Quick little update this week.
Scripting has progressed nicely, and I've only got one scene left to script. After that, I'll be jumping right into the actual personal testing, variable checks...
2024-10-18 12:00:16 +0000 UTC
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As mentioned in the last update, I decided to put in a bit of extra time and effort this week, and it paid off.
U4iA Episode 3 is now the largest release I've done regarding any numbers, whet...
2024-10-11 12:00:15 +0000 UTC
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To start with the positives, I finished a scene that is a bit different visually than static images alone. I wanted the scene to feel more alive and thus had to make a moving background. It turned ...
2024-10-04 12:00:14 +0000 UTC
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Around 4k lines of script/dialogue were done, along with adding some renders here and there, which so far is just about the same as I wrote in last week's update (yes, I briefly considered copying/...
2024-09-27 12:00:13 +0000 UTC
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I've spent the whole week scripting and working on the Renpy part of the game. I had a lot of fun doing it, too, as it's always nice to see everything coming together.
I completed around 4k l...
2024-09-20 12:00:13 +0000 UTC
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Progress
It's Friday the 13th, but it hasn't come into effect yet. :p
Because it's been another week of good progress. Finished up the last 'normal' scene, and I have one big cinematic...
2024-09-13 12:00:14 +0000 UTC
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Progress
Great progress this week. I've finished all of the solo scenes with the girls and the planned transition scenes. 153 story renders and 262 frames of animation were...
2024-09-06 12:00:12 +0000 UTC
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I was working on Sam's solo scene this week. Since we've spent little time alone with Sam so far, I knew I had to establish a solid foundation for future content with her, but after looking at the ...
2024-08-30 12:00:16 +0000 UTC
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Progress
Working on this is like going through an everlasting bullet list of things to do. Some weeks feel frustrating because you spend two or even three weeks on a single...
2024-08-23 12:14:31 +0000 UTC
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Progress
I was going to focus 100% on scripting this week, but I was able to do renders instead. I finished Sea's scene, and that's the last of the lewd ones. There's still...
2024-08-16 12:00:11 +0000 UTC
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This week was mostly about rendering animations. Not a lot of stills were done.
As I mentioned some weeks ago, I'm having some work done on my property. They were supposed to start working on...
2024-08-09 12:00:15 +0000 UTC
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It's been a fairly straightforward week. Sea's hair reacts a bit weirdly to sunlight, so there were a few re-renders due to it; other than that, she's been behaving exceptionally.
I know that...
2024-08-02 12:00:14 +0000 UTC
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One of the things I love about making these games is that the characters evolve almost beyond my control as the story progresses. As I mentioned last week, I was working on a scene with Teagan, and...
2024-07-26 12:00:15 +0000 UTC
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Thank you for the helpful suggestions last week concerning my SDD clone task. I tried the software mentioned, but one gave an error due to too many bad blocks, and the other outright lied to get me...
2024-07-19 12:00:14 +0000 UTC
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I finished the big scene this week and ended up with 200 renders for that scene alone. I still have a big non-lewd cinematic animation scene to pose and render. And, of course, all of the scenes wh...
2024-07-12 12:00:14 +0000 UTC
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Seems it's Friday again, and I hope all the Muricans had a nice 4th yesterday.
Progress
When you are making a game like this, there will always be stuff you drea...
2024-07-05 12:00:12 +0000 UTC
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Okay, so I went a bit nuts on the Roxy lewd scene. I ended up with 20 animated sequences, which have been rendering all week and finished up about an hour ago. So, no story renders were done this w...
2024-06-28 12:00:14 +0000 UTC
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First, thank you very much for last week's kind comments. I hope all of you have just as nice memories from your grans as I do.
It seems that last week's events didn't hinder progress too muc...
2024-06-21 12:00:13 +0000 UTC
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This week, the main focus was posing and rendering animations, which has kept my render rig and me busy all week. 1,879 frames were rendered, and 48 story renders to complete the scene.
On a ...
2024-06-14 12:00:14 +0000 UTC
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I reached a few milestones this week by surpassing 2,000 story renders and equalling the number of animations from u4ia Episode 2, which is my biggest animation update so far.
Unfortunately, ...
2024-06-07 12:01:04 +0000 UTC
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I had a small hiccup where the renders turned out extremely grainy, and I was eventually able to track it down to a small picture frame that had neon lighting surrounding it. And even if that wasn'...
2024-05-31 12:00:17 +0000 UTC
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Last weekend was a long weekend here in Norway, with both Friday and this Monday being national holidays. But from Tuesday, it was business as usual, and I finished up the first part of the free-ro...
2024-05-24 12:00:12 +0000 UTC
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I'm trying something new today, as this post is going out about a day after I wrote it. That is because "today/Friday" is Constitution Day in my country, and I'm out celebrating.
This means I...
2024-05-17 12:00:15 +0000 UTC
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Since it's the month's preview this week, I thought I'd just throw out the numbers real quick, so we can jump right onto the visuals.
I've been rendering animations all week, and it just fini...
2024-05-10 12:08:18 +0000 UTC
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Most of this week I did animations, and added almost 1000 animated frames to the count. Still got time to do quite a few story renders too.
In total, I'm at 1,612 story renders and 6,582 anim...
2024-05-03 12:13:46 +0000 UTC
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I finalized the script this week, so now it's just to get the renders done.
However, there are a heck of a lot of renders left to do. Looking at the script is almost demoralizing, so my main ...
2024-04-26 12:00:01 +0000 UTC
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As I mentioned two weeks ago, I've been trying to finish everything in the story except for this trip we're going on and do that last. That's now completed, and only the trip remains. This week, I ...
2024-04-19 12:06:16 +0000 UTC
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Back to full-time rendering this week, and after last week's extremely annoying scene, this is been much more enjoyable.
I noticed one of the animations rendered really quickly, so I decided ...
2024-04-12 12:19:42 +0000 UTC
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I've been working on a very annoying scene this week. It was so irritating to pose that I felt more or less burned out at the end of it. But in the end, I got through it somehow without wanting to ...
2024-04-05 12:25:37 +0000 UTC
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