundreds of new buildings, new rooms, new decor, and even dozens of remastered buildings so you can use the rest of the BW library in your settlements. Also new wagons, since it's the most searched asset!


Advanced tiers get a whole set of realistic, modular castle pieces and a ready-made scene that puts lesser castles to shame. Also new props and new adventure scenes from Violet. One of the 3D maps, the ancient theater, is a featured map directly from the latest Pathfinder adventure. Subscribers get it, but anyone can pick it up for free by downloading the free Baileywiki module in the Foundry directory. Follow the link to see it in action along with an interview with PF2e system developer, Tmun!

And Dungeondraft subscribers get another large expansion of terrain assets, desert settlement walls, paths, and patterns, as well as the original Dungeondraft file that shows you how I used all this stuff, or to let you make your own changes. Oh, and you get the new modular wagon assets, too!

Watch the embedded video for a full walkthrough.

Full Change Log.

##8.3.23 Desert Settlements, Tavern Furnishings, Endless Terrains 3.0, Rich Textures 3.0, 3D Expansion


FREE AND BASIC FOUNDRY CONTENT


~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.2.2
~~~~~~~~~~~~~~~~~~

UPDATES/FIXES

  • Unlimited Terrain Macros (added terrains)Random Overlay Terrain (Grassy) v0.0.3
    Random Overlay Terrain (Ocean) v0.0.3
    Random Overlay Terrain (Deadlands) 0.0.3
    Random Overlay Terrain (Rocky) v0.0.3
    Random Terrain (all elements) v0.0.3
    Random Terrain (cold elements) v0.0.3
  • Journal Entries
    Issue with v11 erasing journal entries fixedThis is a really strange bug, please report immediately if you notice this occurring again.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI FREE MAPS PACK  - v0.5.0
~~~~~~~~~~~~~~~~~~

UPDATES/FIXES

  • Updated name to “Baileywiki Free Maps Pack” from “Baileywiki Maps Pack”
  • Updated Prefabs for MATT and v11
  • Updated Scene lighting
  • Updated Scene MATT functionality
  • Updated compendia for v11
  • Updated compendia folders

NEW SCENES

  • New 3D Scene: The Ancient TheatreRequires 3D Canvas

~~~~~~~~~~~~~~~~~~

BAILEYWIKI PREMIUM MODULE V 0.5.1

~~~~~~~~~~~~~~~~~~

NEW SCENES: 8 Unique Scenes

  • Cave System
  • Desert Steppes
  • Misty Cliffs
  • Mountain Path
  • Roc’s Nest
  • Rocky Crossing
  • The Altar
  • Volcanic Shore

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.5.1
~~~~~~~~~~~~~~~~~~

NEW AMBIENTS:
By Michael Ghelfi https://www.patreon.com/MichaelGhelfi/

REMASTERED PREFABS:

Added “desert” and “desert roof” to many existing buildings:

  • BuildingsEmpty (24)
    Homes (9)
    Inns and Taverns (6)
    Merchants (33)
    Other (12)

NEW SCENES:

  • 0.4.12 Release - Unlimited Terrain (v3)
  • 00 Release - Desert Buildings
  • 00 Release - Desert Rooms and Decor
  • 00 Release - Modular Rooms and Market Shelves
  • 00 Release - Tavern Decor
  • Desert Settlement 01 - City Promenade
  • Desert Settlement 02 - Market Square
  • Desert Settlement 03 - Central Square
  • Desert Settlement 04 - Tavern and Inn
  • Desert Settlement 05 - City Crossing
  • Desert Settlement 06 - Third Eye Inn
  • Desert Settlement 07 - The Temple
  • Desert Settlement 08 - Oasis Village

NEW PREFABS:

  • Desert BuildingsC0 TILE SET Desert Hallways
    C2 Desert Building 01 Smuggler Empty MULTI
    C2 Desert Building 02 Cult Home Empty MULTI
    C2 Desert Building 03 Bedroom Hammock Empty MULTI
    C2 Desert Building 04 Trophy Leather Taxidermy Empty MULTI
    C2 Desert Building 05 Meeting Table Empty MULTI
    C2 Desert Building 06 Bakery Bread Empty MULTI
    C2 Desert Building 07 Bedroom Empty MULTI
    C2 Desert Building 08 Merchant Equipment Gear Empty MULTI
    C2 Desert Building 09 Shrine Temple Prayer Empty MULTI
    C2 Desert Building 10 Merchant Books Library Study Empty MULTI
    C2 Desert Building 11 Merchant Apothecary Potions  Empty MULTI
    C2 Desert Building 12 Bedroom Empty MULTI
    C2 Desert Building 13 Bedroom Empty MULTI
    C2 Desert Building 14 Home Empty MULTI
    C2 Desert Building 15 Artist Painter Studio Empty MULTI
    C2 Desert Building 16 Storage Empty MULTI
    C2 Desert Building 17 Kitchen Chef Empty MULTI
  • Desert DecorDesert Decor Canals
    Desert Decor Pillar Multi
    Desert Decor Pillar Multi
    Desert Decor Plant Multi
    Desert Decor Pool
    Desert Decor Well
  • Rooms ModularRoom 805 Kitchen Modular Multi Desert
    Room 806 Kitchen Modular Multi Desert
    Room 807 Kitchen Modular Multi Desert
    Room 808 Kitchen Modular Multi Desert
    Room 809 Game Pool Billiards Modular Multi Desert
    Room 810 Meeting Modular Multi Desert
    Room 811 Meeting Modular Multi Desert
    Room 901 Bedroom Modular Multi Desert
    Room 902 Bedroom Modular Multi Desert
    Room 903 Bedroom Modular Multi Desert
    Room 904 Bedroom Modular Multi Desert
    Room 905 Bedroom Modular Multi Desert
    Room 906 Bedroom Bunks Modular Multi Desert
    Room 907 Bedroom Modular Multi Desert
    Room 908 Bedroom Ruined Modular Multi Desert
    Room 909 Bedroom Modular Multi Desert
    Room 910 Bedroom Modular Multi Desert
    Room 910 Bedroom Modular Multi Desert
    Room 912 Bedroom Modular Multi Desert
    Room 913 Bedroom Hammock Ruined Modular Multi Desert
    Room 914 Bedroom Bunks Modular Multi Desert
    Room 915 Bedroom Hammock Cage Modular Multi Desert
    Room 916 Bedroom Hammock Ruined Hole Modular Multi Desert
  • Tavern DecorTavern Decor Fighting Pits and Stages MATT
    Tavern Decor Table Bench MATT
    Tavern Decor Table MATT
    Tavern Decor Tables Large Multi
    Tavern Decor Tables Long Multi
  • Tile SetsTILE SET Herbalist Apothecary Plants Garden Merchant Shelf
    TILE SET Shop Armor Shields Weapons Merchant Shelf
    TILE SET Shop Art Paintings Merchant Shelf
    TILE SET Shop Beer Ale Wine Alcholol Merchant Shelf
    TILE SET Shop Books Scrolls Merchant Shelf
    TILE SET Shop Empty 01 Merchant Shelf
    TILE SET Shop Empty 02 Merchant Shelf
    TILE SET Shop Empty 03 Merchant Shelf
    TILE SET Shop Equipment Merchant Shelf
    TILE SET Shop Jeweler Jewels Gold Merchant Shelf
    TILE SET Shop Tailor Seamstress Cobbler Shoes Clothes Fabric Merchant Shelf
    TILE SET Shop Weapons Magic Fletcher Arrows Merchant Shelf
    TILE SET Tavern Decor Casino Games
    TILE SET Tavern Decor Tables Bench Tileable
    TILE SET Tavern Decor Tables

NEW TILEABLE TERRAINS:

  • Deadlands - 17 tileable terrains
  • Hills (in grassy) - 14 tileable terrains
  • Rocky - 7 tileable terrains
  • Ocean - 4 tileable terrains

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY

District 01 - v 0.2.1
~~~~~~~~~~~~~~~~~~

  • Added all tiles for Desert Settlement

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CABAL DUNGEON- v 0.2.0
~~~~~~~~~~~~~~~~~~

V 0.2.0

  • Updated module manifest for v11
  • Added v11 folder support

FOUNDRY ADVANCED CONTENT


~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.2.1
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • ‘Ancient Theatre (Night)’ - Large amphitheatre-style map comprised of two main areas - the wide open seating out front, and the several rooms of the theatre building proper at the back.
  • ‘Ancient Theatre (Day)’ - Adjusted atmospheric settings and lighting to create a daytime version - compare the ‘Environment’ and ‘Lighting’ section of the scene settings between this and the previous map.
  • ‘Ancient Gatehouse (Night)’ - Showcase of new ‘Ancient Castle’ tileset, an old ruined fortification comprised of two towers connected by a bridge, with an implied objective of either getting through the gate, stopping someone from getting through the gate, or simply infiltrating the ruin itself.
  • ‘Ancient Gatehouse (Day)’ - For demonstration purposes or just for a variant map, again check the scene settings - the brighter lighting makes the map easier to inspect to get ideas for your own map.
  • ‘Mountain Cavern 01’ - Intricately detailed dungeoneering map comprised of an ascent up a mountain surface to a fortified door flanked by arrow slits/guard posts, with a chasm crossing to the south and secret passages to the north in order to get further into the dungeon.
  • ‘Mountain Cavern 02’ - The second half of the above map, this map is mostly comprised of a large natural cave with passages to the south, and two approaches to the final room which contains a trapped vault and the descent below.

NEW MODELS:

  • “Crafting Stations”: Four single-tile stations intended to be used to signify workplaces or workshops - a tailor/leatherworker, blacksmith, woodworker and alchemist.
  • Drapes: Three decorative drape objects - base size is very large, but can be scaled down to fit into any scene.
  • Curtains: Two theatre-style curtains, one closed and one open
  • Scaffolding: A wooden scaffolding frame for general use.
  • Trees: Three ash trees of varying sizes/ages, textured to fit in well with the ‘ancient castle’ map piece set.
  • Bushes: Eight bushes - two large, four medium size and two very small.
  • Grass: 13 grass meshes of various sizes for distributing around the map.
  • Ivy: Eight different prefab pieces of ivy for placing on walls.

MAP PIECES

  • Thin wall pieces: Five ‘plain’ wall pieces and 17 pieces of broken wall (horizontally and vertically broken down)
  • Wall trim: Three ‘corner’ pieces intended to be used at the intersection of two thin walls in order to make the connection seamless.
  • Thick wall pieces: Three ‘plain’ wall pieces and nine broken pieces (horizontally and vertically, and very short broken wall pieces)
  • Ballustrades: Six ballustrade/’stone fence’ pieces for creating balconies/walkways/etc, and two posts for placing between them.
  • Archways/Doorways: Seven archway/doorway pieces in thin walls, and a grating/portcullis to slot into them.
  • Bridges: Two 4x2 bridges with variant supports, for being constructed standalone or with other walls beneath.
  • Windows: Three window pieces, a wide and narrow thin wall variant, and a thick wall variant.
  • Stairs: Two tileable stair props (three tiles long and one tile long), and a row of bricks for bordering them.
  • Floors: Three ‘plain’ floor pieces, four broken floor pieces and then two floor ‘chunks’ that can be used to make arbitrarily shaped broken floors/ceilings.
  • Ledge trims: Three trims intended to be placed along the sides of floor pieces that are ‘exposed’ to create ledges.
  • Pillars/Supports: Six pillars - columns of bricks, cylindrical pillars and buttresses - as well as narrow ‘support’ pillars intended to be placed in the corner of rooms for decoration.
  • Amphitheatre seating: Very large single-piece amphitheatre seating, can be used to create an actual theatre, or copied and rotated for an arena etc.

DUNGEONDRAFT CONTENT


New Maps (Original Dungeondraft File):

desert-aug-2023.dungeondraft_map

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.14
~~~~~~~~~~~~~~~~~~

New Objects:

  • 20 Wagons5 types x2 versions (clean and damaged) x2 colorable versions
  • 286 Wagon pieces
    90 wheels4 types, 3 sizes, clean, damaged, broken, and colorable versions

    62 floors6 types, 5 sizes, clean, damaged, and colorable versions

    134 additional components
    Ramps, steps, reinforcements, benches, and additional componentsEach with clean, damaged, and colorable versions

New Patterns:

  • 6 Metal Patterns3 designs x2 versions: clean and damaged

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE ASSETS (“LEGACY”) - v 0.0.4
~~~~~~~~~~~~~~~~~~

NOTE: This will be the last month that all Rich Textures are bundled in one pack. Starting in Sept 2023, these assets will be split out across multiple packs for the sake of organization. This means any maps you make with this pack will break if you lose this pack.

New Terrains:

  • 80 RichTerrains:Badlands (24)
    Grass (6)
    Hills (28)
    Rocky (16)
    Snowy Plains (Remastered, 6)
  • Basic Terrainsbw_texture_dirt_02
  • Artificial Terrainsbw_desert_floor_pattern_01
    bw_desert_floor_pattern_01b

New Patterns:

  • 80 Rich Patterns (see above)

New Paths:

  • 3 Desert Wall Types

New Walls:

  • 3 Desert Wall Types

New Objects:

  • Wall Pieces (7) + Colorable

View Post

Baileywiki July 2023 Release - New Terrains, Laboratories, Castles, 3D Cemeteries, Dungeondraft Pack

July is here and we've got a basket of new things to play with. Foundry Basic tiers get an expansion of new scenes, laboratories, new overlay effects, new prefabs, and new audio. Advanced tiers get some of our best props yet with the cemetery expansion complete with ready-to-play scenes. And Dungeondraft subscribers get another large expansion of terrain assets, paths, interior textures, and all the new laboratory assets.

****WARNING!!**** IF YOU ARE ON V11 AND A SYSTEM OTHER THAN DnD5e: You will not be able to access the prefab compendiums of the Baileywiki Modules until either Foundry oR Token Attacher issues a patch. We do not recommend non-5e users update to Foundry v11 until then. We will update you when it's safe to update.

Watch the embedded video for a full walkthrough.

And thanks to Ripper, we have a new replacement to the Tile Flattener feature! Check out the tutorial here

##7.3.23 Castles, Dungeons, Caves, Overlays, and Dungeondraft Caves and Interiors

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.1.9/v0.2.0
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • Overlay-rubble-01
  • Overlay-rubble-02
  • Overlay-nature-vines-03
  • Overlay-nature-vines-04
  • overlay-cracks-08

UPDATES/FIXES (v0.2.0 only)

  • Added v11 folders support

~~~~~~~~~~~~~~~~~~

BAILEYWIKI PREMIUM MODULE V 0.4.6/ v0.5.0

~~~~~~~~~~~~~~~~~~

NEW SCENES: 12 Unique Scenes

  • Castle by the Ruins
  • Cave 001 Mushrooms
  • Cave 001 Roots and Crystals
  • Cliff Keep Ocean
  • Coral Shores
  • Fire Shores
  • Keep in the Nine Hells
  • Mushroom Hole
  • River in the Woods
  • River of Fire
  • Spider Hole

V 0.5.0 UPDATES

  • Added v11 folder support
  • Updated TA data for v11 (requires an upcoming TA or Foundry update)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.4.12
~~~~~~~~~~~~~~~~~~

NEW AMBIENTS:
By Michael Ghelfi https://www.patreon.com/MichaelGhelfi/

  • dragon-barrow-loop.ogg
  • dark-secrets-loop.ogg

NEW SCENES:

  • 00 Release - Laboratory Rooms and Decor
  • 00 Release - Trebor Castle
  • Castle Dungeon Dressed
  • Castle Dungeon Ruined
  • Laboratory

NEW PREFABS:

  • CASTLE Trebor Castle MATT Multi Levels TMFX
  • CASTLE Trebor Castle Ruined MATT Multi Levels TMFX
  • Experiment (Creature)
  • Laboratory Room 01 Tanks Experiments MATT Multi
  • Laboratory Room 02 Tanks Experiments MATT Multi
  • Laboratory Room 03 Tanks Experiments MATT Multi
  • Laboratory Room 04 Hallway Paintings Artwork Gallery MATT Multi
  • Laboratory Room 05 Hallway MATT Multi
  • Laboratory Tank Empty MATT Multi
  • Laboratory Tank with Experiment MATT Multi

FIXED AND UPDATED:

  • Restored the “town wall” set of tactical items

V 0.5.0

  • Added v11 folder support
  • Updated TA data for v11 (requires an upcoming TA or Foundry update)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY

District 01 - v 0.2.0 (Foundry v11 only)
~~~~~~~~~~~~~~~~~~

  • Added v11 folder support

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.1.10/ v 0.2.0
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • ‘Graveyard Hill’ - Atmospheric cemetery battle-map making use of new props and the new 3D Canvas VFX
  • ‘Graveyard Hill (Day)’ - Demonstration on the use of lighting and how it affects your maps, but also useful for visits to the graveyard during the day for information gathering etc
  • ‘Necromantic Temple’ - Large tiered structure with a large flat area at the top using new props, perfect for boss battles or great rituals.
  • ‘Necromantic Temple (Day)’ - Lighting demonstration, also makes the scene more flexible by allowing for encounters that aren’t necessarily necromantic in nature.
  • ‘Boreal Lake Valley’ - Very large map with a large frozen lake, buried structure, and giant statue head with a mouth that’d be perfect to use as a cave entrance or as the lair for some sort of great beast.
  • ‘Boreal Crevasse’ - A treacherous pass along an icy crevasse, with rushing water down below and accessible ledges above from which someone can get a tactical advantage on travelers.
  • ‘Ice Serpent Cliffs’ - Very large cliff map with a flat area in the middle, and huge ‘ice serpents’ snaking around the map that are large enough to climb or even to have battles on top of.
  • ‘The Frozen Serpents’ - Underground/cave map featuring a pair of sea serpents that have been frozen solid/frozen in place, surrounded by swirling energy.

NEW MODELS:

  • MAUSOLEUMS: Six mausoleum structures of varying sizes and styles, the largest of which can also be used as a stand-in for a small chapel.
  • SARCOPHAGI: Six ornate stone sarcophagi, two of which are cracked/open
  • GRAVES: 20+ Graves of various sizes and styles; wooden temporary markers, classic stone gravestones with alternate versions, and larger ‘cenotaph’ type stones that can either be used as gravestones or simply as decorative objects.
  • MISC: Two stone “Plant pot” objects with gnarled plants in them, and a ring of stone intended to be used surrounding a pillar, tree, or any other semi-important item.
  • ROCKS: 8 rocks of various shapes in increasing sizes - for best results keep the rocks roughly proportional to each other size-wise, so that the texture resolution (texel density) remains consistent.
  • FOLIAGE: Several ‘bushes’, some mushrooms and vines, and some broken stumps. The bushes are quite low and thick, so suggested use is as an underbrush in between trees.
  • TREES: 20+ trees, most of which are of a ‘spooky’ gnarled style, some of which have alternative versions with leaves. Also includes some evergreen type trees and some with thicker leaf coverage.

MAP PIECES

  • RETAINING WALLS: The “Retaining” walls are intended to be used to create terraced areas with lower terrain/ground on one side and higher terrain/ground on the other - can also just be used as very thick walls. Includes some stairs that match them size-wise
  • OTHER WALLS: Various different styles of wall both with and without fences, mostly intended to be used along with the matching ‘pillar’ objects to create seamless walls.
  • BROKEN WALLS: Crumbling walls in various states of disrepair, intended to be used sparsely along a line to imply a fading ancient structure.

V 0.2.0

  • Added v11 folder support
  • Updated TA data for v11 (requires upcoming TA or FoundryVTT update)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI LANDING PAGES - v 0.1.5/ v 0.2.0
~~~~~~~~~~~~~~~~~~

NEW AMBIENTS AND MUSIC:

V 0.2.0

  • Added v11 folder support
  • Updated TA data for v11 (requires upcoming TA or FoundryVTT update)

DUNGEONDRAFT CONTENT

New Maps (Original Dungeondraft File):

castle-dungeons-and-caves-july-2023.dungeondraft_map

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.13
~~~~~~~~~~~~~~~~~~

New Paths:

  • Metal chain
  • Pipe Paths
    • Pipeline
    • Pipe 01
    • Pipe 01 small
    • Pipe 02
    • Pipe 02 small
  • Powerline Paths
    • Powerline lights 01a
    • Powerline lights 01b
    • Powerline lights 02a
    • Powerline lights 02b
    • Matching shadow paths

New Patterns:

  • Paintings Landscape (width x height)
    • 01 3x2
    • 02 3x3
    • 03 2x3
    • 04 2x3
  • Paintings Portrait (width x height)
    • 01 2x3
    • 02 3x3
    • 03 3x3

New Objects:

  • [BW] Pillars (tag) and [BW] Tiles and Reliefs (tag)
    • BW Tile Pillar Stone Circle x19 + colorable
    • BW Tile Pillar Stone Shape  x11 + colorable
    • BW Tile Pillar Square x17 + colorable
  • [BW] Creatures (tag)
    • Creature x5
  • [BW] Pipes (tag)
    • BW Metal Pipe Elbow x8 + 4 colorable
    • BW Metal Pipe Join x2 + colorable
    • BW Metal Pipe Junction Round x3 + 3 colorable
    • BW Metal Pipe Nut + colorable
    • BW Metal Pipe T Joint x2 + colorable
    • BW Metal Pipe Valve Joint + colorable
    • BW Metal Pipe Valve x3 + 3 colorable
    • BW Metal Pipe Drain + colorable
  • [BW] Machines (tag)
    • BW Metal Compresser + colorable
    • BW Metal Compresserset + colorable
    • BW Metal Gauge x2 + 2 colorable
  • [BW] Laboratory (tag)
    • BW Metal Gear x6 + 6 colorable
    • BW Metal Gearset x2 + 2 colorable
    • BW Metal Examtable x2 + 3 colorable
    • BW Metal Examtable Part x9 + 9 colorable
    • BW Metal Packlock x2 + 2 colorable
    • BW Overlay Examtable Blood Spray x2 colorable
    • BW Glass Tank x3 + 2 colorable
    • BW Metal Tank Part x9 + 9 colorable
    • BW Metal Tank Top x3 + 3 colorable
    • BW Overlay Liquid Experiment + colorable
  • [BW] Clocks and Sundials (tag)
    • BW Stone Sundial + colorable
    • BW Wood Sundial x2 + 2 colorable
    • BW Wood Clock x10 + 4 colorable
    • BW Wood Clock Part x4 + 2 colorable
  • [BW] Leather (tag)
    • BW Leather Skin x3 + 3 ripped + 6 colorable
  • [BW] Paintings and Frames (tag)
    • BW Decor Frames
      • 5x Angled + 5 colorable
      • 5x Flat + 5 colorable
      • 5x Mirror + 5 colorable
    • BW Paintings
      • 7 paintings x 3 perspectives

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE ASSETS - v 0.0.3
~~~~~~~~~~~~~~~~~~

New Sample Scene: Rich Terrains 01 32x32

  • 20 Completed Scenes (Levels)

New Terrains:

  • 57 Simple Terrains:
    • Sealife x11
    • Ocean x8 (shallow, coral, calm)
    • Artificial Floors x15
    • Rock
      • Pebbles x1
      • Crystals x4
      • Cracked Earth x4
    • Paths: Flagstone x3
    • Vegetation:
      • Mushrooms x5
      • Roots x2
    • Effects:
      • Fire x2
      • Fog x3
    • Other:
      • Webs x1
      • Bones x1

New Patterns:

  • 112 Rich Patterns (see above)
  • Artificial Floors x12 - tiles
    • Plus 7 colorable versions
  • Wood Floors x3
  • Overlays
    • Cracks
    • Rubble x4
    • Vines x11

New Paths:

  • 18 cave and irregular paths
  • 2 ocean waves paths

New Walls:

  • Stone Walls x3
    • Plus 3 colorable versions

New Objects:

  • BW Wilderness Tag Set (Rocky)
    • Plateaus and Mesas x10

View Post

Forgotten Adventure 1.0 Assets

Old FA Assets for those who need them for opening older Dungeondraft maps.

Props & Decor v1.7 https://www.patreon.com/file?h=17713082&i=7069609 

Wood Variants v1.7 https://www.patreon.com/file?h=17713082&i=6826899 

Buildings & Structures v1.8 https://www.patreon.com/file?h=17713082&i=6685013 

Tile Sets v1.2 https://www.patreon.com/file?h=17713082&i=6685012 

Winter Wilderness v1.1 https://www.patreon.com/file?h=17713082&i=6669266 

Nature & Wilderness v1.3 https://www.patreon.com/file?h=17713082&i=6669261 

Textures - Terrain v1.3 https://www.patreon.com/file?h=17713082&i=6458614 

Textures - Terrain Patterns v1.0 https://www.patreon.com/file?h=17713082&i=6458592 

Textures - Floors v1.4 https://www.patreon.com/file?h=17713082&i=6246629 

View Post

Baileywiki June 2023 Release - Dungeondraft Rich Textures, Unlimited Terrain 2.0, and 3D Expansion

DUNGEONDRAFT LOVE! It's time for the big monthly release, and this one features a huge expansion of Dungeondraft assets with the new Rich Textures system. Design crazy detailed maps in seconds with over 100 tileable images that you can use as terrains and patterns. See the full Dungeondraft tutorial here: https://youtu.be/JYp2KTu0VTw 

FOUNDRY BASIC

We also expand on the Unlimited Terrain system for Foundry while adding 28 new playable scenes and introduce new bridges for your scenes. For installation instructions for Foundry content, go here.

FOUNDRY ADVANCED

We expand your urban assets with some attractive and flexible new buildings and marketplace components, along with plenty of new scenes to play with.  Check out our take on the Delian Tomb with Joby's one-shot featuring Baileywiki community members here:

Complete Change Log

##6.3.23 Unlimited Terrain Expansion, Dungeondraft Rich Textures, 3D Expansion

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.1.8
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • Random Overlay Terrain (Airship)
  • Scrolling TMFX Controls

UPDATES/FIXES

  • All Random Overlay macros updated with Maintain Aspect Ratio/Scale fields
  • TMFX - Random Leather updated/fixed

~~~~~~~~~~~~~~~~~~

BAILEYWIKI PREMIUM MODULE V 0.4.5

~~~~~~~~~~~~~~~~~~

NEW SCENES: 28 Unique Scenes

  • Canyon Crossing
  • Cave in Frozen Mountains
  • Cemetery by the Stream
  • Desert Border Crossing
  • Desert Road Defended
  • Fire River
  • Flame Chasm
  • Hidden Waterfall
  • Island Mountain
  • Jungle Crater
  • Jungle Ruins
  • River in the Hills
  • River Peninsula Shrine
  • Rock Quarry
  • Rocky Cape Lighthouse
  • Scar in the Earth
  • Seaside Cliffs
  • Secret Caves (3 versions)
  • Smoldering Nexus
  • Snowy Fjord Town
  • Snowy Landscape 1
  • Snowy Landscape 2
  • Snowy Plains
  • Stone Canyon
  • Stream Crossing
  • Temple of the Gift
  • Volcano Island
  • White Mountains Circle

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.4.11
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • 00 Release - Unlimited Terrain v2
  • 00 Release Bridges
  • 01b Unlimited Terrain Template (long)
  • 01b Unlimited Terrain Template (rectangle)

NEW PREFABS:

  • TACTICAL Bridge Modular Multi Colorable
  • TACTICAL Bridge Rope Suspension Wood Multi
  • TACTICAL Bridge Segmented Multi Colorable
  • TACTICAL Bridge Simple Stone 01 Multi Colorable
  • TACTICAL Bridge Simple Stone 02 Multi Colorable
  • TACTICAL Bridge Simple Stone 02b Multi Colorable
  • TACTICAL Bridge Simple Wood Multi

NEW TILES:

  • 50 New Bridge Tiles, Some Colorable, Some Modular

FIXED AND UPDATED:

  • Updated The Town Map scenes (Map, Night, and Parchment) to properly link back to all of The Town scenes
  • Updated The Town 06 Farmhouse scene to match the rest of The Town teleport methods

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY

District 01 - v 0.1.8

District 02 - v 0.1.4

District 03 - v 0.1.4
~~~~~~~~~~~~~~~~~~

FIXED/UPDATED

  • Updated scripts for Districts 02 and 03. Should no longer have cosmetic errors about systems not being defined.
  • Updated incorrect filepaths on some tiles within city scenes

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.1.9
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • ‘Delian Tomb (FoundryCon)’ - The event map from the Foundrycon session that ran this month, a version of the delian tomb tweaked for playability and verticality.
  • ‘Market Street’ - Showcase map of new market props, works as an extension of last months' city street, includes a street market area and an elevated cafe/eatery interior.
  • ‘City Sewers’ - A traditional sewer dungeon map using deep water channels and natural caves to augment a constructed dungeon.
  • ‘3D Arena (Large/Small)’ - A pair of maps, traditional combat arenas complete with MATT-enabled trapdoors for spawning monsters automatically.
  • ‘Tree Inn’ - Multi-floor building containing a guildhall, tavern and inn, large and diverse enough to have several uses and/or be used several times.
  • ‘Desert Canyon (Day/Night)’ - A narrow desert pass between rocks, the daytime version features a harsh sandstorm that limits visibility, and the night time version is clear but dark.
  • ‘Desert Dunes’ - A daytime desert map with a sandstorm, with a campsite featuring in the center along with some prior occupants.

NEW MODELS:

  • MARKET STALLS: Three stationary market stalls designed to be easily swappable with the more comprehensive clutter this month, two 'larger' and one 'small', with four collections of clutter that just snaps straight on - A grocer, newsagent, butcher, and a simpler grocer. In additiona a small market cart, along with a matching set of clutter of a herbalist/grocer/alchemist.
  • MARKET DECOR: Two crate rack variants, along with two matching clutters that should fit with either one - a bakers' rack and a grocers' rack. In addition, two drying racks - one for meat and one for fish - a free-standing signboard and a city mailbox.
  • STRUCTURES: Four "Backdrop" buildings with no interiors, super lightweight and designed to be spammable, with slightly different front/back/sides so they can be rotated and appear like even more buildings. Also one L-shaped building with an interior split into interior/exterior/upper parts designed to be used with levels. This building is accompanied by some exterior decor (greenery to go on the side of the building), an interior furniture set combined into a single tile, and an exterior seating area that can be used independently.

MAP PIECES

  • Misc. fixes to some older tiles/props, realigning pivot points/fixing textures.

DUNGEONDRAFT CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.12
~~~~~~~~~~~~~~~~~~

New Paths:

  • Bridges x 7+2 Shadow Paths
  • Railings x 3+3 Shadow Paths

New Bridge Objects[BW] Bridges, [BW] Structures, and [BW] Kitbash Mats tags

  • 32 static bridges
  • 23 colorable bridges
  • 45 static bridge components (railings, statues etc.)
  • 30 colorable bridge components (railings, statues etc.)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE ASSETS - v 0.0.2
~~~~~~~~~~~~~~~~~~

New Sample Scene: Rich Terrains 01 32x32

  • 20 Completed Scenes (Levels)

New Terrains:

  • 112 Rich Terrains:Badlands x7
    Desert x17
    Farmland x6
    Grass x22
    Jungle x1
    Forest x1
    Snowy Forest x1
    Overgrowth x1
    Forest Evil x2
    Rocky x6
    Snowy x16
    Hills x5
    Ocean x4
    Settlement Grassy x3
    Settlement Desert x5
    Settlement Ruins x2
    Swamp x4
  • Chromatic Terrains x9
  • Basic Terrains: Rock (various), Dirt, Snow (x2) Grass, Ocean, Desert (x2), Rocky
  • Liquid Terrains: Lava (4 variants), Ocean (2 variants)

New Patterns:

  • 112 Rich Patterns (see above)
  • Rivers (4 variations)

New Objects:

  • BW Wilderness Tag SetWilderness Chasms and Craters, x33
    Wilderness Hills, x34
    Wilderness Ocean, x5
    Wilderness Overgrowth, x11
    Wilderness Paths, x27
    Wilderness Rivers Ponds, x20
    Wilderness Rocky, x27
    Wilderness Waterfalls, x15

View Post

Baileywiki May 2023 Release - Wizard's Tower, Unlimited Terrain, 3D Urban Props, and Dungeondraft Assets

You'll never need another tower or terrain ever again. Introducing the Wizard's Tower and Unlimited Terrain. Check out the tutorial for a deep-dive, but this new set of assets will give you instant battlemaps, or starter maps for any campaign. But there's more to see, so here's a summary:

Foundry Basic Tiers

The "2D Tier" starts with a complete set for building an endless Wizard's Tower. This set works seamlessly with my other sets, so you can literally mix and max your way to a hundred stories if you want. This includes 13 ready-to-play scenes, with new prefab furnishings for designing rooms faster, a modular library, new portals and monoliths, magic circles, and lots of new magical objects and contraptions.

Also this month, I unveil the new Unlimited Terrains system which leverages the new overlay TMFX filter I showed you last month. Just keep clicking the new randomization macros and never see the same map twice.

We also have new forest ambient loops from Michael Ghelfi to make those new terrains come alive, but check out Michael's larger body of work here.

Important:

  • You'll want to update TokenMagic FX and also Mass Edit modules to take full advantage of this new system

Note that Zephyr has been hard at work remastering and bringing older content up-to-date with technology changes, so update all of your modules, and many prefabs and scenes have been remastered.

Foundry Advanced Tiers

Foundry Advanced subscribers are getting new urban-themed props, prefabs, and scenes, as well as new cave scenes, sewers, and castle wall scenes. All leveraging thew new capabilities of 3D Canvas, including the new room drawing features.

Dungeondraft Tiers

And for Dungeondraft tiers, all of these new wizardy VTT assets are available to you to bring into your design workflows.

Complete Change Log

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.1.7
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • Random Overlay Overgrowth 01
  • Random Overlay Overgrowth 02
  • FREE Random Overlay Grass 01
  • Random Overlay River 01
  • Random Overlay Rocks 01
  • Random Overlay Water Body 01
  • Random Overlay Terrain (Badlands, Desert, Grassy, Ocean, Rocky, Snowy, Swamp)
  • Random Terrain (all elements)
  • Random Terrain (cold elements)

UPDATES/FIXES

  • Fixed issue with folders duplicating on import

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.4.7
~~~~~~~~~~~~~~~~~~

NEW AMBIENTS AND MUSIC:

NEW SCENES:

  • 00 Release - Unlimited Terrain
  • 01 Unlimited Terrain Template

NEW TILEABLE TERRAINS
modules/baileywiki-maps-premium-towns/maps/wilderness

  • Badlands (4)
  • Forest overlay (3)
  • Grass (2)
  • Snowy River (1)
  • Snowy (11)
  • Swamp (4)
  • Desert (6)
  • Grassy (5)
  • Grassy Hills (9)
  • Ocean (5)
  • Ocean Overlay (4)
  • Rocky (4)

UPDATES/FIXES

  • Updated cross-scene teleports to use more robust MATT logic
  • Updated prefabs missing artwork
  • Updated facade teleports
  • Fixed issue with folders being duplicated on import

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY DISTRICTS

City District 01 - v 0.1.7

Master City Scenes Compendium
City District 04 - v 0.1.5
All Orcish Tiles and Scenes
~~~~~~~~~~~~~~~~~~

NEW SCENES

  • 00 Release - Magic Tower Furnishings and Plot Hooks
  • 00 Release - Magic Tower Portals, Monoliths, Telescopes, Magic Circles
  • 00 Release - Magic Tower Rooms, Stairs, and Portals
  • Magic Tower Level 01 - Entrance
  • Magic Tower Level 02 Wizard Room
  • Magic Tower Level 03 - Evil Laboratory
  • Magic Tower Level 04 Laboratory Tanks and Vats
  • Magic Tower Level 05 Wizard Library
  • Magic Tower Level 06 Necromancer's Chamber
  • Magic Tower Level 07 Magic Portal
  • Magic Tower Level 08 Magic Altar
  • Magic Tower Level 09 Natural Magic
  • Magic Tower Level 10 Telescope
  • Magic Tower Level 11 Endless Terrain
  • Magic Tower Level 12 Spiderweb Lair
  • Magic Tower Level 13 Tavern, Bedrooms, Offices, Storage

PREFABS

  • MAGIC TOWER Base Room 01 Multi (2 versions)
  • MAGIC TOWER Base Room 02 Multi (2 versions)
  • MAGIC TOWER Base Room 03 Multi (2 versions)
  • MAGIC TOWER Base Room 04 Multi (2 versions)
  • MAGIC TOWER Base Room Small 01 Multi (2 versions)
  • MAGIC TOWER Base Room Small 02 Multi (2 versions)
  • MAGIC TOWER Room Extension 7x7b
  • MAGIC TOWER Room Extension Empty 7x7
  • MAGIC TOWER Room Extension Empty 8x8
  • MAGIC TOWER Room Extension Laboratory
  • MAGIC TOWER Room Extension Necromancer 7x7
  • MAGIC TOWER Room Extension Stair Multi MATT (up/down/balcony)
  • MAGIC TOWER Room Extension Window Multi Colorable (2 versions)
  • DECOR Dwarvish Monolith Multi Colorable (7 versions)
  • DECOR Dwarvish Portal 1 Multi Colorable Vertical (7 versions)
  • DECOR Dwarvish Portal 2 Multi Colorable Vertical (7 versions)
  • DECOR Dwarvish Portal Multi Colorable (7 versions)
  • DECOR Elvish Portal Multi Colorable (4 versions)
  • DECOR Magic Book Books Multi Colorable (7 versions)
  • DECOR Magic Laboratory Tank Vat Colorable
  • DECOR Magic Orrery Planets Tile Scroll
  • DECOR Magic Telescope Multi Colorable (7 versions)
  • DECOR Orcish Monolith Multi Colorable (2 versions)
  • DECOR Orcish Plot Hook Branch Ring Circle Multi Colorable (4 versions)
  • DECOR Pillar Ornate Magic Colorable Multi  (10 versions)
  • DECOR Pillar Ornate Magic Nature Stump Wood Multi (2 versions)
  • DECOR Plot Hook Magic Ball Multi Colorable
  • DECOR Plot Hook Magic Hands Pit Floating Object Multi TMFX
  • DECOR Plot Hook Magic Wizard Desk Arcane Devices
  • DECOR Plot Hook Magic Wizard Desk Arcane Maps Scrolls
  • DECOR Plot Hook Magic Wizard Desk Necromancer Skulls
  • DECOR Prefab Furnishing Bed Bedroom Multi Colorable (6 versions)
  • DECOR Prefab Furnishing Chairs Fireplace Straight Multi Colorable (2 versions)
  • DECOR Prefab Furnishing Necromancer Magic Circle Skulls Book Multi Colorable (4 versions)
  • DECOR Prefab Furnishing Toilet Bathroom Double
  • DECOR Statue Ornate Magic Colorable Multi

NEW TILES SETS:

  • MAGIC TOWER Tile Set Room Modifiers
  • TILE SET Decor Magic Laboratory Arcane Reactor Electrodes Gears Experiments Pipes
  • TILE SET Magic Circles Set 2 Tintable
  • TILE SET Magic Tower Portals Doors Multi Colorable
  • TILE SET Prefab Furnishing Decor Magic Library Bookshelf Book Chair Table Multi Colorable (12 piece set)

FIXES/UPDATES

  • Fixed issue with compendium folders duplicating on import
  • Updated cross-scene teleports to use more robust MATT logic
  • Updated prefabs missing artwork

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.1.8
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • ‘City Street’ - Showcase of new ‘City’ tileset street pieces and the first two buildings implemented this month
  • ‘Delian Tomb (D&D)’ - The map from the Dungeons & Interiors tutorial video, fully functional short dungeon
  • ‘Cave Entrance’ - Underground-styled cave environment with multiple elevations and lighting
  • ‘Cave Depths’ - Follow-up cave environment with darker lighting and several elevation levels
  • ‘Cave Bridges’ - Wide underground chasm crossed by three bridges of varying levels of ricketiness - use one of them or keep all three.
  • ‘Castle Wall 1’ - part of a multi-map set connected to Castle Wall 2 and Castle Garden
  • ‘Castle Wall 2’ - part of a multi-map set connected to Castle Wall 1, Castle Garden and Castle Cave
  • ‘Castle Cave’ - part of a multi-map set connected to Castle Wall 2 and Castle Sewers
  • ‘Castle Sewers’ - part of a multi-map set connected to Castle Cave and Castle Garden
  • ‘Castle Garden’ - last of a multi-map set connected to Castle Sewers, Castle Walls 1 and 2.

NEW MODELS:

  • FURNITURE: 22 new assets in the ‘City Set’ including tables, chairs, storage items such as barrels and crates, misc. Items like ladders and horse hitches, and decorative items like shelves.
  • CLUTTER: 11 new assets including pre-arranged “clutter” sets for placing on shelves, tables, inside crates or on carts, as well as miscellaneous decorative items such as hay bales.
  • VEHICLES: New medium-sized handcard to go with the city set
  • STRUCTURES: Three structures including a decorative “Backdrop” city building, a functional city building with an interior (split into three parts), and a small stable.

NEW MAP PIECES

  • “City” Tileset - 32-piece tileset containing the tools needed to start creating city street environments, including streets, sidewalks, grassy areas, retaining walls and city walls.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI LANDING PAGES - v 0.1.4
~~~~~~~~~~~~~~~~~~

NEW AMBIENTS AND MUSIC:


DUNGEONDRAFT CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.11
~~~~~~~~~~~~~~~~~~

NEW ASSETS - 263 new assets

Magic Circles - 90 Assets

  • 10 designs
  • 9 variants7 colorable: Blood In, Blood Out, Chalk In, Chalk Out, Base, Glow, Embossed Colorable
    2 non-colorable: Embossed, Engraved

Monoliths - 109 Assets

  • Dwarven, Elvish, and Orcish Monoliths
  • Large centerpieces for plot hooks or visual interest.
  • Combination of “perspective” versions and top down

Telescopes - 18 Assets

  • Copper, Gold, and Silver telescopes with static and colorable versions
  • Whole telescopes, lenses, and tripods

Misc Clutter - 42 Assets

  • 7 books (3 colorable)
  • 4 rugs (2 colorable)
  • 12 Skull, horns, and bone staff assets
  • 1 Stone table
  • 1 Modular chair with torture pieces (18 assets)

Wooden Paths

  • 2 Wooden paths
  • 2 Shadow paths

View Post

New Michael Ghelfi Sci-Fi Landing Page Loop

Hey Patrons, if you're thinking about entering the Landing Page contest, you still have a couple of weeks. And now you have a brand, beautiful new loop track from Michael Ghelfi that's more sci-fi themed. It's attached to this post!

Enjoy.

View Post

Announcing the Baileywiki Landing Page Contest - April 2023

Updated Apr 26, 2023: Now a new scifi loop track from Michael Ghelfi. Get it here https://www.patreon.com/posts/82090891 

Every game needs a landing page. A world-class landing page sets the tone and gets your players excited to drop into your world. They also organize players’ information and give them something to navigate between games.

We’ve seen a lot of innovation in this space over the last few months and we would love to see you show it off! To that end, we’re holding a contest for the Best Landing Page.

What Can I Win?

We’ll be giving out two awards for the best Landing Page, first place will get an annual Foundry Advanced Tier subscription (~$168 value), and second place will get a 6 month Foundry Advanced Tier subscription (~$84 value)!

How Do I Enter?

Submit a landing page template to the Baileywiki Community Map Browser. Your landing page can use any modules, including but not limited to Monk’s Active Tile Triggers, Tagger, Tile Scroll, and the Baileywiki Landing Pages elements. Include a screenshot or gif of your completed Landing Page, and, also include a video or a Youtube link to your completed landing page. Make sure you describe which modules you're using in the description, and try to keep it to a minimum.

Why a Video?

We want the full experience. Audio, effects, scrolling backgrounds, transitions. Whatever you want to show off. If you’re not familiar with recording your screen or setting up a YouTube video, reach out to us on discord, we’d be happy to help give you some direction! OBS is a great free screen-recording option.

When Is the Deadline?

Anything posted by May 15th, 2023 is eligible.

How Do I Get Landing Page Assets to Get Started?

As a part of this, the Baileywiki Landing Pages module will be available to all Patrons ($3 Channel Supporter tier and above) for the duration of the contest! This module is normally part of our Advanced Foundry tiers only.

Also with this contest, you’ll get a couple free Michael Ghelfi Studios looped music tracks specially made for landing pages to really help set that mood.

Submission Requirements


  • Must be submitted via the Community Map Browser with (at least) the following tags:MATT
    Landing Page
    Template
    LP Contest April 23
  • Include YouTube link in description, or we’ll generate a YT link for you based on any video you send us.
  • All MATT elements should use Tagger to preserve functionality when imported
  • Note that non-BW assets will not be imported when shared on the map browser. These elements should be highlighted in the video showcase and thumbnails

Video Requirements


  • VIDEO TITLEIncludes “Baileywiki FoundryVTT Landing Page Contest 2023”
  • DESCRIPTIONMust include the following:

    This map is a submission to the Baileywiki landing page contest 2023. To get these assets, visit:

    Baileywiki:  https://www.patreon.com/baileywiki
    Michael Ghelfi Studios: https://www.patreon.com/MichaelGhelfi
    If you use 3rd party assets, must include attribution for art and sound assets used

Selection Criteria


  • Overall polish
  • Tech innovationIe: with MATT/Tagger or other modules
  • Ease of use/customization
  • Audio design / ambiance
  • Special effects
  • General effect/”Wow” factor

Ping us on Discord with questions, and good luck!

https://discord.gg/HvsjGFCM6K

View Post

Baileywiki April 2023 - Orcish Release, 3D Expansion, Landing Pages Expansion, and Dungeondraft Assets

The new month is here, and we've got radically new assets for you to play with. This month we're going tribal with a new set of orcish-themed assets and scenes. Here's a quick run-down of everything:

Foundry Basic Tiers

We kick things off with dozens of new colorable tent tiles and prefabs, a defensive wall system that interlocks together, and lots of new standalone orcish/tribal decor, furniture, lighting, and plot hooks, most of which is prefabbed, interactive, and colorable.

We also announce new tileable terrain tiles which leverage the new TMFX Overlay Sprite introduced last month to let us generate unlimited, on-the-fly terrains. You'll be seeing some fascinating new macros and tutorials coming later this month to really "power build" scenes in Foundry.

Also this month you get the colorable bushes to go with the trees from last month.

Finally, 11 new pre-made scenes, including 2 new "orc" ambient loops from Michael Ghelfi to finish your scenes. I hope you investigate more of their great work here. And, Ghelfi subscribers, check out this post for lots of orcish SFX and ambients to make your scenes pop.

Important:

Foundry Advanced Tiers

For Foundry Advanced tiers, we continue to expand the props and assets you have access to. This month focuses on props for wilderness and also lighting with a particular focus on prefabs like ready-made Dungeon hallways and rooms. And now that lights work properly with 3D and Token Attacher, you can quickly drag in working lights!

You also have all new ready-to-play scenes, including some phenomenal scenes from new artist, Violet.

Dungeondraft Tiers

And for Dungeondraft tiers, we've added all of the new orcish assets, which includes colorable versions of bones, leathers, paths, walls, and other pieces that made this month's release possible.

Complete Change Log 

##4.3.23 Orcish Architecture, Tileable Terrain Overlays, 3D Expansion, Orcish Dungeondraft

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.1.6
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • TMFX+Mass Edit: Random Leather (Colors)
  • Overlay Filters
    • Nature
      • Overlay Terrain Tileable (18x new terrains)
        • Desert (x2)
        • Desert Rocky (x4)
        • Grass (x1)
        • Hills (x7)
        • Rocky (x4)
  • Scene Transitions Macros
    • Full Flex
    • In Scene Flex

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.4.7
~~~~~~~~~~~~~~~~~~

NEW AMBIENTS AND MUSIC:

Tons more Orcish ambiences and sound fx by Michael Ghelfi https://www.patreon.com/posts/orc-camp-huge-14-68468758

NEW TILE SETS:

  • 01 Tile Set Orcish Tent Portal Door Transitions (8 pieces)
  • TILE SET Decor Orcish Bone Tusk Fence (5 pieces)
  • TILE SET Decor Orcish Campsite (14 pieces)
  • TILE SET Decor Orcish Seating, Chairs, Benches, Beds (14 pieces)
  • TILE SET Defensive Wall Transitions, Stairs, Ladder (6 pieces)
  • TILE SET Orcish Defensive Wall (18 pieces)
  • TILE SET Orcish Lighting and Pillars (8 pieces)

NEW PREFABS:

  • Decor
    • DECOR Orcish Leanto 01-03 Colorable MATT
    • DECOR Orcish Table Chairs 01-03 Pelts Brazier MATT
    • TILE SET Decor Orcish Seating, Chairs, Benches, and Beds
  • Defensive Wall System
    • WALL ORCISH Balcony 01
    • WALL ORCISH Large 1x-2x Multi Spiked Armored
    • WALL ORCISH Leather Awnings Colorable
    • WALL ORCISH Tower Base 01
    • WALL ORCISH Tower Base 02
    • WALL ORCISH Tower Top 01 Round Multi
    • WALL ORCISH Tower Top 02 Square Multi
    • WALL ORCISH Transition 01 Multi
  • Ladders and Stairs
    • Orcish Stairs Up / Down Transparent MULTI
    • WALL ORCISH Ladder Rope MATT
  • Lighting and Pillars
    • DECOR Orcish Pillar 01
    • DECOR Orcish Pillar 01 Torch MATT
    • DECOR Orcish Pillar 02 Torch MATT
    • LIGHTING Orcish Torch 01 MATT
    • LIGHTING Orcish Torch 02 MATT
    • LIGHTING Orcish Torch 03 Skull MATT
    • LIGHTING Orcish Torch 04 Bone MATT
  • Plot Hooks
    • PLOT HOOK Orcish Altar Runes MATT
    • PLOT HOOK Orcish Fighting Pit MATT
    • PLOT HOOK Orcish Large Crate Pile
    • PLOT HOOK Orcish Large Statue MATT Multi TMFX
    • PLOT HOOK Orcish Large Throne Pelts MATT Colorable
  • Tents and Rooms
    • 01 TILE SET Orcish Tent Portal Doors Transitions
    • ORCISH ROOM Wood 01 Empty (Variants: Jail, Storage)
    • ORCISH ROOM Wood 02 Empty (Variants: Storage, Worship)
    • ORCISH TENT 01 Empty Multi Colorable (Variants: Meeting, Kitchen)
    • ORCISH TENT 03 Empty Multi Colorable (Variants: Storage, Throne Room)
    • ORCISH TENT 04 Empty Multi Colorable (Variants: Bedroom, Blood)
    • ORCISH TENT 06 Empty Multi Colorable (Variants: Bedroom, Armoury)
    • ORCISH TENT 07 Empty Multi Colorable (Variants: Meeting, Bedroom)
  • Whole Prefabs
    • CAMPSITE Large 01 Tents Wagons Bones MATT
    • CAMPSITE Small 01 Tents Wagon TMFX MATT
    • CAMPSITE Small 02 Tents Wagon TMFX MATT
    • CAMPSITE Small 03 Tents Wagon TMFX MATT
    • CAMPSITE Small 05 Tents Camouflage MATT TMFX
    • WALL ORCISH Tower Whole Round Multi
    • WALL ORCISH Tower Whole Square Multi

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY DISTRICTS

City District 01 - v 0.1.6

Master City Scenes Compendium
City District 04 - v 0.1.4
All Orcish Tiles and Scenes
~~~~~~~~~~~~~~~~~~

NEW SCENES: (Found in City District 04 Scenes Compendium)

  • 01 Release - Camp Prefabs
  • 01 Release - Orcish Decor, Props, and Lighting
  • 01 Release - Orcish Defensive Walls
  • 01 Release - Orcish Tents and Rooms
  • Barbarian Ambush
  • Barbarian Camp
  • Barbarian Defended Altar
  • Horsemasters of the Plains
  • Lost in the Hills
  • Orc Slaver Camp
  • Orc Stronghold
  • Orc Tent City
  • Orc East Gate
  • Path to the Barbarian Temple

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.1.7
~~~~~~~~~~~~~~~~~~

NEW MODELS:

  • Rocks - 15 stones/boulders/rocks of varying sizes and shapes
  • Trees - Four deciduous trees along with matching stumps, three evergreen/conical trees with varying degrees of sparseness, all somewhat stylised (tint them grey to mute the colours slightly and make them fit in better with less stylised scenes)
  • Foliage - Five large leafy plants; currently green, may be converted back to greyscale later depending on how much people like the colour swap shader for colouring them.
  • Misc. structures - Three fence pieces, a small watchtower and the broken/destroyed version of said watchtower
  • Rugs - Three more rugs for use in adding flavour to interior scenes, a large square, large circle and a pelt rug
  • Lights - Fourteen new light-based objects; two braziers, two torch poles, six lanterns and four lantern posts - the lanterns and lantern posts are split into ‘lit’ and ‘unlit’ versions, ‘lit’ versions are self-illuminated and should look great in dark/dim scenes when paired with an actual light.

NEW SCENES:

  • ‘Derelict Sanctuary’ - Derelict/abandoned/slowly collapsing structure with surrounding grassy terrain and stairs down to the lower floors - unfurnished version also included
  • ‘Sanctuary Basement’ - A compact mini-dungeon decorated to be a hideout/resting area for the true occupants of the apparently-abandoned sanctuary above - also including an unfurnished version for creating your own concepts
  • ‘Sanctuary Crypts’ - cramped/claustrophobic crypts with narrow corridors leading into larger rooms, decorated to be a necromancer/cult hideout - also unfurnished version for putting your own spin on it.
  • ‘City Bridge’ A narrow, dark passageway between tall buildings, including MATT-enabled lights for a rooftop ambush - a daytime version is also included for broad daylight street fights
  • ‘Lava Bridges’ - An ancient structure collapsing into the lava, raising and lowering bridges are functional using nearby levers thanks to MATT, treacherous and fiery environment
  • ‘Dragon Cave’ - An underground map made by pairing a terrain piece with another upside-down terrain piece above, scattered with pink crystals shedding a dim light on the scene
  • ‘Mystery Forest’ - An idyllic grove occupied by a petrified troll and scattered with some ancient stone remnants, easily usable for a wide variety of scenes.

NEW MAP PIECES

  • Prefab corridors: several lengths and junctions that can be dropped into a scene with token attacher then moved and rotated around to quickly construct dungeon passageways
  • Prefab rooms: Several sizes, snap to the grid and can be used with the corridors in order to very rapidly construct dungeons
  • Prefab lights: Great time-saving arrangements; light objects (lanterns, torches etc) paired with special fire effect lights where relevant and normal light-shedding lights that can be just dropped anywhere in a scene without having to fiddle with the lighting layer.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI LANDING PAGES - v 0.1.3
~~~~~~~~~~~~~~~~~~

UPDATES/FIXES

  • Overhauled configurable landing pages to use fewer tiles
  • Added Scene Transitions support for tiles
    • Scene Transitions is supported, but not required for all scene changing tiles
  • Added additional information to Configuration tool
  • Added background and sigil customization to Configuration tool

NEW TILES

  • 15 New Backgrounds
    • City Gates 01-04
    • Cliff Ocean 01
    • Clockwork Door 01-02
    • Forest 03
    • Mountains Snowy 01-02
    • Prairie 01-02
    • Stormy Sea 01-02
    • Swamp 01
  • 8 New Dividers
  • 6 New Talismans

NEW SCENES

  • 5 new configurable scenes
    • LP City Gates - Simple
    • LP Ocean View - Simple
    • LP Clockwork Door - Simple
    • LP Stormy Seas - Simple
    • LP Swamp - Simple

REMASTERED SCENES

  • All configurable landing pages templates updated to use simplified MATT tiles and support Scene Transitions macros


DUNGEONDRAFT CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.10
~~~~~~~~~~~~~~~~~~

NEW ASSETS - 332 new Objects and 14 new Paths

  • 38 Bone and skull assets with Colorable variants and Shadow overlays (90 Total Assets)
  • 11 rope binding assets (+1 colorable version)
  • Modular chair (24 Total Assets)
    • 3 static variants
    • 5 colorable variants
    • 8 parts with colorable variants (16 Total Assets)
  • Modular bed (20 Total Assets)
    • 2 Static Variants
    • 4 Colorable Variants
    • 7 parts with Colorable variants (14 Total Assets)
  • 18 Leather Skins with Colorable variants and Shadow overlays (54 Total Assets)
  • 18 Ripped Leather Skins with Colorable variants and Shadow overlays (54 Total Assets)
  • 8 Wooden Awning support assets
  • 14 Rough Wooden Planks with Colorable variants (28 Total Assets)
  • 8 Wooden Stakes with Colorable variants and shadow overlays (24 Total Assets)
  • 2 Wooden Bridges with Colorable variants and shadow overlays (6 Total Assets)
  • 2 Leather Tents with Colorable variants and shadow overlays (6 Total Assets)
  • 2 Ripped Leather Tents with Colorable variants and shadow overlays (6 Total Assets)
  • 7 new PATHS with Shadow overlays (14 total PATHS)
    • Bone
    • Spine
    • Metal Wall of Iron Blocks
    • Rope
    • Stone Wall
    • Wooden Walkway
    • Palisade Wall 04

OTHER UPDATES/Fixes

  • Added new “Cultural” Tags
    • [BW] Orcish
    • [BW] Dwarvish
    • [BW] Elvish
  • Added additional tags to some assets to make discoverability easier
  • Updated “Tag Sets” to provide more utility
    • Kitbash Mats
    • Cultural
    • Nature

View Post

Baileywiki March 2023 Release - Tile Overlay Effects, Tile Terrain Expansion, 3D Interior Props, and Dungeondraft Wilderness

We're inventing brand new tech for you this month with the new tile overlay effects, and that's on top of the promised expansion of the terrain tiles introduced last month.

Foundry Basic Tiers

That's right, you now have new capabilities to modify tiles (and other entities) with a new Token Magic FX filter utilizing sprites (watch the tutorial), which I personally helped design. I've made dozens of new overlays for you to leverage including cold overlays (frost, ice, snow), biological, nature, grunge, and more.

Use these overlays in conjunction with the huge expansion of terrain tiles (over a hundred) to make icy maps, overgrown, spider-infested, and so much more. You now get terrains like hills, craters, rivers, ponds, and even waterfalls.

And you also get a new set of colorable trees, that leverage all the new tech.

Finally, 10 new pre-made scenes, including 2 new music loops and 2 new ambient loops from Michael Ghelfi to finish your scenes. I hope you investigate more of their great work here.

And finally, new artwork in the Towns module that reflect a lot of the new content.

Important:

Foundry Advanced Tiers

For Foundry Advanced tiers, we continue to expand the props and assets you have access to. This month focuses on props for decorating interiors, as well as some pre-assembled building prefabs and scenes to speed up your design efforts.

And in these release you also get pictures and picture frames where you can insert your own custom artwork! Yes, put Strahd's mug on the wall, or make a whole gallery.

Dungeondraft Tiers

And for Dungeondraft tiers, we've introduced more colorable nature items, continuing from the rocks and boulders from last month, but now include trees, tree components, and bushes. Also new paths and kitbash components.

##3.3.23 Overlay Effects, Terrain Tile Expansion, Colorable Wilderness, 3D Expansion

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.1.4
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • TMFX Edit - Mass Edit (adjusts overlay filters)
  • Overlay Filters
    • FREE Overlays (sample of all available)
      • Ropes | Webs | Frost | Snow | Grunge | Flowers | Grass | Vines
      • Tree Presets (Summer, Fall, Feywild) - randomizes tree colors if the tile has red pixels
    • PREMIUM Overlays (Requires premium module, Towns, to be installed)
      • Biological
        • Webs x4
        • Blood x5
      • Cold
        • Frost x3
        • Ice x5
        • Snow x9
      • Damage
        • Roof damage
        • Cracks x9
        • Scorch
      • Grunge
        • 7 overlays with uniform effect
      • Grunge Dust
        • 7 Overlays with vignette effect
      • Nature
        • Overgrowth x2
        • Vines x2
        • Grass x4
        • Moss x6
        • Flowers (ground)
        • Flowers (trees) x3
        • Fruit (trees) x3
        • River overlay (various options)
        • Terrain overlay (many options)
      • Artificial
        • Chains
        • Ropes
        • Table Clutter (experimentational)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.4.5
~~~~~~~~~~~~~~~~~~

NEW COMPENDIUM ORGANIZATION!

All prefabs from all modules have been consolidated to Towns module into intuitive categories:

  • BW Prefabs 00 - NEW Content
  • BW Prefabs 01 - Buildings and Facades
  • BW Prefabs 02 - Nature
  • BW Prefabs 03 - Furnishings and Special
  • BW Prefabs 04 - Modular Buildings
  • BW Prefabs 05 - Other Sets

NEW AMBIENTS AND MUSIC:

  • Michael Ghelfi https://www.patreon.com/MichaelGhelfi/
    • Ambient Loop: forest-river-loop.ogg
    • Ambient Loop: spiders-cave.loop.ogg
    • Music Loop (ominous): walk-the-path-of-shadows-loop.ogg
    • Music Loop (adventuring): merchants-caravan-loop.ogg

NEW PROPS:

  • WILDERNESS
    • Tree 01b 1x and 2x Multi Colorable
    • Tree 02b 1x and 2x Multi Colorable
    • Tree 03b 1x and 2x Multi Colorable
    • Tree 04 1x and 2x Multi Colorable
    • Tree 05 1x and 2x Multi Colorable
    • Tree 06 1x and 2x Multi Colorable
    • Tree 07 1x and 2x Multi Colorable

NEW TILE SETS:

  • Paths 01 Dirt
  • Paths 02 Stone
  • Paths 03 Dirt
  • Paths 04 Dirt
  • Paths Platforms Circles
  • Terrains Stone Circles Multi x5
  • Terrains Craters Multi x5 in colored, monochrome and transparent
  • Terrains Grass Multi x4
  • Terrains Hills Grassy 01 x12
  • Terrains Hills Rocky 01 x10
  • Terrains Hills Rocky 02 x10
  • Terrains Overgrown Multi x10
  • Terrains Ponds Multi x6
  • Terrains Rivers and Streams x11
  • Terrains Rocky Overlays x5 colored, mixed, and transparent
  • Terrains Waterfalls x15

NEW SCENES:

  • 00 Release - Overlay Browswer
  • 00 Release - Terrain Tiles, Grassy, Craters, Paths, Ponds, Overgrowth
  • 00 Release - Terrain Tiles, Hills
  • 00 Release - Terrain Tiles, Hills 2 and Overlays
  • 00 Release - Terrain Tiles, Waterfalls
  • Circle Ruins (Grassy)
  • Circle Ruins (Snowy)
  • Faerie Falls Elevated Vision
  • Hills, Grass, and Rivers Elevated Vision
  • Mount T’eril Trailhead Elevated Vision
  • Orc Camp 01
  • Overgrown Temple Ruin Elevated Vision
  • Path Through Boulders Elevated Vision
  • River Crossing Elevated Vision
  • Secure Camp (Grassy) Elevated Vision
  • Secure Camp (Snowy) Elevated Vision
  • Spider Lair

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MAPS PREMIUM - v0.4.3
~~~~~~~~~~~~~~~~~~

ALL PREFABS COPIED TO TOWNS COMPENDIUM

No update needed

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY DISTRICTS

City District 01 - v 0.1.5
(no update needed for Districts 02 - 05)
City District 02 - v 0.1.3
City District 03 - v 0.1.3
City District 04 - v 0.1.3
City District 05 - Affluent - v 0.1.3)
~~~~~~~~~~~~~~~~~~

ALL PREFABS MOVED TO TOWNS COMPENDIUMS

Fixed issue with some Elvish asset file paths (referenced non-existent District 06 instead of District 05)

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.1.6
~~~~~~~~~~~~~~~~~~

NEW MODELS:

  • “Town Set” furniture - 67 new assets, including;
  • Bedroom furniture - three beds and about 8 different storage units
  • Dining room furniture - three tables (including one ‘set’ table) and four wooden seats
  • Seating/Lounge furniture - four more upholstered chairs, three rugs, three decorative plants and a grandfather clock
  • Bathroom furniture - a lavatory, cabinet with toiletries, bathtub and two different wall mirrors
  • Study furniture - Two desks (with/without clutter), three bookshelves (two with clutter one without) and four more paintings
  • Kitchen furniture - Barrels, crates, kitchen cabinets and an a-frame worktable with a ‘kitchen clutter’ variant
  • Fireplaces - Four variants (plain, two ‘trophy’ variants and a ‘cooking’ variant)

NEW SCENES:

  • ‘Forest Cottage’ - A small scene involving a cottage nearby to a dirt road through a forest
  • ‘Noble House’ - A large house with two floors in an even grounds, with functional occlusion
  • ‘Rural Street’ - a large multi-building map great for large battles or general ‘hanging around town’
  • ‘Lake Houses’ - A pair of houses flanking a lake or pond.
  • Night variants - Variants with a changed HDRI and adjusted atmospherics for a convincing ‘night’ feel, along with extra lights added (both diegetic and non) to enhance the maps aesthetically.

NEW MAP PIECES

  • “Township Tileset” - 23 new assets including;
  • Interior walls - 10 walls, 5 ‘normal’ and 5 ‘transparent’
  • Exterior walls - 5 walls, yellow-orange brick to pair with the interior walls
  • Floors/roof - wooden planks and stone tiles, and a blue roof object.
  • Prefabs - 9 prefab structures; use token attacher to spawn fully furnished buildings by just clicking and dragging a token onto your scene. Several small one-or-two room buildings, a larger four-room building and an even larger multi-storey manor house.


DUNGEONDRAFT CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.9
~~~~~~~~~~~~~~~~~~

NEW ASSETS

  • Trees
    • Available in the [BW] Plants and [BW] Trees tags
    • 7 complete trees
      • Static and colorable variants
      • 3 dead variants
    • 10 branches with 5 variants/overlays
      • Static
      • Colorable
      • Frost - Static
      • Frost - Overlay
      • Shadow - Overlay
    • 10 Tree Stump Roots with 4 variants/overlays
      • Static
      • Colorable
      • Frost - Static
      • Frost - Overlay
    • 15 (10 cut + 5 standing) Tree Stump Trunks with 4 variants/overlays
      • Static
      • Colorable
      • Frost - Static
      • Frost - Overlay
    • 15 Tree Leaves with 4 variants/overlays
      • Static
      • Colorable
      • Accent - Overlay
      • Shadow - Overlay
  • Bushes
    • Available in the [BW] Plants and [BW] Bushes tags
    • 10 “Leafy” Bushes with 3 variants/overlays
      • Static
      • Colorable
      • Shadow - Overlay
    • 10 “Fern” Bushes with 3 variants/overlays
      • Static
      • Colorable
      • Shadow - Overlay
  • Wooden Palisades Paths
    • 3 New Paths
      • BW Wood Palisade 01
      • BW Wood Palisade 02
      • BW Wood Palisade 03
  • Wooden Palisade Components
    • Available in the [BW] Structures and [BW] Kitbash Mats Wood tags
    • 22 components with 2 variants
      • Static
      • Colorable

FIXES

  • BREAKING: Fixed mis-named modular axes and axe handles.
  • Added missing modular axes
  • Added tags for some assets that were missing tags
  • Added additional tags for some assets
  • Updated Tag Sets to be more useful

View Post

Baileywiki Feb 2023 Release - Dwarvish Architecture, AI Terrains, 3D Wilderness and Props, and Dungeondraft Assets!!

We're going under the mountain this month to live amongst the dwarves. Massive stone halls and stone bridges spanning bottomless pits and raging volcanic infernos. This release also features a huge set of new AI-generated tiles that fit together to make highly textured and realistic terrains.  We also introduce a new module, Elevated Vision by Caewok, to make these terrain scenes highly functional "levels-enabled" scenes.

See the special tutorial on Elevated Vision module to get the most of the new Rocky Terrain scenes. 

3D Contest

The 3D contest is still live for another 2 weeks. This also means every single tier gets extended access to the 3D Module for February, even the $3 Channel Support tiers! It's all about showing off Ripper's new 3D scene sharing platform.

Foundry Basic Tiers

We're exploring dwarvish architecture by expanding on the popular Castle and Elvish systems. You also get Tile Sets that let you bring some dwarvish influence to existing building assets. You also get a massive new set of AI-generated rocky terrains and chasms, all colorable and flexible for building sprawling caves, treacherous mountains, and bottomless pits. 12 new pre-made scenes, ready for you to play or customize, and 4 new beautifully fitting Michael Ghelfi loops to set the mood for your new dwarvish scenes. I hope you investigate more of their great work here.

Also enjoy all of the Dungeondraft assets from this month deployed as tiles for Foundry. These include a whole set of natural boulders and rocks, colorable and modular, for dropping into any scene.

And finally, new artwork in the District 05 Affluent module (which is where most of the new content can be found) for hand-outs.

Foundry Advanced Tiers

For Foundry Advanced tiers, we’re continuing our expansion of the 3D tile system and props in the wilderness with plenty of new camping props, vehicles, and more. Also get some new premade scenes from Swift, new scenes from Baileywiki and Zephyr, and even 3D interactive landing pages to give your players something jaw-dropping to keep coming back to.

Dungeondraft Tiers

And for Dungeondraft tiers, we've introduced colorable and modular boulders and new stone paths in the Assets A pack, and new marketplace stalls and wagons in the Kitbash pack. 

Full Change Log

HOW TO INSTALL

Just connect your Patreon to the Foundryvtt.com website. Forge users need to connect Patreon to BOTH Foundry and Forge websites. Detailed instructions in the FAQ.


##2.3.23 Dwarvish Architecture and AI Terrains

FREE FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.1.3
~~~~~~~~~~~~~~~~~~

  • Fixed Roof Style and Color cycling macros

FOUNDRY BASIC CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.4.4
~~~~~~~~~~~~~~~~~~

NEW AMBIENTS AND MUSIC:

  • Michael Ghelfi
    • Music Loop: vetra
    • Music Loop: alenya-van-druskia
    • Ambient Loop: dwarven-tavern
    • Ambient Loop: dwarven-city

NEW TILE SETS:

  • Terrain Tiles - Rocky
    • 16 unique terrains in colored, monochrome, transparent, chasm, chasm colorable, and chasm overlay
  • Asset Tiles - Rocks
    • 20 unique rocks in colored, frost, monochrome (tintable), and cracks (colorable)
  • Asset Tiles - Stalagmites
    • 15 unique stalagmites in colored, frost, monochrome (tintable), and cracks (colorable)

NEW SCENES:

  • 00 Release Rock and Stalagmite Tiles
  • 00 Release Rock Terrain 01
  • 00 Release Rock Terrain 02
  • Rocky Terrain
    • Darkened Cave (Elevated Vision)
    • Desert Badlands (Colored, Monochrome, Transparent) (Elevated Vision)
    • Into the Chasm (Elevated Vision)
    • Island Volcano (Elevated Vision)
    • Mountainside Battle (Elevated Vision)
    • Windy Chasm (Elevated Vision)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI MAPS PREMIUM - v0.4.3
~~~~~~~~~~~~~~~~~~

REMASTERED SCENES

  • Added 3 new versions of the “Mansion” scene using Multiface tiles instead of MATT (easier to use)
    • Unfinished
    • Ruined
    • Furnished

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY DISTRICTS (City District 05 - Affluent - v 0.1.3, City District 01 - v 0.1.4, Other Districts - v 0.1.3)
~~~~~~~~~~~~~~~~~~

NEW PREFABS

  • Dwarvish Decor
    • Castle Dwarvish Chain 3x
    • Castle Dwarvish Pillar 01, 02, 03, and 04
    • Castle Dwarvish Pillar Chain 1x, 2x, 3x, Reinforced
    • Castle Smelt Bucket Empty MATT Multi, 1x, 2x, 3x
    • Castle Smelt Bucket Full MATT Multi, 1x, 2x, 3x
    • Castle Dwarvish Smelter Blacksmith Multi
    • Castle Dwarvish Smelter Blacksmith TMFX, 1x, 2x
    • Statue Dwarvish Shield Multi
    • Statue Dwarvish Sword Multi
    • Tile Set Dwarvish Furniture (Tables, Chairs, Benches) Multi Colorable
  • Dwarvish Portals
    • Castle Dwarvish Door 02a
    • Castle Dwarvish Door 02b
    • Castle Dwarvish Doors Multi MATT
    • Castle Tile Set - Dwarvish Doors and Portals
  • Dwarvish Rooms and Hallways
    • Castle Dwarvish Hallway 0000 - 0006 Multi Colorable
    • Castle Dwarvish Hallway Room 0001- 0010 Multi Colorable
  • Dwarvish Rooms Large Multi Colorable
    • Castle Dwarvish Room 0001 - 0003
    • Castle Dwarvish Room 0004a Damaged
    • Castle Dwarvish Room 0004b Bottomless
    • Castle Dwarvish Room 0004c Bottomless Flame Lava
    • Castle Dwarvish Room 0004d Bottomless Flame Lava
  • Dwarvish Stairs
    • Castle Dwarvish Stairs 0001 - 0006 Multi

NEW SCENES:

  • Dwarven
    • 00 Release Dwarvish Room 0004
    • 00 Release Dwarvish Rooms 0001-0003
    • 00 Release Dwarvish Stairs, Halls, and Decor
    • Dwarven Halls
    • Dwarven Metal Works
    • Dwarven Throne Room
    • Dwarven Village
    • The Great Forge
    • The Mountain Entrance

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.1.5
~~~~~~~~~~~~~~~~~~

NEW MODELS:

  • “Storage Objects” - 25 new assets; crates, barrels, chests, sacks and some ‘parcels’
  • “Vehicles” - 14 new assets - small, medium and large carts, some wreckage and a wheelbarrow
  • “Campsite” - About 30 new assets - Tents, beds, tables, chairs, campfires and cooking stoves
  • “Structures” - 2 new assets, a small and medium sized flat bridge
  • “Props-natural” - 7 new assets; a tree, three bushes, three grass/flower objects - everything but the tree is greyscale, intended to be tinted.

NEW SCENES:

  • “00 Release {2.4.23}” - Archive scene with new assets laid out for easy visualisation
  • “Forest Cliffs”/”Forest Cliffs (Night)” - 22x30 exterior battlemap on the side of a cliff
  • “Forest Road”/”Forest Road (Night)” - 22x30 exterior battlemap on a straight road with a nearby hill and dip in terrain
  • “Forest River”/”Forest River (Night)” - 44x32 exterior battlemap with a ‘tiered’ forest area surrounding a river
  • “Forest River Campsite”/”Forest River Campsite (Night)” - 44x32 exterior battlemap; the Forest River map with paths and trodden areas leading up to campsites dotting the area.

NEW MAP PIECES

  • “Forest Cliffs”, “Forest Road”, “Forest River” and “Forest River Campsite” - base terrain objects used in above scenes, intended to be used as the basis for exterior maps. Also includes ‘Border’ objects intended to block off vision underneath the map, for aesthetic reasons.

DUNGEONDRAFT CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.8
~~~~~~~~~~~~~~~~~~

NEW NATURE ASSETS

  • “RockB” Set
    • 20 new rocks with 5 versions and components (100 total assets)
    • 2 “Static” Variants, 1 Colorable Variant
    • 2 Overlays - Frost and Colorable Cracks
  • Stalagmites
    • 2 Clusters with 5 versions and components (10 total assets)
    • 10 Stalagmites with 5 versions and components (50 total assets)
    • 2 “Static” Variants, 1 Colorable Variant
    • 2 Overlays - Frost and Colorable Cracks

~~~~~~~~~~~~~~~~~~
BAILEYWIKI KITBASHED - v 2.0.2
~~~~~~~~~~~~~~~~~~

NEW MARKET ASSETS

  • Market Stalls
    • 64 new stalls
  • Market Awnings
    • 18 new canvas tents and awnings +1 colorable tent
  • Market Wagons
    • 42 new wagons

View Post

Contest: Free Double Patreon for a Year! Baileywiki and Ripper 3D Mapmaking Contest

UPDATE JAN 15: Hey contest participants, with already some great entries, Ripper and I are adding more prizes to the pot. We're now including a few 2-month subscriptions, and Ripper is also giving away 20 free copies of 3D Canvas. 

To give you a little inspiration, I just released this Design-with-Me video showing you how to make a 3D Lake House scene from scratch! https://youtu.be/2h-0K38soks  

With those skills, you can make more maps like the Crystal Caves, the Village Square, or 3D landing pages like this.

Enjoy!

Baileywiki and team

-----

Calling all mapmakers! To support Ripper's new 3D map sharing features, for the month of January only, Baileywiki 3D module is available to all Patreon tiers, including the $3 Channel Supporter tier! This is up to 79% off the normal price. This also includes Ripper's 3D Canvas module, as usual.

And what's more, you can win an entire year of premium Patreon access to BOTH Baileywiki and Ripper if you submit at least one 3D scene in the month of January. 

Intrigued? Here's more...

DEADLINE

All submissions by Friday, February 10th will be considered.

WHAT DO YOU DO?

Watch the video above. 

Subscribe to either Baileywiki or Ripper or both to get access to 3D props and materials.

Upload one or more scenes to the new 3D Map Sharing feature of 3D Canvas.

HOW DO YOU WIN?

Both Ripper and Baileywiki will be giving out 2 annual subscriptions (each) to two individual winners. That's 4 total annual subs for those playing at home.

We need to identify you to give you the prize. If you're not submitting scenes under your Discord name, please fill this out. Or just fill it out anyway! [Submission Form]

Prize #1: Best Scene. Do you think you can build the best scene in 3D? One scene will rule them all!

Prize #2: Best Body of Work. Can you crank out a bunch of good scenes? This prize goes to the most prolific of you while still maintaining quality and playability.

JUDGING CRITERIA?

  • Overall Creativity. Can you leverage the available assets in unique ways?
  • Overall Playability. Can you take advantage of three dimensions to create tactically interesting maps?
  • Performance. Effects and props are fun, but can you scene be played in a live game without melting GPUs?
  • Creative Use of Shaders and Particle FX: Can you put the power of 3DC to work with well-placed and creative effects?
  • Creative Use of Monk's Active Tiles: We like automation and fun. How can you use MATT to take a scene to the next level? Just to make a dependency for the scene.
  • Popularity: It's not a popularity contest! But it also is. What does the community think of your scenes as measured by ratings?


RULES:

You can ONLY submit scenes with Ripper or Baileywiki assets. These are optimized, licensed properly, and able to be played. We won't accept scenes with 3rd party assets for this go-around.

We will only consider submissions to the sharing platform from Jan 1 to Feb 10, 2023. 

3rd Party Modules: We will accept Monk's Active Tile triggers as well as anything from Ripper's pantheon of modules. But requiring modules for your map to work may disqualify you. 

INSPIRATION:

  • Recreate your favorite 2D scenes in 3D 
  • Build a scene around a particular prop you find interesting.
  • Play with particle effects and shaders. You'll find inspiration from them!
  • Take advantage of 3D space, like elevation, to create interesting

aps


BAILEYWIKI PATREONS CAN GET 3D CANVAS HERE:

https://www.patreon.com/posts/71182773

View Post

Baileywiki Jan 2023 Release - Elvish Architecture, 3D Prop and Scenes Expansion, Dungeondraft Assets!!

Happy New Year! And with it, we're explore new species! Check out everything that's available now...

3D Contest

Before we talk about the new assets, there is a contest going on for January! This also means every single tier gets access to the 3D Module for the month of January only, even the $3 Channel Support tiers! It's all about showing off Ripper's new 3D scene sharing platform.

Foundry Basic Tiers

We're exploring elvish architecture by expanding on the popular Castle system from last month, but with an elvish flair. You also get Tile Sets that let you bring some elvish influence to existing building assets. You also get a massive new set of roofs, easily the best ones yet, all colorable and flexible for building endless cities. 11 new pre-made scenes, ready for you to play or customize, and 2 new beautifully fitting Michael Ghelfi loops to set the mood for your new elvish scenes. I hope you investigate more of their great work here.

Also enjoy all of the Dungeondraft assets from this month deployed as tiles for Foundry. These include armor and ornamentation, colorable and modular, for dropping into any scene.

And finally, new artwork in the District 05 Affluent module (which is where most of the new content can be found) for hand-outs.

Foundry Advanced Tiers

For Foundry Advanced tiers, we’re continuing our breakneck expansion of the 3D tile system and props. Also get some new premade scenes from Swift, and get ready for a series of new scenes with the contest.

Dungeondraft Tiers

And for Dungeondraft tiers, we've introduced even more colorable overlay decoration items, new modular armor, new textures in the Base Assets pack, and new buildings in the Buildings pack. Basically, all asset packs got updates.

Full Change Log

HOW TO INSTALL

Just connect your Patreon to the Foundryvtt.com website. Forge users need to connect Patreon to BOTH Foundry and Forge websites. Detailed instructions in the FAQ.


##1.4.23 Elvish Architecture

FOUNDRY BASIC CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.4.3
~~~~~~~~~~~~~~~~~~

NEW AMBIENCES:

NEW TILE PACKS(Prefabs):

  • Armor - Metal01 + Colorable
  • Armor - Metal02 + Colorable
  • Armor - Metal03 + Colorable
  • Armor - Scale01 + Colorable
  • Armor - Scale02 + Colorable
  • Ornamentation - Dwarvish (lines, multi, parts, colorable)
  • Ornamentation - Elvish (lines, multi, parts, colorable)
  • Ornamentation - Ornate (lines, multi, parts, colorable)

NEW SCENES:

  • 2 inventory scenes: armors and ornamentation

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.1.2
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • FXMaster - Elvish Embers and Clouds (Green)
  • FXMaster - Elvish Embers and Clouds (Yellow)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY DISTRICTS (City District 05 - Affluent - v 0.1.2, Other Districts - v 0.1.3)
~~~~~~~~~~~~~~~~~~

NEW PREFABS:

Prefabs can be found in the “Bailywiki City Prefabs” Compendium, a part of City District 01

  • Elvish Buildings Large 0005-0010. Multiface and colorable.
  • Elvish Buildings Small 0008-0016. Multiface and colorable.
  • Elvish Castle Rooms Large 0005-0010. Multiface and colorable.
  • Elvish Castle Rooms Small 0008-0016. Multiface and colorable.
  • Elvish Domes. 25 Tiles across 6 sets. Colorable and tintable.
  • Elvish Props and Tiles
    • Elvish Pillar Roots x5. Tintable, colorable, multiface
    • Elvish Pillar Stone. Colorable
    • Elvish Pillar Wood x5. Multiface, Tintable, Colorable, MATT-enabled torches
    • Tile Set: Elvish Furniture. 18 pieces with multiface, tintable, and colorable versions.
    • Tile Set: Elvish Lattice 01 and 02. 8 modular pieces.
    • Tile Set: Elvish Paths. 4 modular pieces.
    • Tile Set: Elvish Portals and Doors. 7 pieces. Multiface and colorable.
    • Tile Set: Elvish Stairs. 2 pieces. Multiface.

NEW TILES:

Elvish Roofs. 34 tiles modules/baileywiki-city-district-05-affluent/tiles/elves-and-elvish/elvish-roofs/elvish-castle-roofs/roof-08* | OR modules/baileywiki-maps-premium-towns/maps/townsquare/city/roofs/roof-08*

NEW SCENES

Scenes can be found in the “Bailywiki City Scenes” Compendium, a part of City District 01

  • Elf Tavern
  • Elf Village 1
  • Elf Village 2
  • Elf Village 3 Street
  • Elf Village 4 Dock Provisions
  • Elven Halls
  • Elven Halls Abandoned
  • Elvish Boss Room
  • Magic Grove - Dark
  • Magic Grove - Feywild
  • The Elven Magic Tower
  • The Great Tree

FIXED/UPDATED

  • Updated Token Attacher scripts for Districts 02-05 to no longer provide unnecessary error messages (previous error messages were cosmetic)

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.1.4
~~~~~~~~~~~~~~~~~~
Merry Christmas and a happy new year to you all - we’ve got a really big stack of map tiles in a new style and using new techniques in preparation for many more full maps being produced in future releases.

NEW MODELS:

  • “Storage Objects” - Some storage clutter and barrel storage
  • ‘Lighting’ set - Torch and candle stand, and a 4x fire card for use with the ‘animated torch alpha’ texture in \textures\nature
  • ‘Grave-themed’ set - 11 pieces added, coffins, sarcophagi, gravestones and variations

NEW SCENES:

  • ”00 Release {1.4.23}” - Archive scene with new assets laid out for easy visualisation
  • “Bloody Halls 3D” - Dungeon map with changes of elevation, animated doors, secret areas -

NEW MODULAR MAP PIECES:

  • ‘Weathered Tileset’ set containing 117 new props comprised of ‘Pristine’, ‘Cracked’ and ‘Mossy’ versions of floor/wall/door/stairs tiles in numerous variations, including curved/diagonal walls, 1x1 tile variants, straight and curved staircases, animated doors with separate doorframes, secret passages, and decorative columns/wall additions for elegantly bridging gaps between corners or over doors.

DUNGEONDRAFT CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.7
~~~~~~~~~~~~~~~~~~

NEW ORNAMENT PIECES

  • All objects found in the “[BW] Ornamentation” and “[BW] Overlays” tags
  • Dwarvish - Thick, angular lines
    • 4 composites
    • 5-7 materials
      • Colorable
      • Colorable Line
      • Gold
      • Silver
      • Copper
      • Copper with Silver (Dwarvish 06 and 08 only)
      • Gold with Silver (Dwarvish 06 and 08 only)
  • Elvish - Thin, curving lines
    • 4 Composites
    • 10 pieces
    • 5-6 materials
      • Colorable
      • Colorable Line
      • Gold
      • Silver
      • Copper
      • Wood (Elvish 06 and Elvish Parts 16-21 only)
        • 4 “composite” options for Elvish 06 only

NEW TILES AND RELIEFS

  • Found in “[BW] Tiles and Reliefs” tag
  • Experimental, base artwork generated via Midjourney AI and modified for ease of use in Dungeondraft
  • 31 Colorable and 28 Static tiles and reliefs featuring the following motifs:
    • Angels
    • Birds
    • Celtic Designs
    • Demons
    • Dragons
    • Skulls

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BASE ASSETS - v 2
~~~~~~~~~~~~~~~~~~

NEW PATTERNS

  • Experimental, base artwork generated via Midjourney AI and modified for ease of use in Dungeondraft
  • 44 Elvish Style Patterns in the Pattern Shape Tool
    • 7 “Radial” Patterns
      • Draw 8x8 patterns starting in the top left of the canvas to have even configurations
    • 34 Roof Patterns

UPDATED/FIXED

  • Removed unused tags, standardized names to prevent duplicate tags with other BW Dungeondraft packs

~~~~~~~~~~~~~~~~~~
BAILEYWIKI KITBASHED - v 2.0.1
~~~~~~~~~~~~~~~~~~

NEW ELVISH SEATING

  • All objects found in the “[BW] Seating” and “[BW] Furniture” tags
  • 8 Elvish Benches
    • 4 Colorable
  • 11 Elvish Chairs
    • 6 Colorable

NEW ELVISH TABLES

  • All objects found in the “[BW] Tables” and “[BW] Furniture” tags
  • 7 Elvish Tables
    • All Colorable

NEW ELVISH STRUCTURES

  • All objects found in the “[BW] Structures” tag
  • 15 Elvish Pillars
    • All Colorable
  • 4 Elvish Arches
    • 2 Colorable

NEW ELVISH OVERLAYS

  • All objects found in the “[BW] Ornamentation” and “[BW] Overlays” tags
  • 2 Elvish Lattices

UPDATED/FIXED

  • Removed unused tags, standardized names to prevent duplicate tags with other BW Dungeondraft packs
    • Tags are now “[BW] Seating” etc. vs “[BW] Kitbashed Seating” etc.

~~~~~~~~~~~~~~~~~~
BAILEYWIKI BUILDINGS - v 5
~~~~~~~~~~~~~~~~~~

BREAKING UPDATE

  • The following objects in the “[BW] Buildings - Dressed” tag were converted to webp from png. This will remove them from existing maps. Check your maps and note the locations of these assets before updating.
    • tgs_c2_center_theatre
    • tgs_c201_apothecary_diviner
    • tgs_c203_bakery_home
    • tgs_c204_herbal_chapel_lab
    • tgs_c208_weapons_restaurant_books
    • tgs_c214_inn_home
    • tgs_c2041_chapel_lab
    • tgs_c2042_herbal_home
    • tgs_c2081_restaurant
    • tgs_c2082_weapons_books
    • Townsquare-center-granary-dirty

NEW ELVISH ROOFS

  • All objects found in the “[BW] Roofs - Elvish” and “[BW] Roofs” tags
  • 28 Elvish Roof components
    • All Colorable

NEW ELVISH DOMES

  • All objects found in the “[BW] Domes” tag
  • Experimental, base artwork generated via Midjourney AI and modified for ease of use in Dungeondraft
  • 28 Elvish Domes and Dome Pieces
    • 16 Colorable

NEW C1 ROOMS

  • 60 c1-neighborhood objects found in the “[BW] Buildings - Blank” tag
    • 15 Affluent rooms in the following configurations:
      • Balcony
      • Empty
      • Entrance
      • Garden
  • 44 c1-neighborhood objects found in the “[BW] Buildings - Dressed” tag
    • 15 Affluent rooms in the following configurations
      • Bedroom
      • Meeting
      • Office

UPDATED/FIXED

  • Removed unused tags, standardized names to prevent duplicate tags with other BW Dungeondraft packs

View Post

Baileywiki Dec 2022 Release - Castles and Caves Expansion, 3D Wilderness and Props, Dungeondraft Assets, and New Storyteller Module!!

The big December release is here! Check out what it includes...

Foundry Basic Tiers

Enjoy a massive expansion to the Castle and Cave systems with new, flexible Rooms and Hallways, new tactical elements, various interactive levers, new effects like “fire tiles”, and new prefabs and tiles we’re calling “plot hooks” that you can drop into any map to create surprises or intrigue for your players.

Also enjoy all of the Dungeondraft assets from last month deployed as tiles for Foundry. These includes magic circles, scripts, weapons, and more.

And finally, this release features new artwork to support your new scenes, new custom Token Magic FX macros to create your own special effects, a couple new ambients from Ghelfi Audio! I recommend you support their great work here.

Foundry Advanced Tiers

For Foundry Advanced tiers, we’re introducing modular wilderness tiles, interoperable with the existing modular dungeon system, along with dozens of new props to use in your maps. You’ll also find new animated and interactive models.

Dungeondraft Tiers

And for Dungeondraft tiers, we've introduced even more colorable overlay decoration items to give you that many options to easily create compelling detail in your maps. We also expanded the paths to include some very simple paths in metallic, embossed, and other varieties so you can design your own magic circles on the fly.

All the Things Tiers

In just a few days, All the Things and Foundry Mastery Tiers getting a major new piece of bonus content, our very first adventure, Ghosts Among the Ice! This adventure, and future adventures, will be introduced to other tiers eventually, and will be made available as One-Time Purchases, but for now, this is bonus content for our top supporters! We'll make an announcement when it's ready, but you’ll find it in the new Baileywiki Storyteller module.

Full Change Log 


HOW TO INSTALL

Just connect your Patreon to the Foundryvtt.com website. Forge users need to connect Patreon to BOTH Foundry and Forge websites. Detailed instructions in the FAQ.


##12.4.22 Castle and Cave Expansion, Effects, Tiles, 3D Wilderness

FOUNDRY BASIC CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.4.2
~~~~~~~~~~~~~~~~~~

NEW AMBIENCES:

NEW TILES:

  • Plot Hooks - Floor Portals (Colorable) - 11 tiles
    modules/baileywiki-maps-premium-towns/maps/townsquare/misc2/plot-hooks
  • Magic Circles (tintable) - 109 tiles
    modules/baileywiki-maps-premium-towns/maps/decor/magic-circles
  • Magic Scripts (tintable) - 17 tiles
    modules/baileywiki-maps-premium-towns/maps/decor/magic-circle-scripts
  • Weapons (“preset” and colorable versions) - 39 tiles / 2 versions
    modules/baileywiki-maps-premium-towns/maps/decor/equipment/weapons(/colorable)
  • Tools (“preset” and colorable versions) - 21 tiles / 2 versions
    modules/baileywiki-maps-premium-towns/maps/decor/equipment/tools(/colorable)

NEW PREFABS:

  • Campsites
    • Camp 0001 Multi MATT
    • Camp 0002 Multi MATT
    • Camp 0003 Multi MATT
  • Castle Expansion
    • Castle Rooms 0001-0004 Multi and Colorable
    • Castle Halls 0001-0007 Multi
    • Castle Portal Breakable Wall (1x and 2x)
    • Castle Tile Set - Portals Doors
  • Cave Expansion
    • Cave Rooms 0001-0004 Multi w/ Water Tiles and Colorable
    • Cave Halls 0001-0007 Multi
    • Cave Tile Set - Crystals Tintable
    • Cave Tile Set - Mushrooms Colorable
    • Cave Tile Set - Stalagmites
    • Cave Tile Set - Stalagmites (shadows)
    • Cave Tile Set - Vines Plants
  • Fire Tiles
    • Cave Tile Set - Fire Tiles
    • Tile Set - Fire Tile Channels
  • Levers (active tiles) - MATT
    • Lever - Metal AO1
    • Lever - Metal AO3
    • Lever - Metal AO4
    • Lever - Rock AO1
    • Lever Top - Metal AO2
    • Lever Top - Metal AO5
    • Lever Top - Rock AO1
    • Lever Top - Wood AO2
  • Plot Hooks
    • Blood Tiles Colorable
    • Bodies Colorable
    • Demon Skull Multi Colorable
    • Floating Crystal Colorable
    • Floor Reveal - Ice Multi MATT
    • Floor Reveal - Rock Multi MATT
    • Floor Reveal - Tile Multi MATT
    • Floor Reveal - Tile Multi MATT Colorable
    • Floor Reveal - Wood Multi MATT
    • Magic Tree
    • Magic Tree (fire)
    • Skull Piles and Pillars
    • Sword in the Stone MATT
  • Traps (require Tile Scroll module)
    • Trap - Blade 1 with Tile Scroll MATT
    • Trap - Blade 2 with Tile Scroll MATT
    • Trap - Poison Body
  • Tile Packs (prefabs with tiles and their paths, detach all elements and keep what you need)
    • Magic Circles - Base
    • Magic Circles - Blood In
    • Magic Circles - Blood Out
    • Magic Circles - Chalk In
    • Magic Circles - Chalk Out
    • Magic Circles - Embossed
    • Magic Circles - Glow
    • Magic Circles Parts - Base
    • Magic Circles Parts - Chalk In
    • Magic Circles Parts - Glow
    • Anvils
    • Anvils - Colorable
    • Axes
    • Axes - Colorable
    • Hammers
    • Hammers - Colorable
    • Swords
    • Swords - Colorable
    • Swords - Angled
    • Swords - Angled - Colorable
    • Swords - Curved
    • Swords - Curved - Colorable
    • Swords - Katana
    • Swords - Katana - Colorable
    • Tools01
    • Tools01 - Colorable
    • Warhammers
    • Warhammers - Colorable

NEW SCENES:

  • 3 inventory scenes
  • 10 sample modular scenes
    • Bloody Halls
    • Dungeon Boss Fight
    • Hideout
    • Ice Cave
    • Mage’s Dungeon
    • Mage’s Fire Cave
    • Orc Cave
    • Ruined Castle
    • Sample Dungeon Castle Expansion
    • Shipwreck Cave

NEW MACROS:

  • See Nuts and Bolts Release

NEW ARTWORK:

  • 11 new artwork scenes (temples and caves, fire and ice)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.0.3
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • TMFX - Blood Soak
  • TMFX - Custom Bloom
  • TMFX - Electric Sway
  • TMFX - Electric Sway Hot
  • TMFX - Fire Channels (Arcane, Cold, Hot, Poison)
  • TMFX - Fire Tile 1 w/ Transparency
  • TMFX - Fire Tile 2 No Transparency
  • TMFX - Ice Cover
  • TMFX - Jinker’s Wandering Bird
  • TMFX - Jinker’s Wandering Rat
  • TMFX - Leaves of Fire - Fairy Custom
  • TMFX - Leaves of Light - Fairy Custom
  • TMFX - Light Stuff on Fire
  • TMFX - Snow Cover
  • TMFX - Make Dirty
  • TMFX - Moving Vehicle
  • TMFX - Snow Cover
  • TMFX - Toggle Fire - Light Everything on Fire
  • TMFX - Toggle “Fire” Tiles on/off

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY DISTRICTS (City 01 - v 0.1.2)
~~~~~~~~~~~~~~~~~~

REMASTERED:

Clockwork, Nature, and Holy Towers are now available in 3 segmented scenes (for performance)

FIXED:

Affluent Manor

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.1.2
~~~~~~~~~~~~~~~~~~
With the continued expansion of 3D content, new folders are being added to better organise future content, so new folders/subfolders will be noted below.

NEW MODELS:

  • ‘Storage-objects’ set - 6 pieces added, barrel/crates/chests
  • ‘Lighting’ set - 2 pieces added, brazier/chandelier
  • ‘Grave-themed’ set - 4 pieces added, coffin/variants
  • ‘Furniture’ folder - ‘Tavern’ set moved to ‘tavern-set’ folder, 6 items added
  • ‘Equipment’ folder which includes 4 subfolders:
  • ‘Books-and-scrolls’ - 5 pieces, spellbooks
  • ‘Racks-and-stands’ - 1 piece added, weapon rack
  • ‘Tools’ - 1 piece added, shovel
  • ‘Weapons-and-armour’ - 3 pieces added, greathammer/longsword/shield
  • ‘Dungeon’ folder - 1 piece added, hanging cage
  • ‘Decor’ folder which includes 1 subfolder:
  • ‘Banners-and-tapestries’ - 3 pieces (red/green/blue hanging banner)

NEW SCENES:

  • ”00 Release {12.4.22}” - Archive scene with new assets laid out for easy visualisation
  • “Desert Ruins” - Example scene made with mostly new assets and a few older ones, as well as some Mapmaking Compendium content

NEW MODULAR MAP PIECES:

  • ‘Desert Terrain’ set - 11 pieces, pale sandy terrain for outdoor maps
  • ‘Snow/Ice Terrain’ set - 9 pieces, rocky snow/icy terrain for outdoor maps
  • ‘Chunky Dungeon’ set - 9 pieces, thick walls with matching floors
  • ‘Structure Pieces’ folder which includes 4 subfolders:
  • ‘Prison Cell’ set - 7 pieces, metal bar walls in a few configurations
  • ‘Fences-and-railings’ - 1 piece, 2m railing, for expansion later
  • ‘Pillars-and-supports’ - 1 piece, ‘fancy’ pillar, for expansion later
  • ‘Staircases-and-ramps’ - 4 pieces, 1 floor and 2 floor wide/narrow staircases

~~~~~~~~~~~~~~~~~~
BAILEYWIKI Landing Pages - v 0.1.2
~~~~~~~~~~~~~~~~~~

FIXED/UPDATED

  • All simple and complex landing page scenes and their components were updated to use the multi-trigger options from MATT. Reducing clutter.
  • Scene change actions were updated to be more reliable (destinations still must be manually set)

DUNGEONDRAFT CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI ASSETS A - v 0.0.6
~~~~~~~~~~~~~~~~~~

NEW ORNAMENT PIECES

  • All found in the “[BW] Ornamentation” and “[BW] Overlays” tags
  • Churrigueresque - highly detailed and ornamental (Spanish High Baroque)
    • 3 composites
    • 15 pieces
    • 5 materials
      • Colorable
      • Colorable line
      • Gold
      • Silver
      • Copper
  • Dwarven - Thick, angular lines
    • 4 composites
    • 14 pieces
    • 5 materials
      • Colorable
      • Colorable Line
      • Gold
      • Silver
      • Copper
  • Elvish - Thin, curving lines
    • 2 Composites
    • 11 pieces
    • 5 materials
      • Colorable
      • Colorable Line
      • Gold
      • Silver
      • Copper
  • Generic - Miscellaneous style
    • 2 Gold pieces
      • Engraved
      • Embossed

NEW MODULAR LEVERS

  • All found under the “[BW] Modular Levers and Traps” tag and their appropriate “[BW] Kitbash Mats X” tags
  • 8 levers and their components

NEW PATHS

  • All paths have the following material variations:
    • “Base” black
    • Rough black
    • Gray
    • Rough gray
    • Embossed
    • Engraved
    • Gold
    • Silver
    • Copper
  • Simple line “aaa” (aaa for easy location)
  • 4 “Ornamentation” paths

BONUS CONTENT

Coming soon…

View Post

Baileywiki Year in Review: Get All the Releases You Missed This Year Instantly

Greetings DM! It's been quite the year of releases at Baileywiki. Here's a round-up of everything from this year in case you missed it, and a reminder that you can dip back in anytime to gather up all this new content with just a single month subscription. 

Basically, you can get everything you missed since you subscribed last. 


What's new this year?

Landing Pages, Scrolling Battlemaps, an Entire City-building System (5 districts), 3D scenes and assets, and much more.

New flexible tiers, new types of content, and new Patreon-Foundry integration for easy installation.

----------------------------

Big Highlights

----------------------------

The Baileywiki library now features hundreds of ready-made maps, thousands of prefabs, and tens of thousands of tiles, not to mention over a hundred sound effects, ambiences and music.

Oct-Nov 2022: Scrolling Battlemaps, Affluent City District, 3D Scenes and Expansion, Interactive Landing Pages Expansion, New Dungeondraft assets

Aug-Sep 2022: City District: Cemeteries and Crypts, 3D Scenes and Props, Landing Pages v1

Jun-Jul 2022: City District: Slums and Ruins, Shipwrecks, Interactive Prefabs

Apr-Ma 2022: City District: Temples, Docks, Slums, Dungeon Expansion, Interactive Prefabs

Jan-Mar 2022: Building a City! District 1, Interactive Prefabs, Magic Dungeon Release


----------------------------

Full Release History:

https://bit.ly/baileywiki-releases 

Complete Change Log:

https://bit.ly/baileywiki-change-log 

----------------------------

All my best for the holidays, and have fun making your maps!

Baileywiki

https://www.patreon.com/baileywiki  

View Post

Baileywiki November Release - The Endless Road, 3D Tavern and Dungeon Set, and Dungeondraft Goodies

Foundry Basic Tiers

We're hitting the road with a plethora of new scrollable battlemaps (located in the Premium module) for Foundry VTT. These aren't just any scrollable maps. They feature multiple layers of scene immersion, swappable decor and overhead tiles, swappable roads, Monk's Active Tiles powered controls, including ambient and weather/FX controls.  

In addition to the endless road, we've included an expansion of the Affluent City District 05, all of which is in the Foundry Basic content tiers. And also new tiles in the Towns module.

Foundry Advanced Tiers

For Foundry Advanced tiers, we're unveiling a whole new 3D dungeon system. Similar to Dwarven Forge or other tabletop sets, but designed for building your own scenes directly in Foundry. And along with new props, you also get a fully-furnished tavern!  PS, Did you know Ripper's now has painted mini's in his 3D token compendium module?!

Dungeondraft Tiers

And for Dungeondraft tiers, we've introduced a lot of new shapes and magic circles for dressing up your kitbashed scenes, and so many paths! Runic and script paths for adding a little culture to your storytelling.  And this release features a couple new ambients from Ghelfi Audio! I recommend you support their great work here.

Check out the Tile Scroll tutorial here, covering the ins-and-outs of the Endless Road series of scrollable battlemaps.

Full Change Log 

##11.3.22 Foundry Basic: Endless Road (Scrolling) Maps, Affluent Expansion | Foundry Advanced: Modular 3D Dungeons

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.3.17
~~~~~~~~~~~~~~~~~~

NEW TILES:

“Tintable” = light, neutral tone for core Foundry tile tinting
“Colorable” = red colors that can be color-changed using the TMFX filter

  • Rubble-stone, various including tintable
  • Statues, seven varieties, tintable
  • Altars, 4 varieties, one colorable
  • Thrones, 3 varieties, all colorable
  • Bed Frames, Single and Double, Whole and Broken, including tinable
  • C1 Benches (affluent marble), 5 varieties, all colorable
  • Pillars Fallen, 3 versions, tintable
  • Ladders Fallen, one tintable

NEW AMBIENCES:

  • Michael Ghelfi: Forge-Temple-Mysterious.orgg
  • Michael Ghelfi: Twilight-Forest-Dark.ogg

~~~~~~~~~~~~~~~~~~
BAILEYWIKI PREMIUM- v 0.3.7
~~~~~~~~~~~~~~~~~~

NEW SCENES:

New scrolling scenes with multiple levels of changeable tiles, audio and weather dashboard, speed controls, colorable tiles

  • The Endless Road (all scrollable tiles in one)
  • Scrolling Wilderness: Forest Path, Forest River, Snowy Forest Path, Snowy Forest River - additional ambient sounds
  • Scrolling Desert with Dust Cloud overheads
  • Scrolling City and Town (with street quality, canal, and snowy variants)
  • Scrolling Cave and Mine: River and Lava Variants
  • Scrolling Ethereal
  • Scrolling Sewer and Dungeon: With/without water, Colorable Water, and Forge variants - additional ambient sounds
  • The Merry-go-Round: Rotating apparatus with start/stop functionality and Vehicles support

NEW AMBIENCES (SEE TOWNS UPDATE)

NEW ARTWORK:

UPDATED:

  • Prefabs: All ship prefabs updated/fixed for recent Levels and Lighting changes (galleons, frigates, triremes)

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v0.0.3
~~~~~~~~~~~~~~~~~~

NEW MACROS:

  • TMFX - Make Dirty (helps to ‘dirty up’ some dungeon tiles)
  • TMFX - Dungeondraft Tint (Replace Color)
  • TMFX - Carousel Horses On

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY DISTRICT 05 - AFFLUENT v0.0.2
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • 00 Affluent Release v2 Core Rooms
  • 00 Affluent Release v2 Continued (room prefabs)
  • Affluent 5 Story Tower
  • Affluent Castle Mash-up
  • Affluent Church
  • Affluent Ruined Villa
  • Affluent Throne Room Boss Fight

NEW TILES:

  • Core Rooms, 5 Shapes, multiple varieties including colorable
  • Core Room Overheads (balcony cutouts)
  • Decor-platforms (4 varieties)

NEW PREFABS:

  • Affluent Rooms Expansion:
    • Storage Rooms
    • Kitchens
    • Ruined
    • Ruined Entrances

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.0.4
~~~~~~~~~~~~~~~~~~

NEW MODELS:

  • “Tavern” furniture set (Sturdy iron-banded wooden furniture)
  • Misc. dungeon decor (Cage, minion cot, large pedestal, sarcophagus + variants)
  • ‘The Rest’ tavern (single object, furnished and unfurnished versions)

NEW SCENES:

  • ‘Modular Dungeon Pieces’ scene for easy viewing of the tile sets
  • ‘The Rest’ tavern scene (plus high performance Static variant)
  • ‘The Occupied Crypt’ dungeon scene with lights and HDRI
  • ‘Old Bandit Hideout’ simple dungeon scene, high performance
  • ‘Vertical Dungeon’ expanded version of the bandit hideout, demonstrating verticality without needing complex ‘levels’ modules.

NEW TILE SETS:

  • ‘Basic Dungeon’ set - 17 pieces, dark brick/stone tiles fit for any setting
  • ‘Simple Channels’ set - 14 pieces, retexturable channels for conveying “liquids”

View Post

Baileywiki Oct 2022 Release - Affluent District, 3D Caves, Dungeondraft Assets, and Landing Pages!!

October's release features all of these content you've seen glimpses of this last month

Basic Foundry tiers get an entirely new city district set, built for the wealthy, including an expansion of decor tiles and 2D terrain overlays.   

Advanced Foundry tiers get new 3D caves and an expansion of 3D dungeons, but that's not all. We're also unveiling a big expansion of dynamic, customizable landing pages, with plenty of new assets to quickly create a story-specific place for your players to start in your world.

And all Dungeondraft tiers get a big expansion of kitbashing and kitbashed assets.

All tiers feature a couple of choice ambiences and music from Michael Ghelfi (https://www.patreon.com/MichaelGhelfi) along with original artwork.

Full change log


*** SPECIAL ANNOUNCEMENT #1 ***

EASIER INSTALLATION: We are piloting the Foundry Patreon integration for at least the next month. This means no more manual installation URLs! Just look up "Baileywiki" in the Foundry directory and installation everything EXCEPT for the free module. You don't need that.

To install from Foundry:

  1. Support Baileywiki at the correct tier, here https://www.patreon.com/Baileywiki
  2. Log in on the Foundry VTT website: https://foundryvtt.com/
  3. Edit your profile here: https://foundryvtt.com/me/edit
  4. Link your Patreon account at the bottom of the page if you haven't already.
  5. Verify Baileywiki shows up under https://foundryvtt.com/me/subscriptions. If Baileywiki does not appear as expected under your "Subscribed Content" page of your user profile, you may need to Refresh your Patreon link.

    FORGE USERS: We are attempting to maintain the Towns and Premium modules on the Forge since they do not count against your quota. We are working through that now, so you may need to wait another day to update.


*** SPECIAL ANNOUNCEMENT #2 ***

FOUNDRY V9 AND V10 SUPPORT: This will be the last month that we support v9 content. All new scenes and prefabs will be built in a v10 world, so they won't be backward compatible. But we are also still seeing everything that v10 breaks, so report any bugs or malfeasance on our Discord.


PATREON TIERS HAVE CHANGED

It's time to pick your new tier if you haven't already. Spline and Grid and Brick and Mortar tiers will not get benefits until they update!

HOW TO INSTALL?

Install directly from within Foundry's module directory. Just search 'baileywiki' to find everything!

Dungeondraft packs and maps can be found here

##10.3.22 Affluent City District, Landing Pages Expansion, 3D Caves and Dungeons, Decor Tiles, and 2D Terrain Overlay Expansion

~~~~~~~~~~~~~~~~~~
BAILEYWIKI TOWNS- v 0.3.16
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • Kitbashed Furniture Inventory Scene
  • Terrain Overlays 2.0 Inventory Scene

NEW AUDIO:

  • Michael Ghelfi - (Ambience) Garden with People
  • Michael Ghelfi - (Ambience) Frozen Cave
  • Michael Ghelfi - (Music) Lrnasa

NEW TILES:

  • 2D Terrain Overlays (various)
  • Kitbashed Furniture Tiles (various)
    • Beds
    • Desks
    • Tables
    • Pillars
    • Dressers
    • Gear
    • Fireplaces
    • Display Cases

~~~~~~~~~~~~~~~~~~
BAILEYWIKI NUTS AND BOLTS - v xxxxx
~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~
BAILEYWIKI CITY DISTRICT 05 - AFFLUENT v0.0.1
~~~~~~~~~~~~~~~~~~

NEW TILES:

  • Ornamentation:
    • Pillars (x3)
    • Statue Guard
  • Platforms
    • Platform Marble
  • Portals
    • Archway
  • Stairs
    • Modular pieces (see set below)
  • Terrains
    • C1 Neighborhood Streets x10

NEW PREFABS:

  • C1M Rooms (Class 1 Modular)
    • Balconies
    • Core Rooms with variations
    • Dressed - Bedrooms, Meeting Rooms, Offices
    • Empty
    • Entrances
    • Gardens
  • Tactical
    • Various Pillars with and without Torches (MATT-enabled)
  • Tile Sets
    • Marble Stairs (Modular pieces)
    • Modular Stairs (interchangeable)

NEW ARTWORK:

  • Affluent Streets
  • Medieval City x3
  • Giant Protector
  • Mansion at night x4

NEW SCENES:

  • Affluent Release - Inventory Scene
  • Affluent - Bluff Tower - 2D Terrain
  • Affluent Castle Entrance
  • Affluent Manor
  • Affluent Streets 01
  • Affluent Streets 02
  • Affluent Streets 03
  • Affluent Streets 04 Shops
  • Affluent Streets 05 Plaza with Sewer
  • Affluent Streets 06 Protector Statue

~~~~~~~~~~~~~~~~~~
BAILEYWIKI 3D - v 0.0.3
~~~~~~~~~~~~~~~~~~
IMPROVED:

  • 99% reduction of all meshes. All assets optimized for Foundry and 3DC v10

BREAKING:

  • Optimizing of buildings/houses may break current maps. Sorry, hopefully last time! But the performance gain is worth it and our workflows are all built around this optimization going forward.

NEW MODELS:

  • 3D Set Cave 01 Props - stalagmites, crystals, cave insert
  • 3D Dungeon 01.5 Structures - Spikes, Arch, Channels, Dais
  • 3D Cart 03
  • New House Types
  • Tents (Camp Set)
  • Street Lamps (Town Stuff set)

NEW SCENES:

  • 3D Props - Cave and Dungeon (inventory scene)
  • 3D Cultist Lair, with working gong sound
  • 3D Magic Dungeon Dais
  • 3D Magic Dungeon Lava Encounter
  • 3D Orc Encampment
  • 3D Watery Cave

~~~~~~~~~~~~~~~~~~
BAILEYWIKI LANDING PAGES - v 0.0.2
~~~~~~~~~~~~~~~~~~

NEW SCENES:

  • Simple Example Landing Pages
    • Blank - Characters
    • Blank - Journals
    • Blank - Simple
    • Themed Simple Scenes
  • Complex Example Landing Pages
    • Blank - Complex
    • Complex - Radiant Forest
  • All Examples Scenes include v9 and v10 versions
  • Inventory Scenes
    • Foreground Props
    • UI Elements

NEW PREFABS:

  • Extra Menu Items
    • Simple w/ page teleport
    • Complex w/ UI toggle

NEW INTERACTIONS:

  • Universal UI Configuration tool

NEW TILES:

  • User Interface Tiles
    • Cloud mask tile
    • Section dividers
    • Sigil
    • UX Box
  • Foreground Tiles:
    • Nautical
    • Tavern
    • Nature
    • Pillars
    • Dead trees
    • Graveyard
    • Overhead lighting
    • Buildings
    • Statues
    • Caves and Tombs
  • Artwork
    • Nautical
    • Castle
    • City
    • Nature
    • Graveyard
    • Magic
    • Sunken Temple

View Post

Baileywiki Upcoming Release Highlights and Tier Reminder

Hey supporters!

Here's a sneaky private playlist of all the teasers we've been working on this last month. All of this drops on Monday!

It includes...

Foundry Basic:

  • Affluent Neighborhood! Snub the lowly with lots of new scenes and prefabs that work well with other releases.


  • 2D Terrain Expansion. These work so well that we released more.


  • Tile Expansion (based on the Dungeondraft expansion below). We can now give you assets to dress your scenes with more interesting assets. Enjoy.


Foundry Advanced:

  • Caves and dungeons! Yuus! New scenes and new props all around.


  • Huge optimization. We took 1,000 mesh models down to 1 mesh. You can now invite your potatoes to play.


  • Landing Pages. Instantly changeable landing pages with tons of artwork and themes to support virtually any campaign.


Dungeondraft:

  • Lots of new kitbash-friendly assets, including weapons and blades! But also more interesting tables, chairs, desks, and other components you need to quickly dress rooms. We are updating two asset packs with this release, so you'll have plenty to play with.


  • Dozens of new prefabs dropping into the private discord channel


I wanted to deploy a day earlier, but as some of you know, my father passed this last month and this weekend is his service. So if I'm realistic, Monday is a better day. I appreciate all your condolences. Really. He was the best dad ever, and I consider myself lucky.

CHANGING TIERS REMINDER

This is also a reminder for those who haven't moved to a new tier, you won't get benefits for October until you choose a new tier. See our FAQ here, and please ping me on Discord if you have any issues. We have been able to work out 100% of problems that way so far.

V10 UPDATE

This release should all work with v10, including a whole compendium set just for v10 compatibility. Next month we will be supporting ONLY Foundry v10, so get updating asap! 

NEW PREMIUM INSTALL SUPPORT

We are piloting the new Foundry Patreon integration. If it works like we hope, this means NO MORE MANUALLY INSTALLING BAILEYWIKI LINKS! You'll get instructions on what to do, but it should be dead-simple. Anything less is a problem, so let us know how you get along.


That's it for the preview. See you in October!


Baileywiiki and Zephyr 

View Post

Reminder to Pick Your New Baileywiki Patreon Tier

Hi legacy Patreon member. If you're seeing this, this is just a friendly reminder that the new month is coming, and you will need to move into a new Patreon tier anytime in October in order to get October benefits. Or feel free to change now, and you'll get the new release content as soon as it lands on or around October 2nd.

As a refresher, here's a link to the new tier descriptions, and feel free to ping me or Zephyr on discord with specific questions or help.

https://www.patreon.com/posts/baileywiki-tier-71358979 

Thanks again for all your support this year!

View Post